Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
As usual the devs choose to draw their line in wrong place. They're basically saying, we'll give you crap or we'll give you nothing.
Do the devs want people doing this stuff for a long time to come or not? If so, then they need to load the event down with lots and lots of things people actually will want. You catch more flies with honey and all that. There should be stuff for everyone to chase after and enough where it can't all be obtained in a handful of trips. It doesn't have to be overpowering or game breaking stuff either, but it does have to be better than what came before. You know how far people will go for just a small stat boost.
Come on, dev people, this is game design not behavioral science. These are people you're making content for not trained rats in a box. You need to meet us half-way, because ultimately we're the ones who are really running the show. You aren't doing it without us are you? You want to give us crap or nothing? Fine, you give us crap and we'll give you nothing. How's that work for you?
Whoa. Some aspect of something dropping somehow in some sort of Voidwatch is being increased? I feel like I may have fallen through my toilet this morning and tumbled into an alternate dimension. I always suspected it was a space-time toilet.
The quantum space-time continuum is safe, apparently, and my bathroom likely has no preternatural qualities whatsoever beyond being haunted by my racist grandmother. Disappointing, because I was looking forward to electing a lizard-person president and growing an evil goatee and seeing drop rates in Voidwatch improve.
I'd much prefer a Gerard ability over a Nazuna ability. Gerard is not level-capped and it has a magical Ready options that can not miss. I wouldn't mind the higher level jug at all, and I super-seriously doubt anyone would.
I think this idea is cool for PUP; however for BST, can the Devs consider a pet that can be purchased from an NPC (if the pet is Gerard, then add Gerard to an NPC for a set amount of gil, or maybe even cruor...). Not all BST will have crafting skill enough to "make" the appropriate jug pet for the event and regardless of the pet decided upon; at least make it accessible. Luckily the Auction House has a regular influx of pet jugs at end game level, however that will not always be the case.
Just sayin.'
![]()
{DISCLAIMER} Posts may contain opinions based on personal experiences that are not meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations.
Even if they added higher tier "Synth" Items to the Loot pools of Final VW, Those items would then become crap-tier because people would be flooded with them. So I guess it doesn't really matter what the fluff rewards are.
Nice Info overall.![]()
Only if...Only if all other job specific triggers are removed. I don't want my only leverage into an event removed.
I understand your perspective, and that these weakness triggers are the only leverage Puppetmaster has, but until the Voidwatch system either fits the job, or the job fits the system, those leverages are going to be ignored for the most part. When it comes down to it, the system and the player-base feel that Puppetmaster is not a Voidwatch job. Those weaknesses that read across the screen showing an Automaton frame and the intensity of the weakness is viewed more as an inconvenience rather than an opportunity.
I am saying this as a person who tries to campaign to take Puppetmaster to every event and has used every leverage possible. I didn't work to get a Verethragna for the job if I did not intend to use it. I am not anti-Puppetmaster (or anti-pet jobs in general), I am just being realistic.
In my experience, out of 20 kills on Provenance Watcher I've seen more Meteor and Arise then I have actual gear. Why not take one of the material slots and change it to one random Head, Hands, Legs, or Feet abj. This would allow people to get some reward for clearing the final boss, but at same time there is 20 different abjs that can drop in that slot.
The trove would look like this:
Random gear, body abj, scroll, or mat if no gear drops in slot 1.
Random head, hands, legs, or feet abj in slot 2.
Random material in slot 3.
This way you are getting somewhat rewarded, but still not getting everything right away. Getting 2 Red rocks and a Gold ore is pretty sad for the final boss. Also one more slot should be opened up from the direct drop pool. Maybe for a random Body abj.
So the pool would look like this:
Slot 1: Sword, Staff, Helm, Shield, Tes Body, Hat, or nothing.
Slot 2: F:body, S:body, C:body, T:body, L:body, or nothing.
Slot 3: Meteor, Arise, or nothing.
For a final boss of an event, Provenance Watcher has a pretty crappy drop rate.
Rather than getting rid of crap drops, I just wish that they stacked. Most of the time I have to toss logs or ores or what have you to make room for slightly-less-crappy-items.
I feel that they still do not get it - their roles is to create a game that appeals to their demographic player base, not the 1% minority but the 99% people who pay for the monthly subscription. None of us here is asking for insta drop on everything but some sort of ways to measure progression. Where is the ticket system? I understand they cannot just do every single request and have to draw the line somewhere, but so far they have done nothing good to improve void watch or any other content post abyssea. I know it's a bitter pill to swallow but every other content post abyssea will always be measured against it - get use to it and actually come back with a better solution if they feel that abyssea is a "failure". Giving us crap content that is 100% luck based is not the answer.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |