Uh... that's actually not that common in RPGs. <_<
Uh... that's actually not that common in RPGs. <_<
Really? Wow. I can think of AT LEAST 1 in NEARLY every single Final Fantasy game......
Multiple attack points doesn't mean you necessarily have different people attacking at the same time. It's typically executed as you destroy one component which leads to another taking damage.
Plus you could totally have each body part have different damage resistances.
For example, lets say you have a monster with feet, legs, hands, body all attackable. Attacking the feet would slow it down, attacking the legs would make it crouch so that the body is attackable by melee attacks, and attacking the hands would make its attacks weaker.
The feet could be weak to piercing, the legs could be weak to blunt, the hands weak to slashing. Thus different types of attack would also be interesting. I feel this wouldn't be too hard (relative to the effort/reward ratio) to do for a boss fight or two, or maybe even a family of mobs.
It is clever, a nice throwback the the previous Final Fantasy games, and the only thing cooler would be suplexing a ghost train.
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