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  1. #1
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Gokku View Post
    yes you do
    I lol'd at that.

    Guys they already commented on Blue Mage timer ages ago. SE are not considering it at all, people just keep asking.

    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

    Add an ability that allows you to use cast blue magic spells that are not currently set.
    We tried looking into this, but it would make having to set spells beforehand nearly pointless, so we will be putting this idea on the back burner for now.
    (3)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Tashan View Post
    Guys they already commented on Blue Mage timer ages ago. SE are not considering it at all, people just keep asking.
    I see their point. Really, it's only an issue in Voidwatch.

    Changing a major element of the Blue Magic system just to deal with the wretchedness of Blue Magic Voidwatch procs seems like setting the whole house on fire just to get rid of your roommate's odd-smelling and opiate-addicted sister who has established herself on the couch. Much too much, particularly when there's really only one problem in only one place.

    Of course, this doesn't mean nothing should be set on fire or changed. Much like an old hand-me-down camp stove that somebody has deposited right next to the couch could just fall over entirely by accident and solve a lot of problems while causing a lot of terrible burns, the ludicrous number of Voidwatch procs could be reduced just as the already-smaller number of Abyssea procs were reduced.

    I think maybe this metaphor got away from me a little. I seem to have forgotten my point entirely and I am now deeply curious about the accuracy of several Wikipedia articles pertaining to kerosene and the American legal system.
    (6)

  3. #3
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Tashan View Post
    I lol'd at that.

    Guys they already commented on Blue Mage timer ages ago. SE are not considering it at all, people just keep asking.
    I can't see since Camate posted who said to reduce the timer, The list of spells for weakness, yes! but not the timer.

    They'll never reduce the timer unless they block out traits temporarily on spell change.
    (3)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    Expected as much, indeed.

    I've come to expect disappointment when it comes to RDM. SCH saw the same treatment with helix spells being available subbed, and now Red Mage'll offer nothing unique to Voidwatch, this'll basically kill any reason to bring one. The only reason people are bringing SCH main to some VW runs is because of Embrava and nothing else (especially for Provenance). It's either that or they're asking Red Mages to /SCH (or the occasional BLM/SCH request, not that I mind in either way), from what I've seen on my server.
    (6)
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  5. #5
    Player Longshot's Avatar
    Join Date
    Mar 2011
    Location
    LateNite on Quetz
    Posts
    16
    Character
    Longshot
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Hardly anyone does Tavnazia or Aht Urhgan VW on our server, would it be possible to add crafting materials such as Staghorn Coral and Penelope's Cloth to any Provenance loot pools?
    (2)

  6. #6
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Can Square Enix AT LEAST lower the drop rate on Crystal Petrifacts? We don't need more cockblocks in Voidwatch as is.
    (1)

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Petrifacts aren't blocking anything but logs.
    (2)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Honestly I think the petrifact idea was poor anyways, its not what it should have been from my understanding, I have not actualy done the final battle yet so idk, but from how I understand it the 3 fights to get the KIs with 100% are what you need the crystals for, then you need the 3 KIs for going into the final fight, meaning if you have the cruor, crystals arnt actualy needed at all what-so-ever...

    My VW drops shouldnt be filled with something like that with no worth other than trading in for an item to do a fight I dont HAVE to do for the final fight anyways, not to mention the fact that while these pile up in your sack/satchel/safe/storage/locker/invintory you have STACKS doing nothing but sitting there till you can get through T6 and do the quests to drop them off, or just lose them all which means they were a waste to get from your VW fights in the 1st place.

    If this is the system they wanted it should have been able to drop them off somewhere (Voidwatcher Officers maybe?) so they arnt taking up space till you can actualy get T6 finished for Jeuno. I do VW alot however my gf doesnt like it much so I dont move on in quests without her, I think it wrong I have to hold on to my 6 stacks of Crystal Petrifacts till the day we beat T6 though.

    Having them isnt such a big deal to me I just wish it didnt take up a spot something worth money could have, even a log has some worth, where as a petrifact might be nothing to me, either droping it, or keeping it for months with no use.
    (0)

  9. #9
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Hello!

    As we have finally reached the final chapter for Voidwatch, starting with the upcoming version update we will be implementing adjustments focusing on making this content more enjoyable.
    • Adjustment content
      • Upcoming version update (scheduled for mid-May)
        • Adjustments to drop rates and number of drops from Provenance Watcher
        • Crystal Petrifact stack quantity increased from 12 to 99
      • Next version update
        • Application of the weakness system of the final chapter to all the other chapters
        • Implementation of ticket system for specific items
        • Implementation of a system where weakening monsters is possible through paying a fee (Excluding the final chapter)
         
      • Objective
        As I mentioned at the top, we will be making this content more enjoyable, but to go into a bit more detail on this, the idea is centralized around those who are coming in late and did not do this content as it came out with everyone as well as those players who cannot log in during peak times.

        Specifically, we are planning to increase the options to counter situations such as not being able to participate when there is a shout due to progression issues, lacking members to defeat a monster, and the strong desire to obtain a certain item.

    This post was intended to serve as an outline for the adjustments and the objective behind them, but we will be bringing you specific details for each adjustment in the near future.
    (24)
    Devin "Camate" Casadey - Community Team

  10. #10
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Camate View Post
    [*]Application of the weakness system of the final chapter to all the other chapters[*]Implementation of ticket system for specific items
    Can you go into a little more detail on the ticket system? When you say specific items, is it something along the lines of obtaining a ticket (such as a Mekira Meikogai ticket) if you have the item in your possession? Has the number of tickets required in order to obtain the item still in the range of 6 as you had mentioned before?
    (3)

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