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  1. #1
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Zinato View Post
    Not that it's not almost screaming what it is. I see only a few options

    First is a beastmen set including giddeus, ghelsba, palbough, davoi etc. T1 will be past/present stronghold T2 the lesser beastmen nations T3 Northlands with Shadowlord 3.0 as the big boss. CoP/Zilart/Nation/ToAU and most past areas are spoken for.

    Option 2 a single final boss culprit of the whole invasion. (shinryu style)

    Option 3 is a massing of deadly rivals shadowlord, odin, alexander, promathia all from this void world.

    I can't think of any other finale unless they go back over areas. Personally I've expected northlands as finale since day one. After all in the end our true enemy is/was/shall be the shadowlord ever since the game's launch. (I'm leaving out the spoiler on purpose btw for those thinking I overlooked it) Though the boss rush with 2.0 enemies would be fun, then again I'm also still holding out for the story fight rematch feature. Anyway those are my predictions now all that's left is to see if SE is as predictable as I think they are.
    Umm...........................................don't read if you like surprises.

    Finale is the Crystal Zone of which they've touted pictures. It's called Provenance. Provenance means "The Origin."

    Currently the zone contains Regal Pawprints, something called Glimmering Trove, Planar Rifts, and a bunch of mobs with placeholder names... placeholder names that are the names of chess pieces.

    It's also worth mentioning that the full set of white Caturae (Instead of just Pil) were added to the test server DATs.

    The update also includes ToAU and CoP voidwatch. Boss of ToAU is a flower demon chick thing called Morta. She has Rafflesia pets and HUGE tentacles. Boss of CoP is a whale, Bismarck. It has Pugil pets. The zones involved are T1 Aht Urghan: Mount Zhayolm, Mamook, Caedarva Mire, Arrapago Reef. T2 (Boss) Aht Urghan: Aydeewa Subterrane. T1 CoP: Lufaise Meadows, Misareaux Coast, Attohwa Chasm, Uleguerand Range. T2 (Boss) CoP: Bibiki Bay.

    There are 2 tiers, 10 total fights for those two VW jurisdictions.

    (5)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    214
    Quote Originally Posted by Asymptotic View Post
    Umm...........................................don't read if you like surprises.
    Actually, I'm ok with that i dunno feels like options 2 to me. either case I can't stop laughing considering how cryptic they tried to be and Surprise, we know. TY for the info.

    I'm disappointed to hear about ToAU/CoP though I was hoping for much more. 9-12+ per climb.
    (0)
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

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