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  1. #1
    Player Mirabelle's Avatar
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    Mar 2011
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    DeadParrotSociety
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    354

    Open up areas for Adventuring Fellows

    Dear Devs:
    Not sure if you remember this but a few years ago you introduced these gameplay additions called "Adventuring Fellows". Many of us spent alot of time levelling these aids to adventuring up and found them quite helpful in tackling quests and adventures around vanadiel.
    The big problem is that you can't really use them in a lot of content currently de rigeur. They can't enter abyssea. They can't enter Dynamis. They can't even enter sky.

    Nowadays we have dual boxers and BST's with powerful pets ruling these areas while other jobs that would like to get some solo tasks done, can't get a bit of assistance from their Fellow.

    Sure a simple answer is level BST, but why should I do so when I have perfectly good adventuring fellow languishing without purpose. Does Dyna really need to be relegated to 4 jobs only?

    Hopefully the devs will see that throwing these NPC's back into the mix will not ruin the game and upset their sense of "Balance". It seems to me having Dynamis ruled by BST is a bit unbalanced as is.
    (9)
    Yo Ho Yo Ho, a pirate's life for me!

  2. #2
    Player Bulrogg's Avatar
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    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    Ya know, since my NPC is constantly wasting mp by spamming useless spells.... she'd be a nice addition to my Dynamis treks. ~.~

    But I agree more with the Sky and Sea access for Adventuring Fellows; Dyna would be a nice addition but I think Abyssea is crowded enough as is. Just my opinion.
    (1)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  3. #3
    Player Bulrogg's Avatar
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    Mar 2011
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    Carbuncle: Windurst Militia
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    419
    Are they callable in Rivine sites A, B and Sacrum yet? Perhaps some repeatable Adventuring Fellow BCNM/ENM at Monarch Linn would be a nice addition<.<
    (1)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    67
    Quote Originally Posted by Mirabelle View Post
    Nowadays we have dual boxers
    I agree its a let down but from a business stand point dual boxing costs an extra 12.95 adventuring fellows doesnt.
    (0)

  5. #5
    Player Mirabelle's Avatar
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    Mar 2011
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    DeadParrotSociety
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    354
    Agree that for the business side dual boxing adds revenue, but since its not available to all players it affects their precious balance more than allowing Fellows access to more areas.

    You can't throw in nerfs and bare minimum upgrades and ignore the fact that players that can walk around with a backup WHM are at a significant advantage over those that can't.
    (3)
    Yo Ho Yo Ho, a pirate's life for me!

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    67
    Quote Originally Posted by Mirabelle View Post
    Agree that for the business side dual boxing adds revenue, but since its not available to all players it affects their precious balance more than allowing Fellows access to more areas.

    You can't throw in nerfs and bare minimum upgrades and ignore the fact that players that can walk around with a backup WHM are at a significant advantage over those that can't.
    AGREE 110%
    (0)

  7. #7
    Player Bigrob33's Avatar
    Join Date
    Jan 2012
    Posts
    28
    Character
    Novabane
    World
    Valefor
    Main Class
    SAM Lv 99
    Along with more areas for your fellow, a list of commands would be a nice touch. Maybe a "cure only" or "x ws only". Just thought I'd throw that out there too.
    (3)

  8. #8
    Player Gropitou's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    208
    Character
    Gropitou
    World
    Phoenix
    Main Class
    THF Lv 99
    Allowing us to specify what WS the fellow uses (ex: if on polearm then "only" use Impulse Drive) would allow a much better use of the fellow for SCs when trying to break latent on trial weapons.
    (1)
    Down with PS2 Emulation / Give us PS3 Native software

  9. #9
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Bulrogg View Post
    Are they callable in Rivine sites A, B and Sacrum yet? Perhaps some repeatable Adventuring Fellow BCNM/ENM at Monarch Linn would be a nice addition<.<
    You know, I made a huge thing about Fellow Specific BCNMs, but of course, It'd take more than a few weeks to implement so it'd never happen.

    Edit: Found it!:

    http://forum.square-enix.com/ffxi/th...147#post120147
    (1)
    Last edited by Karbuncle; 03-24-2012 at 11:36 PM.

  10. #10
    Player Mirabelle's Avatar
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    Mar 2011
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    DeadParrotSociety
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    354
    Yes I'd love to try a few BCNM's with my fellow to use up the 8 billion seals I've collected over the years but can't find anyone interested in doing these things anymore.
    (0)
    Yo Ho Yo Ho, a pirate's life for me!

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