SE was pretty clear in saying that there are other places to exp, by adding higher level mobs in areas with their very own FoV pages...
In short OP and OP-sympathizers, you guys missed out on 2 years worth of content/stones. <That's too bad.>
SE was pretty clear in saying that there are other places to exp, by adding higher level mobs in areas with their very own FoV pages...
In short OP and OP-sympathizers, you guys missed out on 2 years worth of content/stones. <That's too bad.>
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
As a new player all over again, I have to say I'm in favor for removing the time restrictions or at least increasing the base amount a traverser stone lasts.
I was not able to have my character restored (account cancelled in 2004). When I decided to play again in January, I had to start from scratch. I talked to Joachim very early on. I collected all celerities & sojourns immediately upon the first few days I had gotten into abyssea content. Here I am a month or so later after all of that and I'm still pretty much living stone to stone.
I'm also a paying customer, paying for content that I can't readily access unless I stop doing it. Which is back ass backwards. I shouldn't have to stop doing the content... to be able to do it. That's just fucking retarded. Most peopl who have an abundance of stones that "will never run out" are people who have quit for a length of time and renewed their subscription. I'm not going to do that for the sake of being able to play content that I want to access now. Players shouldn't also be practically required to get into an exp / cruor farming party to max time just to be able to have more time to spend in these zones. This is also reinforced when these zones offer quests that require fame, some of which is incredibly boring to gain and very time consuming even with run speed bonuses.
So before anyone gets off on the elitist nerd bandwagon, think about that and try to picture yourself in a new players shoes. Trust me, there is not enough worthwhile things to do outside of abyssea with all missions complete.
I think what Zerich was trying to say is you don't HAVE to xp in Abyssea on your way to 78+, which is basically when you first actually get anything useful to equip from the content. There' is tons of other content you can participate in and gain some sense of accomplishment along the way---Rank Missions, ZM, CoP, TAU, WotG, etc. There is a TON of stuff other than Abyssea in this game.
TLDR: You can still xp elsewhere, at an accelerated pace even (hello FoV/GoV?), while your stones build up.
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Sure, most of us have been building stones since Visions of Abyssea was released. Fast forward to today, we have over a year's (minus the ones we've obviously used) worth of stones to use in Aby. We got these stones from paying and keeping our accounts active during this time.
I did this last year with a new mule with 1 stone that now has over 600 stones. It's rough but you need to get in a good party build cruers and spend time that way or do something else instead of burning stones through your pocket.
At the start it's hard. It was hard for everyone but once you get past the slow part everything comes smoothly provided you're conservative. I'm not just someone posting a comment I speak from experence. When I leveled the other account I went crazy getting the abbsyte off the tonbarries with only 8 stones in my name. after spending 11+ stones I finally got it!
Last edited by Sarick; 03-27-2012 at 11:02 AM.
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My main point is people would obtain things twice as easy with no time limits haha. Via just spam perle/amber only and never leave zone until you have completed that task.
Well by God, we might as well put time restrictions on every area. Hell, make it so VW can't be done but once every 2 hours.
This idea that time wasted or time spent = difficulty is ridiculous. There is nothing challenging about having to wait to access content other than testing one's patience. Limiting access in this way is terrible game design. Not quite as bad as 24+hour NM spawns. I know this is an old game, but fuck. It's 2012.
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