So is there ANY news on the ticket system promised by SE?
So is there ANY news on the ticket system promised by SE?
Last word on it:
Its going to be really Terrible, Fix all of nothing, be a giant waste of time, and be completely forgotten due to uselessness within about a week.
Unless somethings changed and its not still the equivalent to finding 6 people who won the lottery twice to get you 1 item.
Greetings, adventurers of Vana'diel!
We have a few details to share with you in regards to the direction that the dev. team is thinking about going in regards to Voidwatch-related content.
Weaknesses and Familiar Pets
We received quite a few opinions in regards to familiar pets and exploiting weakness so we’d like to share what we’re considering based on what we read:
Considering utilizing pets that can reach level 99
Considering choosing pets with abilities that can’t miss (like breath attacks, for an example)
We would like to have more input on this so please continue to send us your feedback.
Weaknesses and Automatons
Similar with the familiar pets, we are considering making an adjustment so the Automaton can utilize special abilities that can’t miss.
We would also like to have more input on this matter so please continue to send us your feedback.
Odds on obtaining loot in Voidwatch
In the final chapter of Voidwatch, usage of ascent item is not taken into consideration when it comes to the odds on obtaining loot. Thus it does not mean that the odds are low since ascent items cannot be used. Instead, the odds are balanced based on the strength of the enemy and the specification of the loot.
Is it possible to obtain the victory key item even if the player get disconnected during Voidwatch?
As a common system structure for all battlefields, there is no way to keep the status of the victory/defeat flag in case a player gets disconnected.
We are currently brainstorming a solution for this and have several options in mind, such as placing an NPC that will maintain the battle status and once the player returns, they can load the status by talking to the NPC to confirm the result. In any case, it will require updates on various parts of the game system and will require some time so we would like to further discuss it internally.
Keep your suggestions and comments coming!
This is a good idea, but you should seriously a core system change, even if it's significant work, to accomodate things like connection issues- like not require that the player be logged in in order for any state-based information to be maintained, and to enable the possibility of players remaining part of a party when they get disconnected (Just show an unplugged cable icon by their name or something). In World of Warcraft, players are not removed from a party when they get disconnected. I really, really wish both FFXI and FFXIV could implement this.We are currently brainstorming a solution for this and have several options in mind, such as placing an NPC that will maintain the battle status and once the player returns, they can load the status by talking to the NPC to confirm the result. In any case, it will require updates on various parts of the game system and will require some time so we would like to further discuss it internally.
Remove pet procs. There's your solution.
THE ODDS ARE BALANCED
Are you guys going to move the revised triggering list employed on Provenance battles to the rest of Voidwatch?
Also, for the love of BLUs everywhere, look into reducing their list of spells so they're not stuck wasting so much time moving spells around and being stuck on their 1 minute cooldown.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |