Kuzots actually follows a real life desert pattern: wide range of temperatures that can run from as low as near freezing at night in the cooler months to peak temps over 100F during the day in the hotter months, an extremely dry climate that is often windy and is thus prone to frequent dust storms. In this particular model, the peak high temperatures run on a cycle that start ramping up in the Spring and slope off in the Fall, with the hottest part of the cycle running from the end of Spring through to early Fall (Basically, Summer season). This is not to say that you can't have the odd hot days in January or February, they just don't commonly occur with a high frequency like in the Summer months (maybe once a week or so versus every other day or back to back days--not uncommon to catch some cycles in Jan, Feb, March, November...just usually only one cycle in a real-life day here and there, not every day and sometimes multiple cycles in a night's session during the Summer cycle).
And yes, this is an actual pattern for many desert regions. Don't believe me? Google desert climate statistics. You can easily see this trend here in the states (AZ, NV, etc.), but in other desert regions around the globe as well. And, by the way, temperature is not the primary determining factor for designating a desert region---it's more about the water cycle, as in how dry it is. You can have desert regions with icy areas.
This is the pattern I've followed in game for fire weather cycles--start tracking it more aggressively from June through October--I in fact saw a forecast for back to back cycles this morning at 4am in QSC, October 19th/20th. I caught it in roughly the same slot in the last game year on 10/18 on Feb. 29th real life time (in other words, there is a pattern to it...and it's been fairly consistent so far). The past four days, I've farmed roughly 30 flame geodes in weather by checking on just 3 of the zones where fire routinely pops--didn't feel like continually changing jobs to bounce around on WHM to check all the regions. This was roughly the peak window for fire weather for this game year--give it about 10 days and we'll be back in the cycle again. Rinse and repeat. It is cyclical, and thus can be tracked and planned for if you are willing to put the effort into it. Even though the data set is not complete (not all zones show up, and it periodically blanks out for some regions, even all regions for nearly a full RL day at times), the weather reporting at ff11info.com can be a big help in catching these cycles....if you care to farm them yourself.
As for the issue with the pricing on the AH....you may not necessarily have to pay the 80k prices. These prices have only recently ramped up like this on our server. The odd thing is, the price has gone up while the supply has INCREASED (Garudite is real bad about this...seen it jump from 40k to 70k each while the stock ramped up from ~50 to over 100). Obviously people are getting a lot of them....some players periodically buy nearly 2 dozen flame in one day at peak pricing (75-80k, presumably crafters as they get stacks of wind crystals too--last one I noted doing this was Devilsaint the other day). This will quickly drain the stock down into the teens, and a short while later the stock is right back up to 50+. I have seen our supply break 80--it will hover above 50 for days, dip down under 20, then go right back up to 50 within a couple hours. You can sometimes see the same player selling chunks of Ifritite/flame repeatedly--sometimes a run of 12+ in each pass. This happens often, regardless of the history routinely showing people nabbing the flames below the 50k mark--not uncommon for me to see some slip by for 10k here and there. And yet, people keep paying the jacked up prices, regardless of the price history. This happens routinely on roughly a 2 week cycle...roughly one year in game time. Things that make you go "hmmm....."
It may simply be more an issue with impatience driving the price up then a supply/demand issue. Perhaps if SE could just remove the cool-down restriction on the drops some of this market anxiety would go away because more people might be inclined to farm them instead of a smaller group doing so and raking in the rewards of their efforts on the AH--which could eventually drive the price back down again.


Reply With Quote
