Seriously...sad lol.
Seriously...sad lol.
That's a mighty fine ssssstrawman argument you got there! Ssssshame if anything would happen to it...![]()
If you treat abyssea as an experience zone, time is not an issue.
If you treat abyssea as an event zone (limbus, dynamis, AV, PW), two hours is a reasonable limit for events. (And even then it can be extended if you know what you are doing.)
If you'd need 100 points for an idea to be considered worthy enough to implement, this idea would rate 5 at best.. and I'm being generous here.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
like anything else in FFXI
we're not talking about adding something that will make it harder but removing something that will make it more easier for lazy people/soloer that cant cast spellslet's make it harder. After you log in, first your char will be terrorized for 10min before you can move. And every time you zone it will be terrorized for another 5min. What, you don't want that? Boo hoo, what a pussy, is the game too hard for you? Cry some more. Delicious tears. Lol so sad.
I said that, not Frank. You're kinda unlucky with quoting recently, aren't you?
And it has nothing to do with a strawman argument in any way, shape or form, which I'm sure you're aware of, or you would have done something to defend that assertion. The term you're looking for is an analogy.
Agreed.
Why does there have to be any limit to events? How can limiting something that doesn't need to be limited ever be reasonable in any way? This is merely your deluded perception of what you consider average event playtime/interest, and even if that was not just your own perception but universal perception, it still wouldn't warrant a limit on it. If everyone felt two hours was enough for an event, people would just quit normally after two hours, give or take, and it would make limits inherently pointless.
So, what's the point of the time restriction then? An arbitrary limit that should be enough, but if it isn't you can extend it. That's seriously your argument?
I'd give it a 5 bajillion. Since that's a completely subjective perspective all opinions are equally worthy, so let's average it to about 2.5 bajillion, and as such it should be implemented by your own admission.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Even without a time limit. Point in case. Why did you strike annoyance through?
It won't make it easier for anyone. How can you even make Abyssea easier? That's a completely worthless argument, the people who actually believe that are admitting that right now the time restriction is making it harder. Or do you not see that?
Reentering isn't hard. Ask any soloer. And if they're farming chests they'll also get time. You can get it even if you don't cast spells at all. The other day I helped a friend kill Scorpions for his trial, we got azure just from chests and we left with more than 120min after we were done (with almost capped ruby).
The only thing it's limiting is an arbitrary point in time at which you have to drop what you're doing and reenter. All it's doing is stopping you from playing the game for a few minutes every few hours. It's a bother. If you think removing that will make anything easier you're admitting it's hard to take 5 minutes to reenter.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
I think I'm going to change my vote to "keep abyssea the same". I always felt that jumping through an arbitrary, meaningless hoop had no value of any kind other than to waste my time, but it's obvious to me now that it actually has tremendous emotional value to the petty, fragile people who have accomplished all they wish to in abyssea. Perhaps when this game was actually a challenge you were unable to step upon it's glorious soap box, and the handicap ramp that is Abyssea allowed you to roll upwards to victory! Carry on thus, heroes of abyssea! I look forward to joining your ranks some day to look downwards upon those less dedicated.
Last edited by Tagus; 03-27-2012 at 02:20 AM. Reason: fun
I keep seeing all these lame arguments. Removing time limitations aren't really needed. This is SE we're talking about here! All the complaints about the time restrictions being useless and redundant will only escalate into them probably adding a maximum time limit in zone.
Example: you're allowed to use as many stones as you can carry + the 120 minutes but the maximum time in zone TE or not can never exceed 6000 minutes.
Is this what you want? Seriously, the complaints I'm seeing are asking for this more less by pointing out how stones aren't worth anything and everyone can farm time to stay in zone forever. Most of the comments I've seen are more geared towards petty personal attacks then opinions or relevant arguments.
If it's time you want changed here are the things I think would help for both new and experienced players.
1st. to help new players just starting pro-rate the initial stones. This could be set too the date abyssal was first added up to a maximum of 200 starting stones. This way new players have a chance to get started.
2nd. Allow players to extend time beyond 120 minutes with key item stones up to a maximum of 600 minutes including time extensions. After 600 minutes are used no more stones can be used to extend time however, time chest still increase time. There would probably be a cap at this point since I've seen people have over 20,000 minutes.
On a final note: If you want to complain about people being in zone to long then SE is bound to place a time cap. If it's not obvious yet people who complain offen result in more developer BALANCE nerfs then buffs. MNK/WAR/SAM/NIN/RNG/DRG ring any bells?
Last edited by Sarick; 03-27-2012 at 04:14 AM.
Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.
I think we all know they'll never change this. The time restriction is pretty much the only thing that requires management of any kind in Abyssea, and with SE's track record of new events generally moving back towards olde ffxi, if they were going to do anything to Abyssea it would more likely be to increase the challenge of it. I just feel like when I'm discussing a game that I have spent literally over a year of my life logged into at this point, anything that would make it easier for me to accomplish my goals should be supported. SE throws roadblocks in our way constantly, from the unnecessary 50 helms you need for your stage one kannagi that can't do crap, to the relic weapon requirements, etc...
Wanting things to be easier in a video game doesn't make you a noob, or lazy. It means you'd rather be spending time with your family, working out, earning a living, getting drunk with your friends, being a productive human being, etc. as opposed to sitting in front of the computer for that extra hour a day. I'm sorry to say, but you're a fucking retard if you see it any other way.
Last edited by Tagus; 03-27-2012 at 02:42 AM.
While I definitely agree with this (I could be doing something other than camp Ose over and over for that Jerkin if the thing would actually bother to drop), I don't agree with the removal of time limits in Abyssea. Abyssea as designed is pretty much perfect (barring the abuses to the proc system) and is what so many wanted FFXI to be all along. I'd rather the trade off be traverser stone limits than stupid things like drop rates, timers and so on.
Not to mention that yes, with the developers' current track record, they're more likely to nerf abyssea than anything else. They don't right now because they know the amount of anger that would hit the forums and that Cancel Account button on the Account Management page would be catastrophic to the game.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
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