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  1. #91
    Player Dawnn's Avatar
    Join Date
    Mar 2011
    Posts
    65
    So is there ANY news on the ticket system promised by SE?
    (1)

  2. #92
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Dawnn View Post
    So is there ANY news on the ticket system promised by SE?
    Last word on it:

    Its going to be really Terrible, Fix all of nothing, be a giant waste of time, and be completely forgotten due to uselessness within about a week.

    Unless somethings changed and its not still the equivalent to finding 6 people who won the lottery twice to get you 1 item.
    (4)

  3. #93
    Community Rep Rukkirii's Avatar
    Join Date
    Apr 2011
    Posts
    65
    Greetings, adventurers of Vana'diel!

    We have a few details to share with you in regards to the direction that the dev. team is thinking about going in regards to Voidwatch-related content.

    Weaknesses and Familiar Pets
    We received quite a few opinions in regards to familiar pets and exploiting weakness so we’d like to share what we’re considering based on what we read:

    Considering utilizing pets that can reach level 99
    Considering choosing pets with abilities that can’t miss (like breath attacks, for an example)

    We would like to have more input on this so please continue to send us your feedback.

    Weaknesses and Automatons
    Similar with the familiar pets, we are considering making an adjustment so the Automaton can utilize special abilities that can’t miss.

    We would also like to have more input on this matter so please continue to send us your feedback.

    Odds on obtaining loot in Voidwatch
    In the final chapter of Voidwatch, usage of ascent item is not taken into consideration when it comes to the odds on obtaining loot. Thus it does not mean that the odds are low since ascent items cannot be used. Instead, the odds are balanced based on the strength of the enemy and the specification of the loot.

    Is it possible to obtain the victory key item even if the player get disconnected during Voidwatch?
    As a common system structure for all battlefields, there is no way to keep the status of the victory/defeat flag in case a player gets disconnected.

    We are currently brainstorming a solution for this and have several options in mind, such as placing an NPC that will maintain the battle status and once the player returns, they can load the status by talking to the NPC to confirm the result. In any case, it will require updates on various parts of the game system and will require some time so we would like to further discuss it internally.

    Keep your suggestions and comments coming!
    (7)

    Bethany "Rukkirii" Stout - Community Team

  4. #94
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,933
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    We are currently brainstorming a solution for this and have several options in mind, such as placing an NPC that will maintain the battle status and once the player returns, they can load the status by talking to the NPC to confirm the result. In any case, it will require updates on various parts of the game system and will require some time so we would like to further discuss it internally.
    This is a good idea, but you should seriously a core system change, even if it's significant work, to accomodate things like connection issues- like not require that the player be logged in in order for any state-based information to be maintained, and to enable the possibility of players remaining part of a party when they get disconnected (Just show an unplugged cable icon by their name or something). In World of Warcraft, players are not removed from a party when they get disconnected. I really, really wish both FFXI and FFXIV could implement this.
    (8)

  5. #95
    Player
    Join Date
    Mar 2011
    Posts
    274
    Remove pet procs. There's your solution.
    (0)

  6. #96
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    THE ODDS ARE BALANCED
    (1)

  7. #97
    Player
    Join Date
    Jul 2011
    Posts
    597
    Are you guys going to move the revised triggering list employed on Provenance battles to the rest of Voidwatch?

    Also, for the love of BLUs everywhere, look into reducing their list of spells so they're not stuck wasting so much time moving spells around and being stuck on their 1 minute cooldown.
    (4)

  8. #98
    Player Washburn's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Truckie
    World
    Sylph
    Main Class
    THF Lv 99
    0/300+ on Toci's. Balanced.
    (9)

  9. #99
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Watching ls mates drop hekas while i'm 0/107 and counting. Balanced.
    (7)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  10. #100
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Washburn View Post
    0/300+ on Toci's. Balanced.
    Quote Originally Posted by Raksha View Post
    Watching ls mates drop hekas while i'm 0/107 and counting. Balanced.
    Neither of which being the finale.
    (3)

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