A quick note I wanted to make, the entire situation could be solved outright if day of the week geodes/rites were increased in drop rate, or if a situation where weather is absent (abyssea) geodes do not fall on a timer. For example location A: Altepa Desert earth weather = 5 minutes per geode ~20% drop rate. location B: Abyssea - La theine (or a currently unweathered area) Drop rate increased to ~10-15% (over the ~2% it is now) no timer for these areas. I fully understand why they want weather to hold more valuable results, after all SE loves the R.N.G. even still weather is unbalanced, days are not. To add to that days come once every 8 hours, and artificial timers is a way SE likes to do things. In other words a player could A) play the weather game and farm only during weather (which could yield results much faster) or they can play the days and get ~12 max per game hour. Either way the artificial wall stays in place. Perhaps, they could just make drops static 10% or w/e in abyssea accounting for faster kills and lack of weather. This wouldn't be unbalanced as abyssea can't physically have weather and adjusting drop rates is likely as time consuming as weather patterns for abyssea. (and less detrimental to kill day/weather trials) I think order of issue is #1 Day drops are too low, #2 5 minute timer is BS, especially if rites/geodes share it, #3 if all else fails then weather patterns should be looked at, and even then abyssea should see the first changes. (after all abyssea could have odd weather given its situation common fire weather in abyssea altepa wouldn't be far fetched)
Also, in the mean time a word of advice. It's rather easy to acquire needed geodes by offering trades 1:1, 2:1 and so on, many players doing wind trials will gladly share flame/soil geodes if it means finishing trials faster. (That's how I did my 3 fire weapons, and 4/6 Earth ones)


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