I was talking with some friends about this. Perhaps a monster similar to the towers in campaign with multiple points of attack and similar to Hydra where your point of attack can change the monster.
I was talking with some friends about this. Perhaps a monster similar to the towers in campaign with multiple points of attack and similar to Hydra where your point of attack can change the monster.
Originally Posted by Aldous Snow
Originally Posted by --She
I had imagined it a bit differently. I pictured Hydra stuck inside Heaven's Tower with different groups fighting at different levels.
My guess is that SE probably evaluated it with TOAU release. When they came up with the two 3 headed monsters, it's likely that they considered the possibility of being able to tank/target each head, but decided against it.
I think the bigger idea is more use of terrain in battle. When we used elevation to avoid TP attacks, it was promptly nerfed and yet Diabolos can take away the floor allowing me to plummet to my doom?
The idea is this: If you're going to build a beautiful virtual world to run around and adventure in, why not incorporate terrain a bit more? Create mobs and areas that allow for a change in dynamic. A demon wall that is gradually encroaching upon the players that will kill them all if it's not destroyed in a particular time. A giant mob that is fought simultaneously on multiple tiers by well balanced parties. Shit, even a mob that would have targetable legs that, when destroyed, expose it to an area in direct damage could be done.
There are a lot of ways to go about this, but it requires a lot of work. It seems to me that a first step would be to create mobs that have multiple targetable points. The iron giants head's could be target-able and susceptible to only magic and ranged attacks while the feet are susceptible to physical attacks.
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