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  1. #61
    Player RAIST's Avatar
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    Mar 2011
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    Bastok
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    2,563
    at the very least, the cap should have scaled along with our sojourn abyssites: +12 minutes per abyssite (+3 min. per stone per abyssite, original cap was four 30 minute stones). That would net us an extra 72 minutes for an adjusted cap of 192 minutes--just over 3 hours. Should be more than enough time for most people to get a lot done in one shot.
    (1)
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  2. #62
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
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    AMERICA
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    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by Shadowsong View Post
    I've built about 6 af3+2 sets solo/duo, made 2 empys pretty much solo, and do Voidwatch in shouts. What's this about using linkshells in this game again?
    Owning a empy is as special as owning a hagun at 75, it was standard.
    (3)

  3. #63
    Player Fupafighter's Avatar
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    Feb 2012
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    AMERICA
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    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Everyone would just afk in abyssea...let's face it...All it would do is uncongest port jeuno and congest the shit out of places with actual content and people would be pissed. And alot of people would get MPKed lol....
    (2)

  4. #64
    Player Zerich's Avatar
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    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    if i were an mmo developer, why would i give someone who's given me less money, the same exact advantages as someone who's given me more money. SE is not your friend. they are a service they you are/have been paying for.
    (0)

  5. #65
    Player BigPapaBlueJay's Avatar
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    Aug 2011
    Posts
    103
    Character
    Squabble
    World
    Cerberus
    Main Class
    DRK Lv 99
    Quote Originally Posted by Sagagemini View Post
    Hello SE Devs. I returned to FFXI after some months and unfortunately found myself far away from the majority of the server. Most players now don't even bother anymore with Abyssea farming for +1 and +2, specially Linkshells where these things get done efficiently.

    Of course asking for players to change their attention to Abyssea at this time is pointless so i would like to ask any SE representative to start really considering the idea of removing the time limit inside Abyssea. While it might have served its purpose at launch, now with much less players interested in it, it became a painful experience to try to go there and deal with smaller things by yourself.

    While you can always go for TE in groups, or abyssite farming it still doesn't help to solve the major problem that is having to fight not against mobs, the lack of proccing and horrible drops as a solo or duo player, but the fight against time and having to teleport countless times in and out. It gets tiring.

    Its a major let down not only for new Abyssea players, but even for those like myself, who wants to acquire +2 items but can't rely on LS anymore (random groups are not an option due to most of them being fail). Endgame shells are onto newer things and social shells are just chat.

    To those players who advanced from Abyssea this doesn't matter anymore. But for those who are still there struggling for gear with less players caring to help and needing stuff there the time limit is a huge issue now. Either increase the time limit inside from 120min to 240 at least or just remove it altogether.


    Thank you for reading.
    I don't believe it is a difficult endeavor to form groups to participate in Abyssea events, even for newer players. The vast majority of players who complain about other players not doing events they would like to do, are players who never attempted to form groups in the first place. Players that are intent on trying to solo everything in Abyssea deserve poor drop rates as Abyssea was not designed to be solo'd. With that being said though, I would like the option to set the starting time up to 240 minutes instead of the 120 minutes currently, purely for convenience.

    As a side note, setting up groups to farm AF3+2 is very successful as long as you use the correct strategy and use the correct jobs (MNK and WHM for most things!).
    (1)

  6. #66
    Player
    Join Date
    Mar 2011
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    214
    Quote Originally Posted by BigPapaBlueJay View Post
    The vast majority of players who complain about other players not doing events they would like to do, are players who never attempted to form groups in the first place. Players that are intent on trying to solo everything in Abyssea deserve poor drop rates as Abyssea was not designed to be solo'd.
    I want to point out that even +2 runs are hard to create now, farming 6 pop sets and splitting 6 ways. That doesn't include other goals with less reward. Atma/Abyssite acquisition, enemies with single items earrings/jse weapons/some empyrean items. That's not to say there aren't alot of people who really don't try. But, many also do try and find it much harder to do, then this time last year. Additionally, certain things are not worth farming as a group such as the last seal/+2 to completion, or gold farm for Dark rings. (though in the second case one can team up for lights then attempt to solo TE to stay inside) There, should be no negative stima with soloing at this point.

    I do like the idea of double entry time or at minimum 48 x4 for entry. Feels like a plot hole as it is now. "I would be a fool to give you more stones." Why is that Mr. Joachim? I can only add 3-4 before I have to leave and come back anyway, yet I can carry 6. Also, you told me that when I had 3 why am I suddenly going to be trapped now? Not to mention the fact I've spent 15 consecutive hours in there and came back out OK -.-

    Perhaps, for but a brief moment Joachim is possessed by the spirit of SE the same spirit that tells you to not forget family and friends. This spirit offers a friendly reminder that there is life outside that dark land, and would be a fool to allow us to trap ourselves within. The spirit has since begun weeping in the darkest hours of the night, in remorse for the countless souls of adventurers lost to the Crimson sky.
    (1)
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  7. #67
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Alhanelem View Post
    You gotta keep putting quarters in the abyssea machine if you want to keep playing it.
    And that's why slot machines and game arcades are pretty much dead unless you're in the nerdy part of a casino (or a casino with a nerd theme).

    Quote Originally Posted by Jamesy View Post
    i wouldn't say remove time restrictions because that's just idiotic SE put them in place for a reason to keep people under control.
    It's idiotic to assume that time restrictions serve that purpose. That may have been true when Abyssea was released and people had to schedule their time, as well as actually fight to get extensions, none of which is true for a majority of players today.

    Quote Originally Posted by Fupafighter View Post
    Everyone would just afk in abyssea...let's face it...All it would do is uncongest port jeuno and congest the shit out of places with actual content and people would be pissed. And alot of people would get MPKed lol....
    Why would they afk at Guku? "Just in case"? Especially when they're risking being MPKd?

    Did people afk at Byakko's isle in the past? Or at one of the Faith pops? Did you ever lag out on JoL because of all those afkers that were all around you?

    Quote Originally Posted by BigPapaBlueJay View Post
    As a side note, setting up groups to farm AF3+2 is very successful as long as you use the correct strategy and use the correct jobs (MNK and WHM for most things!).
    MNK is easily one of the worst jobs to farm AF3+2 items with. It can't do red nor grellow staggers nor does it provide any form of TH. NIN+WHM, WAR+WHM or THF+WHM are all better choices. And you should probably add a BLM in there as well.
    (4)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #68
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Yeah.... if all the people in port jeuno went and afk in 9 different zones, that would totally cause congestion, and everyone knows that the best place to wait for a VW shout, or change jobs is in abyssea tahrongi at the invisible porter moogle. People who are afk near Guku's pop spot would totally make it hard for me to claim him.

    Seriously though... the time restriction was cool when it first came out because it kept people working in groups, but after people got all the abyssites, they didn't really need to farm time any more. Now it's sort of a detriment because finding people who actually want to farm time and do whatever it is you need done is difficult due to the fact that most people have lots of stones saved up. It is time for them to change the time system. It really wouldn't hurt anyone.
    (3)

  9. #69
    Player BigPapaBlueJay's Avatar
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    Aug 2011
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    103
    Character
    Squabble
    World
    Cerberus
    Main Class
    DRK Lv 99
    Quote Originally Posted by Arcon View Post
    And that's why slot machines and game arcades are pretty much dead unless you're in the nerdy part of a casino (or a casino with a nerd theme).



    It's idiotic to assume that time restrictions serve that purpose. That may have been true when Abyssea was released and people had to schedule their time, as well as actually fight to get extensions, none of which is true for a majority of players today.



    Why would they afk at Guku? "Just in case"? Especially when they're risking being MPKd?

    Did people afk at Byakko's isle in the past? Or at one of the Faith pops? Did you ever lag out on JoL because of all those afkers that were all around you?



    MNK is easily one of the worst jobs to farm AF3+2 items with. It can't do red nor grellow staggers nor does it provide any form of TH. NIN+WHM, WAR+WHM or THF+WHM are all better choices. And you should probably add a BLM in there as well.
    I did not mean that you should duo your AF2+2 drops, I simply suggest MNK and WHM as a base. Personally I either trio'd with a BLM/BRD or quattro'd with BLM/BRD and a NIN. I also believe that TH2 will suffice while farming AF3+2, eliminating the need of a THF and the items they would like to have obtained.

    Also, when I was farming my +2 items (100/100 now), I set the runs up so that drops were YPYD and rotating claims on the lesser NMs, it proved to be very efficient. I finished by farming spurt with 42 upgrades in less than 3 weeks using this method with shout groups.
    (1)

  10. #70
    Player Fupafighter's Avatar
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    Feb 2012
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    AMERICA
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    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    K so why did they give us the option to destroy chests? because it causes lag.... Yall are just picky. Abyssea isn't hard for anyone but noobs.
    (2)

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