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  1. #11
    Player Lyandra's Avatar
    Join Date
    Sep 2011
    Posts
    26
    Character
    Lyandra
    World
    Phoenix
    Main Class
    BLM Lv 99
    I agree with your post to a certain extent. Many of us have spent countless hours leveling up our adventuring fellows, and it would be nice to see them in more areas, especially zones like sky and sea which don't see much activity anymore. Abyssea I'm on the fence about that; while it would be nice to have an extra hand for damage or support, I'd rather not have to wait behind Mr Slow Solo who takes 10+ minutes to kill a single-spawn NM and won't get KO thanks to his NPC.

    But Dynamis? No thanks. Today's version update should diminish a small amount of BST spammage in Dynamis, so that should thin out a few players trying to hold several mobs at once. But I don't want to see "two" people for every player in the zone as well. From that points its just a stone's throw away from people complaining "omg, WAR/MNK/SAM/BLU with NPC holding 4+ mobs" in Dynamis posts :|
    (1)

  2. #12
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings!

    From a technical standpoint, there are no problems preventing adventuring fellows to access Tu’Lia and Promathia fields/dungeons. However, the development team will need to look into whether there are any problems lore-wise for this.

    In regards to Dynamis, Abyssea, and battlefields (including ENMs), these areas are heavily battle oriented and have been balanced with the supposition that fellows would not enter. Also, for battle fields, fellow behavior cannot be completely addressed, which makes it difficult to open up these places to fellows.
    (8)
    Devin "Camate" Casadey - Community Team

  3. #13
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    From a technical standpoint, there are no problems preventing adventuring fellows to access Tu’Lia and Promathia fields/dungeons. However, the development team will need to look into whether there are any problems lore-wise for this.
    This is a TERRIBLE responce and who ever is perpetuating it, SE needs to seriously look at why that individual still has a job there. Camte tell them this. If you, the player/adventurer, can go to these realms. Then what prevents other people in the world from accessing them as well? You've already proven that the NPC can wander aimlessly and fall through a hole to the past.
    (20)

  4. #14
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Not to mention Lore kinda went out the window when alternate dimensions and time travel got thrown into the equation...
    (14)

  5. #15
    Player
    Join Date
    Jul 2011
    Posts
    597
    Quote Originally Posted by Camate View Post
    the development team will need to look into whether there are any problems lore-wise for this.
    <Me> Hey Fellow, want to follow me to this location you've never been to before?
    <Fellow> Sure!
    (14)

  6. #16
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    and another reason on my list of "why my faith is gone"
    (7)

  7. #17
    Player Mifaco's Avatar
    Join Date
    Jul 2011
    Posts
    90
    Character
    Mifaco
    World
    Bahamut
    Main Class
    DRG Lv 99
    Quote Originally Posted by Kaisha View Post
    <Me> Hey Fellow, want to follow me to this location you've never been to before?
    <Fellow> Sure!
    (at Hall of the Gods gate)
    Fellow: The crystal hasn't chosen me ;_; I can't go with you. Sorry!

    Seriously, rewatch the cutscene where you get Sky access and it will make sense.
    (4)

  8. #18
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,153
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Basically, the fellow can't go places that he can't conceivably have been without being a clone of the player.
    (3)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    274
    I didn't realize this game still cares about lore. The last "lore" aspect of the game that I can remember was WotG. I don't consider abyssea to be lore, even though it's supposed to connect back to CoP. But if we are supposedly "caring" about the lore, why are players allowed to fight Shinryu, who never fought Promathia? In fact, if you really cared about the lore, PCs should not have been allowed to enter abyssea at all, who hadn't first completed CoP. That's just one example... I'm sure you can fudge the lore for fellows as well as you have for PCs.
    (5)

  10. #20
    Player Phafi's Avatar
    Join Date
    Mar 2011
    Location
    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    40,000 groups of six save the world multiple times? no problem
    allowing a few hundred to take a friend to some of these areas? NOPE

    edit: brought it up on vent
    <Phen> Travel through time? YUP
    <Phen> Get on a boat? can't do that.
    (10)
    Last edited by Phafi; 03-29-2012 at 08:17 AM.

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