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  1. #1
    Player
    Join Date
    Mar 2011
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    960
    Quote Originally Posted by Luvbunny View Post
    Sidegrade gears and accessories are fine and dandy but when a lot of em are so laughably bad (mantis eye...for one) - they really need to look at their priorities!! If they keep telling us they cannot do anything else but new contents for now, then they better make sure that those contents are GOOD, FUN, ENJOYABLE and WORTH doing. It really baffles me that they learn almost nothing from their previous blockbuster content -when they consider that it was a big failure and the take away is to never do anything so good and fun like that ever again because those content pleases people.
    Mantis Eye is a bad example because prior to Mantis Eye the ammo slot was not a place you could stick alot of accuracy into. The forerunner to Mantis Eye was a drop off Yilbegan (Lucky Coin) which assumed you didn't get a fake that dropped logs and ingots.

    Yeah.
    (3)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  2. #2
    Player Monchat's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Byrth View Post
    Come on a trip with me!
    1) Let me direct your attention to Folhardi Ring.
    2) Now let me direct your attention to Keen Ring.
    3) Now back to Folhardi Ring.
    4) Now lets look at Excelsis Ring.
    5) Aaand now lets return to Folhardi Ring.
    6) Over to Demonry Ring!
    7) Then Folhardi Ring one last time.

    When it was released, Folhardi ring (a R/Ex drop off one of the four highest level Voidwatch fights) looked so bad compared to easy quest/NM/AH alternatives that I sworn it would have some kind of hidden effect. It has been a few weeks now, and there have been no reports of it being anything but terrible. I wish it was the only bad drop from those fights, but it isn't.

    The worst part is that you littered legion with crap drops too, but people don't even care enough about the event to do it and get angry about them.
    and then I bring them Mars's ring: lol.
    (2)
    Last edited by Monchat; 04-18-2012 at 03:19 AM.

  3. #3
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Rukkirii View Post
    Some players suggested that we remove the low quality drops, or “useless” items, from the rewards at the end. We aren’t providing those lower tier rewards to cause players to be upset, and it is possible for us make it so those drops are removed and no item drops in their place instead.

    However, if we were to replace certain items that are perceived as useless, with no drop players may feel that the loot system is bugged when they don’t receive any reward. As such, we would like to provide some sort of drop each time. Also, we have received many comments asking that the items dropped are improved slightly, but we have no plans to make any adjustments at the moment. We feel that we have to draw a line somewhere, or else the requests would begin to get out of hand. As such, we will maintain our current system.

    As usual the devs choose to draw their line in wrong place. They're basically saying, we'll give you crap or we'll give you nothing.

    Do the devs want people doing this stuff for a long time to come or not? If so, then they need to load the event down with lots and lots of things people actually will want. You catch more flies with honey and all that. There should be stuff for everyone to chase after and enough where it can't all be obtained in a handful of trips. It doesn't have to be overpowering or game breaking stuff either, but it does have to be better than what came before. You know how far people will go for just a small stat boost.

    Come on, dev people, this is game design not behavioral science. These are people you're making content for not trained rats in a box. You need to meet us half-way, because ultimately we're the ones who are really running the show. You aren't doing it without us are you? You want to give us crap or nothing? Fine, you give us crap and we'll give you nothing. How's that work for you?
    (3)

  4. #4
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Rukkirii View Post
    A player asked whether or not drop rates would be affected by Treasure Hunter, which caused some strategies to be changed around when compared to previous chapters. We can say that yes, Treasure Hunter does have an effect on loot drop rates and we plan on further increasing gear drop rates on top of this as well.
    Whoa. Some aspect of something dropping somehow in some sort of Voidwatch is being increased? I feel like I may have fallen through my toilet this morning and tumbled into an alternate dimension. I always suspected it was a space-time toilet.

    Quote Originally Posted by Rukkirii View Post
    We feel that we have to draw a line somewhere, or else the requests would begin to get out of hand. As such, we will maintain our current system.

    We understand those that would like the drop rates of scrolls to be raised, but we consider gear to be the main aspect of rewards from the final chapter of Voidwatch. Since Arise and Meteor can be obtained through other content, we will maintain their current drop rates.
    The quantum space-time continuum is safe, apparently, and my bathroom likely has no preternatural qualities whatsoever beyond being haunted by my racist grandmother. Disappointing, because I was looking forward to electing a lizard-person president and growing an evil goatee and seeing drop rates in Voidwatch improve.

    Quote Originally Posted by Rukkirii View Post
    Weaknesses Beastmaster
    It seems like opinions are split on call beasts. Seems like there are bit more calls for Gerard to be used, but we would like to continue to receive feedback.
    I'd much prefer a Gerard ability over a Nazuna ability. Gerard is not level-capped and it has a magical Ready options that can not miss. I wouldn't mind the higher level jug at all, and I super-seriously doubt anyone would.
    (7)

  5. #5
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Quote Originally Posted by Rukkirii View Post
    Weaknesses[LIST][*]Beastmaster
    It seems like opinions are split on call beasts. Seems like there are bit more calls for Gerard to be used, but we would like to continue to receive feedback.[*]Puppetmaster
    For PUP’s weakness, we’re considering using “Strobe” as their trigger.
    I think this idea is cool for PUP; however for BST, can the Devs consider a pet that can be purchased from an NPC (if the pet is Gerard, then add Gerard to an NPC for a set amount of gil, or maybe even cruor...). Not all BST will have crafting skill enough to "make" the appropriate jug pet for the event and regardless of the pet decided upon; at least make it accessible. Luckily the Auction House has a regular influx of pet jugs at end game level, however that will not always be the case.

    Just sayin.'
    (0)

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  6. #6
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Even if they added higher tier "Synth" Items to the Loot pools of Final VW, Those items would then become crap-tier because people would be flooded with them. So I guess it doesn't really matter what the fluff rewards are.

    Nice Info overall.
    (2)

  7. #7
    Player
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    Sep 2011
    Posts
    31
    Only if all other job specific triggers are removed. I don't want my only leverage into an event removed.
    Only if...
    I understand your perspective, and that these weakness triggers are the only leverage Puppetmaster has, but until the Voidwatch system either fits the job, or the job fits the system, those leverages are going to be ignored for the most part. When it comes down to it, the system and the player-base feel that Puppetmaster is not a Voidwatch job. Those weaknesses that read across the screen showing an Automaton frame and the intensity of the weakness is viewed more as an inconvenience rather than an opportunity.

    I am saying this as a person who tries to campaign to take Puppetmaster to every event and has used every leverage possible. I didn't work to get a Verethragna for the job if I did not intend to use it. I am not anti-Puppetmaster (or anti-pet jobs in general), I am just being realistic.
    (0)

  8. #8
    Player Dew's Avatar
    Join Date
    Mar 2011
    Location
    MolaMola Enterprises
    Posts
    115
    Character
    Dew
    World
    Bismarck
    Main Class
    RDM Lv 99
    In my experience, out of 20 kills on Provenance Watcher I've seen more Meteor and Arise then I have actual gear. Why not take one of the material slots and change it to one random Head, Hands, Legs, or Feet abj. This would allow people to get some reward for clearing the final boss, but at same time there is 20 different abjs that can drop in that slot.

    The trove would look like this:

    Random gear, body abj, scroll, or mat if no gear drops in slot 1.
    Random head, hands, legs, or feet abj in slot 2.
    Random material in slot 3.

    This way you are getting somewhat rewarded, but still not getting everything right away. Getting 2 Red rocks and a Gold ore is pretty sad for the final boss. Also one more slot should be opened up from the direct drop pool. Maybe for a random Body abj.

    So the pool would look like this:

    Slot 1: Sword, Staff, Helm, Shield, Tes Body, Hat, or nothing.
    Slot 2: F:body, S:body, C:body, T:body, L:body, or nothing.
    Slot 3: Meteor, Arise, or nothing.

    For a final boss of an event, Provenance Watcher has a pretty crappy drop rate.
    (5)

  9. #9
    Player Kysaiana's Avatar
    Join Date
    Aug 2011
    Posts
    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    Rather than getting rid of crap drops, I just wish that they stacked. Most of the time I have to toss logs or ores or what have you to make room for slightly-less-crappy-items.
    (5)

  10. #10
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    I feel that they still do not get it - their roles is to create a game that appeals to their demographic player base, not the 1% minority but the 99% people who pay for the monthly subscription. None of us here is asking for insta drop on everything but some sort of ways to measure progression. Where is the ticket system? I understand they cannot just do every single request and have to draw the line somewhere, but so far they have done nothing good to improve void watch or any other content post abyssea. I know it's a bitter pill to swallow but every other content post abyssea will always be measured against it - get use to it and actually come back with a better solution if they feel that abyssea is a "failure". Giving us crap content that is 100% luck based is not the answer.
    (1)

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