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  1. #41
    Player
    Join Date
    Mar 2011
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    Windurst, Valefor
    Posts
    110
    Quote Originally Posted by Sagagemini View Post
    Hello SE Devs. I returned to FFXI after some months and unfortunately found myself far away from the majority of the server. Most players now don't even bother anymore with Abyssea farming for +1 and +2, specially Linkshells where these things get done efficiently.

    Of course asking for players to change their attention to Abyssea at this time is pointless so i would like to ask any SE representative to start really considering the idea of removing the time limit inside Abyssea. While it might have served its purpose at launch, now with much less players interested in it, it became a painful experience to try to go there and deal with smaller things by yourself.

    While you can always go for TE in groups, or abyssite farming it still doesn't help to solve the major problem that is having to fight not against mobs, the lack of proccing and horrible drops as a solo or duo player, but the fight against time and having to teleport countless times in and out. It gets tiring.

    Its a major let down not only for new Abyssea players, but even for those like myself, who wants to acquire +2 items but can't rely on LS anymore (random groups are not an option due to most of them being fail). Endgame shells are onto newer things and social shells are just chat.

    To those players who advanced from Abyssea this doesn't matter anymore. But for those who are still there struggling for gear with less players caring to help and needing stuff there the time limit is a huge issue now. Either increase the time limit inside from 120min to 240 at least or just remove it altogether.


    Thank you for reading.
    Honestly, I just wish they would let us use all of the traverser stones and extra time we get from abyssites and the like. I really dislike how we're constantly capped at 120 min despite having like x5 traverser stones and bonus times.

    But overall, I agree with you. ^^
    (0)

  2. #42
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    With abyssea, LVL blm nin or warrior. Do /shouts or /yell and anything is achievable. Abyssea was meant to be lowmaned. And you get 3 stones a day if you have proper abyssites(which are easy to farm). No need to change this.
    (1)

  3. #43
    Player Shadowsong's Avatar
    Join Date
    Aug 2011
    Posts
    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    I've built about 6 af3+2 sets solo/duo, made 2 empys pretty much solo, and do Voidwatch in shouts. What's this about using linkshells in this game again?
    (0)

  4. #44
    Player DaBackpack's Avatar
    Join Date
    Aug 2011
    Posts
    44
    Character
    Dabackpack
    World
    Phoenix
    Main Class
    DRG Lv 99
    Yeah, this pretty much seems like a bad idea all around. I can see where you're coming from, but it maintains some level of lolbalance; it is the only way to really mitigate occupation in Abyssea. Otherwise, yeah, we'd have people doing stuff all the time without any fear of being booted and being kept out for an hour.
    (1)

  5. #45
    Player
    Join Date
    Mar 2011
    Posts
    214
    Old content is Old. MMO 101 is as content is phased out it becomes easier to do with less people. And there are many people who would prefer be self-proficient rather then rely on others for help. The picture a lot of the against crowd is painting is, I need X item which X job can solo, however I would like to bring along a few people so I can stay in zone longer and not have to reset my work. It may just be personal preference but, I prefer only ask for help when I have no other option, rather than anytime I do something. Take for example Assault, I wish to see the story for the mercenary ranks but, I started after WoTG and the decline of assault. Point being I have no choice but, to ask others to sacrifice time and tags just so I can do what I can do alone.

    Another major point against this is causing crowding. This simply isn't true, first, many soloists would prefer gold chest farm to camping NMs as EP mobs are often easier to kill then a time pop spawn especially without red procs. However, being unable to maintain TE undermines this effort. (Leading to everyone going after NMs as they do now) Also, if these NMs were so sought after it wouldn't take 2+ hours to gather a group for them, this also assumes its an enemy that's even valuable. Forming a party for colorless souls/isabind in the fashion of empy runs is near impossible. People don't like crowding this is wonderfully illustrated by Dynamis but, unless alternate means with similar results are presented players will continue to fight over the faster means.

    The last thing I've seen is the need to keep new players required to earn KI/abyssite/Atma as part of continuing abyssea. This is valid, as we all had to do it and its almost an abyssea tutorial in doing so. That's why I suggested that unlimited zone time be awarded after a certain stone count is achieved, meaning the player would have plenty of time to use abyssea in its intended form. The number I offered is 500 which is 175 days once x3 stones a day is obtained. By that time the player could have obtained all the necessary Atma, KI and Abyssite to effectively solo.

    I want to point out that contrary to what players seem to think soloing is good for the game. I'm not suggesting that every event/NM/Quest be soloable. There is need to have large events in order to simulate a grand scale battle. However, soloing offers players the chance to obtain items without need of compensating others via drop or return favors. There is simply far to much to do in the game to need others for all of it. Just being an MMO is not reason to need other players to do everything, WoW, Runescape, ToR all very successful examples that follow this ideology. Again, I am not saying group content is bad, what I'm saying is outdated (Or otherwise declined) content requiring a group is bad.
    (0)
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  6. #46
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    If you remove teh aby restrictions the zone will just turn into a 24/7 RMT money pit.
    (2)

  7. #47
    Player Shadowsong's Avatar
    Join Date
    Aug 2011
    Posts
    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    I gotta agree, RMT would be everwhere, the gil is too easy. You would have to pay for every Gokumatz, Minhacoa, and Haqet you ever needed.
    You can call it old content all you want, but I see every zone packed everyday, most NMs heavily camped, and shouts all the time.
    (2)

  8. #48
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Shadowsong View Post
    I gotta agree, RMT would be everwhere, the gil is too easy. You would have to pay for every Gokumatz, Minhacoa, and Haqet you ever needed.
    You can call it old content all you want, but I see every zone packed everyday, most NMs heavily camped, and shouts all the time.
    Noy to mention teh unstopable curor to gil farming. If you don't have to leave, you'll never lose your lights.
    (1)

  9. #49
    Player
    Join Date
    Mar 2011
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    214
    Quote Originally Posted by Tsukino_Kaji View Post
    Noy to mention teh unstopable curor to gil farming. If you don't have to leave, you'll never lose your lights.
    Be serious, anyone wanting to use abyssea for gil will have TE, I've rarely heard of soloers gil farming. Pretty much everyone agrees that someone wanting to be in abyssea 24/7 can be. (This is an argument against needing a change) This only affects players that go in solo/small groups unable to sustain TE as well as accomplish the goal in mind due to job choice. Like how THF has trouble getting TE but excels at NMs, and BLM gets TE but can't defeat nearly as many NMs. Such small groups would have little impact.

    An alternative since everyone seems opposed to it, make lights stay so long as you aren't kicked out of abyssea. Exiting would no longer be an issue. Soloers can TE/gold farm without borrowing people upon each entry. And, no more or no less people will be farming anything. If you need lights reset for some reason you can let yourself be kicked or perhaps they may add an npc to do it.
    (2)
    Last edited by Zinato; 03-19-2012 at 02:04 PM.
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  10. #50
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by DaBackpack View Post
    Otherwise, yeah, we'd have people doing stuff all the time without any fear of being booted and being kept out for an hour.
    Is that supposed to be a bad thing?

    Quote Originally Posted by Tsukino_Kaji View Post
    If you remove teh aby restrictions the zone will just turn into a 24/7 RMT money pit.
    So totally unlike now?

    Quote Originally Posted by Shadowsong View Post
    I gotta agree, RMT would be everwhere, the gil is too easy. You would have to pay for every Gokumatz, Minhacoa, and Haqet you ever needed.
    Completely wrong. Right now RMT are in Misa cleaving 24/7. The cleaver has probably around 15 years overtime in Abyssea by now, he can do literally what he wants. If they cycled cleavers once every few days they could have an entire party in Misa without any worries of time at all. Yet, did you ever see them camp Guku? And what makes you think they'd claim Guku anyway? What makes you think people would buy it? Do you know how many people compete for it? Do you know how many of them farm their KI from gold chests? Right now Guku is already camped 24/7, RMT or not. Yet people still get KI easily all the time. Having RMT there wouldn't change anything, they'd have to have several people at each of the mentioned NMs, which would mean they'd have to ask for ridiculous prices for the pops, which no one would pay as there's easier and faster ways to get to KIs.

    Not to mention Abyssea is getting outdated. While competition for Guku is still comparably high, most other NMs have calmed down a lot. Which means that mostly casual players are left to do their empyrean weapons (which makes sense, seeing how most hardcore people who wanted theirs already have theirs). That means the RMT have just lost their main market, because the people doing it now are less likely to pay at all.

    Saying that removing the time limit will enable RMTing is like saying sky is full of RMT because there's no time limit there. It's a completely groundless statement.

    You can call it old content all you want, but I see every zone packed everyday, most NMs heavily camped, and shouts all the time.

    Edit:
    RMT are already all over Abyssea, and they're at the one point where they can profit: FC. They can make 4.5M in three hours. If they camped Guku they'd need at least two chars to do it efficiently, and they could get a max of 12 pops in three hours (extremely unlike, even botting like hell). That means they'd have to sell a Sobek pop for almost 400k to make even with their current market. And they'd have to invest 2 more active accounts for each of the NMs you listed and sell for a price that no one would buy. Tell me again how that would be profitable for them?

    Not to mention that they can already have infiinite time in Abyssea, so the entire argument is completely moot.
    (2)
    Last edited by Arcon; 03-19-2012 at 05:59 PM.
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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