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  1. #21
    Player
    Join Date
    Aug 2011
    Posts
    4
    Funny how "Lore" is SE's reason for preventing fellows access to these areas and yet I don't recall the Near East nations getting involved in the Crystal War and yet we can still get Near East relic(cor, blu, pup) from Dynamis.
    I do remember SE saying that they were planning on adding cor, blu and pup relic coming from a different event(probably Nyzul or Einherjar at the time) but decided against it due to the difficulty of those jobs to get relic gear since ppl did dynamis for the purpose of getting relic gear/currency etc.
    SE bent the "Lore rules" once for the player base I'm sure they can do it again
    (6)
    Last edited by Rylet; 03-29-2012 at 10:23 AM.

  2. #22
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    It makes far LESS sense that the NPC can go through WotG maws, given that (player) and Lilisette are special exceptions for a bunch of spoilery reasons, and NPC has no involvement in that. For Sea there's a damn airship that takes you there once you get that far in the story, there's nothing lore-wise that would prevent NPC from getting to Tavnazia and boarding the airship with you. And actually, as Sueleen tells us every time, the airship has that "auto-pilot" thing Prishe was talking about. So NPC doesn't even need you to get there and back.
    (3)

  3. #23
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    I think this post more perfectly encapsulates the two feelings I have towards almost every Development Bros post than any post ever before.

    Quote Originally Posted by Camate View Post
    From a technical standpoint, there are no problems preventing adventuring fellows to access Tu’Lia and Promathia fields/dungeons. However, the development team will need to look into whether there are any problems lore-wise for this.
    This is the most ridiculous thing ever. They'll have to look into something that they could render workable with just two or three lines of flavor text? Do those guys perform an hour of soul and bowel searching meditation before they poop, too?

    Quote Originally Posted by Camate View Post
    In regards to Dynamis, Abyssea, and battlefields (including ENMs), these areas are heavily battle oriented and have been balanced with the supposition that fellows would not enter. Also, for battle fields, fellow behavior cannot be completely addressed, which makes it difficult to open up these places to fellows.
    This bit makes much more sense. For some things, particularly proc-heavy affairs, I'd even consider it a detriment if some simple soul called forth his or her NPC to "help".
    (6)

  4. #24
    There is a good lore reason as to why Adventuring Fellows could not access Sky, only the player possesses a Cerulean crystal.

    With that said, it would be a trivially matter to come up with a quest where you go and get another Cerulean crystal for your Adventuring Fellow. It could be written up in a good 10 minutes. (Maybe a bit longer since the different personality types require different lines.)

    As for Sea, I would imagine that you would need Cid's permission to take someone aboard the C.I.D., once more, a trivial matter that could be solved with a quest. You could even save time by combining them into one quest. Hell, I will even offer to write it for free if it means more spots to take NPCs.
    (0)

  5. #25
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Septimus View Post
    As for Sea, I would imagine that you would need Cid's permission to take someone aboard the C.I.D., once more, a trivial matter that could be solved with a quest. You could even save time by combining them into one quest. Hell, I will even offer to write it for free if it means more spots to take NPCs.
    The quest could be collecting two Cerulean Crystals. One to give your Adventuring Galka, and one for Cid so he can do science to it and make it part of his demonic dentures or use it seal the space-time rip in his pants.

    Problem solved!
    (6)

  6. #26
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    I'd just like to point out that lore has virtually no meaning in this game, since when you change nations you have the opportunity to do the magicite quest three times for the Arch Duke of Jeuno, whom you proceed to kill three times later as well, along with killing the Shadow Lord three times, and so on. When you change nations, you're told your memories are being sealed, not the entire fabric of space time is being altered.

    ...Also, I swear I see other players up in Tu'lia all the time, but apparently I'm the only one with a Cerulean Crystal since according to the cutscenes, there's only one and I found it in the Quicksand caves because it was stolen from the gate at some point. I guess I'm just crazy. \(O.o)/

    (In case someone doesn't get the point, from our perspective an NPC is just another player. If other players can be in the same place as your character, it makes just as much sense for NPCs to be there).

    I always get the impression the dev team just says whatever seems convenient and convincing enough at the time to avoid having to actually do something later. But every time, the players can pick out the fishy parts, and once we do, we get ignored since SE said their bit and they're sticking to it. SE can't be mistaken about anything, ever, unless it's on a catastrophic level like FF14, apparently.

    They need to start making decisions based on what's better for the game and what adds to the enjoyment rather than "balance" and "lore". When it comes to games, sometimes things don't need to make sense; They just need to be fun.
    (9)
    Last edited by Muras; 03-29-2012 at 11:15 AM.

  7. #27
    Player
    Join Date
    Mar 2011
    Posts
    68
    it makes you think why did I bother leveling my npc for all those countless hours... . almost nothing they are good for anymore, sorry not almost, there is nothing worthwhile lol.
    (1)

  8. #28
    Quote Originally Posted by SpankWustler View Post
    The quest could be collecting two Cerulean Crystals. One to give your Adventuring Galka, and one for Cid so he can do science to it and make it part of his demonic dentures or use it seal the space-time rip in his pants.

    Problem solved!
    Cid: "[Player name], you have, no doubt, heard of the explosion in the Palborough Mines fifteen years ago. History tells us that on that frightful day many miners died, but I also lost my teeth in the accident. Afterwards I was distraught at the thought of having to gum soft food for the rest of my days- but at heart I am an engineer, and sought a way to replace my missing molars. I have tried every material imaginable to create realistic dentures: silver, gold, brass, iron, bronze, darksteel, cermet, carbon-composite, even adamant, I cannot find a substance that doesn't look like choppers fit for an unholy Clydesdale. The mere utterance of my name is enough to frighten even the the brattiest of children in the Republic to brush and floss every night and to line up to see the dentist! I thought that my quest would be fruitless, but I have heard rumors of a palace floating above Delkfutt's Tower, held aloft by a giant crystal. I suspect that crystal may be what I need to create passable bridgework! You and [Adventuring Fellow's Name] must go to this place and bring back a sample of that crystal to me. Do that, and I will allow you both free access to go to and forth to Al'Taieu on the C.I.D."

    You know what, I think we could make a full expansion from this...



    Cid becomes possessed by the evil spirits of the Zilart in his new crystalline teeth and tries to tear the mothercrystals out of the ground with giant denture-shaped digging machines. You eventually learn that you must use the dimensional rift in the seat of his pants (this is a real thing, go the the Metalworks and look) to lure the Zilartian spirits from Cid's body to free him.

    ...

    Anyway, not being able to take our Adventuring Fellows to sky and sea is a trivial matter that could be solved with a quest... And waiting for weather is boring.
    (19)

  9. #29
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    I just want to point out that if your NPC can make it to the past, they could easily find a way to Tu'Lia. If you follow the lore, a group of pirates made it up there accidentally and were slaughtered horribly by Brigandish Blade.
    (3)

  10. #30
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    From a technical standpoint, there are no problems preventing adventuring fellows to access Tu’Lia and Promathia fields/dungeons. However, the development team will need to look into whether there are any problems lore-wise for this.

    In regards to Dynamis, Abyssea, and battlefields (including ENMs), these areas are heavily battle oriented and have been balanced with the supposition that fellows would not enter. Also, for battle fields, fellow behavior cannot be completely addressed, which makes it difficult to open up these places to fellows.
    They may be 'heavily battle oriented', but content like farming Dyna and especially abyssea, are all low maned now anyway. A lot of players that might actually need help defeating something usually cant get help form other players. We see it all the time. A player shouts for help and the only response they get is: 'that can be soloed/duoed'.

    So adding fellows to some of those areas would actually be helpful. And allow players to act a little more independently. (Which was the point of Fellows anyway) The only thing that would need to be addressed would be exp gain for them inside those zones.

    Side note: having 2 real players would still be better then solo with fellow due to control over actions. So its rly not going to change balance. At most, it will just let more ppl actually do stuff...
    (3)

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