Cid: "[Player name], you have, no doubt, heard of the explosion in the Palborough Mines fifteen years ago. History tells us that on that frightful day many miners died, but I also lost my teeth in the accident. Afterwards I was distraught at the thought of having to gum soft food for the rest of my days- but at heart I am an engineer, and sought a way to replace my missing molars. I have tried every material imaginable to create realistic dentures: silver, gold, brass, iron, bronze, darksteel, cermet, carbon-composite, even adamant, I cannot find a substance that doesn't look like choppers fit for an unholy Clydesdale. The mere utterance of my name is enough to frighten even the the brattiest of children in the Republic to brush and floss every night and to line up to see the dentist! I thought that my quest would be fruitless, but I have heard rumors of a palace floating above Delkfutt's Tower, held aloft by a giant crystal. I suspect that crystal may be what I need to create passable bridgework! You and [Adventuring Fellow's Name] must go to this place and bring back a sample of that crystal to me. Do that, and I will allow you both free access to go to and forth to Al'Taieu on the C.I.D."
You know what, I think we could make a full expansion from this...
Cid becomes possessed by the evil spirits of the Zilart in his new crystalline teeth and tries to tear the mothercrystals out of the ground with giant denture-shaped digging machines. You eventually learn that you must use the dimensional rift in the seat of his pants (this is a real thing, go the the Metalworks and look) to lure the Zilartian spirits from Cid's body to free him.
...
Anyway, not being able to take our Adventuring Fellows to sky and sea is a trivial matter that could be solved with a quest... And waiting for weather is boring.
I'd just like to point out that lore has virtually no meaning in this game, since when you change nations you have the opportunity to do the magicite quest three times for the Arch Duke of Jeuno, whom you proceed to kill three times later as well, along with killing the Shadow Lord three times, and so on. When you change nations, you're told your memories are being sealed, not the entire fabric of space time is being altered.
...Also, I swear I see other players up in Tu'lia all the time, but apparently I'm the only one with a Cerulean Crystal since according to the cutscenes, there's only one and I found it in the Quicksand caves because it was stolen from the gate at some point. I guess I'm just crazy. \(O.o)/
(In case someone doesn't get the point, from our perspective an NPC is just another player. If other players can be in the same place as your character, it makes just as much sense for NPCs to be there).
I always get the impression the dev team just says whatever seems convenient and convincing enough at the time to avoid having to actually do something later. But every time, the players can pick out the fishy parts, and once we do, we get ignored since SE said their bit and they're sticking to it. SE can't be mistaken about anything, ever, unless it's on a catastrophic level like FF14, apparently.
They need to start making decisions based on what's better for the game and what adds to the enjoyment rather than "balance" and "lore". When it comes to games, sometimes things don't need to make sense; They just need to be fun.
Last edited by Muras; 03-29-2012 at 11:15 AM.
it makes you think why did I bother leveling my npc for all those countless hours... . almost nothing they are good for anymore, sorry not almost, there is nothing worthwhile lol.
I just want to point out that if your NPC can make it to the past, they could easily find a way to Tu'Lia. If you follow the lore, a group of pirates made it up there accidentally and were slaughtered horribly by Brigandish Blade.
When you do one of the limit breaks or just give Luto a new weapon for your NPC, it's obvious he/she is off adventuring when you aren't around. Even though it may not show up in their leveling or gear for gameplay reasons, as far as the storyline is concerned they don't just hang around their Mog House waiting for you to call.
It's not inconceivable that they could find a way to get to the same places we have. It may be a similar way, or it may be a different one. Heck, make it a running gag that our fellow can manage to stumble into places that we must put forth a great deal of effort to enter.
Last edited by Camiie; 03-30-2012 at 10:03 AM.
How is being able to kill the Archduke 3 Times, Shadow Lord 3 times, and Talk to people like they've never met you when you switch nations any less of a retcon than letting NPCs go to new areas? Pretty sure erasing my memory can't bring the dead back to life.
(This isn't all toward you Kristal.) But, forgive me for being quite frank, But my care for "Lore" Goes out the window the second its used as an excuse to hold off any positive content that would help the playerbase. If I'm not mistaken, Lore says our NPC is an Adventurer just like us, there is absolutely nothing keeping them from reaching sky any more than what kept every single other Adventurer in Vana'diel.
Here's a quest:
NPC: "I found a crystal, Its blue!"
Me: "Yah, That takes you to Tu'Lia, land of the gods"
NPC: "Neat, Wanna go there?"
Me: "Sure."
END OF F**KING DIALOGUE
Or:
"Oh, I found this Blue crystal, And asked around, found a Mithra in Rabao who had one very similar"
"she mentioned giving you one! she said you told her it took you to an ancient city?" (Hint: If you talk to the Mithra you got the crystal for after Zilart, You tell her it took you to Tu'Lia, But shes like "YAH RIGHT LOL")
"That lead me here."
Your NPC Has Sky access yay
I mean, you get your Crystal from some Mithra sitting in Rabao who has no idea what it is. You literally buy it from some junk peddler, LORE BRO. your NPC for all we know could find it while out exploring any of the countless hours they're doing it, because according to lore, thats what they do when you don't call them, Adventure.
It would take 1 line of text to explain why your NPC can visit anywhere:
"Your Adventuring Fellow is an Adventurer just like yourself".
Oh Wait, Thats the already in the Lore. They are as special as you are. They are an adventurer. They can do the same things you can, They just haven't. Give me a quest to get them to those places. They jumped into Atomos with me to (S), they can do everything else.
The real reason its not being considered is frankly Devs don't have enough time to devote to meaningful things, and NPCs aren't exactly "popular". Plus they have to consider balance in places like Dynamis, Which frankly is baffling to me, as Balance went out the window with DipperYuly and FaithfulFalcor, bringing in an NPC Healer would just make me consider going on THF more than BST.
To combat what NPCs could bring to Dynamis, they could simply increase the ammount of Enemies a small portion, Or reduce their respawn timers, But that'd be too beneficial, and You'd have to consider what that would do to currency supply.
Really, I don't envy their job of "Balancing" FFXI, But, I wish sometimes they'd just be like "fk balance" and give us something we can really enjoy, instead of worrying so much about balance than half the stuff they introduce is boring, stale, and so ridiculous that its not even fun. They're so gung-ho about balancing this game they forget that its actually a game. Its suppose to be fun.
Last edited by Karbuncle; 03-31-2012 at 01:20 AM.
I thought Stalwart Shield had auto-refresh trait. <.<
Originally Posted by Aldous Snow
Originally Posted by --She
Actually, judging by the titles you get when buying CP items, adventurers are considered a part of the armed forces.
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