It makes me sad how this content went stagnant upon the release of abyssea. Once people learned how crazy the xp gains were inside the other dimension the xp one would gain in MMM became a joke. That joke became increasingly stronger as the other add ons were released and we were introduced to dominion ops.
What confuses me though is why hasn't SE developed MMM to be a foothold to help with magian trials. The concept of being able to use runes to customize your own dungeon imo would've made a good way to allow those who want to do magian trials to do it on there own time without having to wait on certain day/weather.
In the example that fire/light can be a pain to get at times I've always wondered why SE never released runes within MMM that would cause the zone to have a "weather" effect based on the rune they used.
The runes themselves could've come from the "Revitalization Team" MMM in which one of the challenges could be to go up against an elemental NM that has a chance to drop the rune which you are hoping for.
Then with that rune you could tag it onto a "Sanitization Team Alpha" along with the mob type you want to fight and feel free to cause destruction on the mobs in question within those 30 minutes.
I dunno it just always struck me as odd with how popular magian became and it's reliance on weather/day that SE never took the time to consider how they could fit it in with MMM cause iI believe that one addition to add "weather runes" would definitely bring back the popularity that MMM once had.
There are other MMM areas I would like to talk about as well but I think overall the above would definitely be a nice addition to assist those who may not have the ability to wait til a certain day/time to get the trial they need to get done.

Reply With Quote






