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  1. #1
    Player Bulrogg's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    I was talking with some friends about this. Perhaps a monster similar to the towers in campaign with multiple points of attack and similar to Hydra where your point of attack can change the monster.
    (1)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  2. #2
    Player Lemoncloak's Avatar
    Join Date
    Mar 2012
    Posts
    22
    Character
    Lemoncloak
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Bulrogg View Post
    I was talking with some friends about this. Perhaps a monster similar to the towers in campaign with multiple points of attack and similar to Hydra where your point of attack can change the monster.
    I had imagined it a bit differently. I pictured Hydra stuck inside Heaven's Tower with different groups fighting at different levels.

    My guess is that SE probably evaluated it with TOAU release. When they came up with the two 3 headed monsters, it's likely that they considered the possibility of being able to tank/target each head, but decided against it.

    I think the bigger idea is more use of terrain in battle. When we used elevation to avoid TP attacks, it was promptly nerfed and yet Diabolos can take away the floor allowing me to plummet to my doom?

    The idea is this: If you're going to build a beautiful virtual world to run around and adventure in, why not incorporate terrain a bit more? Create mobs and areas that allow for a change in dynamic. A demon wall that is gradually encroaching upon the players that will kill them all if it's not destroyed in a particular time. A giant mob that is fought simultaneously on multiple tiers by well balanced parties. Shit, even a mob that would have targetable legs that, when destroyed, expose it to an area in direct damage could be done.

    There are a lot of ways to go about this, but it requires a lot of work. It seems to me that a first step would be to create mobs that have multiple targetable points. The iron giants head's could be target-able and susceptible to only magic and ranged attacks while the feet are susceptible to physical attacks.
    (0)