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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    139

    Moblin Maze Mongers (Weather Runes)

    It makes me sad how this content went stagnant upon the release of abyssea. Once people learned how crazy the xp gains were inside the other dimension the xp one would gain in MMM became a joke. That joke became increasingly stronger as the other add ons were released and we were introduced to dominion ops.

    What confuses me though is why hasn't SE developed MMM to be a foothold to help with magian trials. The concept of being able to use runes to customize your own dungeon imo would've made a good way to allow those who want to do magian trials to do it on there own time without having to wait on certain day/weather.

    In the example that fire/light can be a pain to get at times I've always wondered why SE never released runes within MMM that would cause the zone to have a "weather" effect based on the rune they used.

    The runes themselves could've come from the "Revitalization Team" MMM in which one of the challenges could be to go up against an elemental NM that has a chance to drop the rune which you are hoping for.

    Then with that rune you could tag it onto a "Sanitization Team Alpha" along with the mob type you want to fight and feel free to cause destruction on the mobs in question within those 30 minutes.

    I dunno it just always struck me as odd with how popular magian became and it's reliance on weather/day that SE never took the time to consider how they could fit it in with MMM cause iI believe that one addition to add "weather runes" would definitely bring back the popularity that MMM once had.

    There are other MMM areas I would like to talk about as well but I think overall the above would definitely be a nice addition to assist those who may not have the ability to wait til a certain day/time to get the trial they need to get done.
    (25)

  2. #2
    Player
    Join Date
    May 2011
    Posts
    462
    bump, wonder why no one else responded to this thread, its a great idea, though personally i think they should just up the occurance of light and fire weather.
    (3)

  3. #3
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    I mentioned it in another thread a few months later:
    Quote Originally Posted by Kristal View Post
    There's a better way. Add MMM runes that affect the weather. That way, you can make a custom dungeon with your preferred enemy type and weather. You could do it solo or with friends or even a pickup group looking for the same enemies.
    (4)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #4
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    This would be great. It would give the Moblins and their mazes a reason to exist again and it would give people areas with fire or light weather.
    (4)

  5. #5
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    this would make MMM a Magian trial weapon's best friend, and it could be used with the monster runes to make just the right maze for the trial your on.
    (2)

  6. #6
    Player llello's Avatar
    Join Date
    Oct 2011
    Posts
    17
    Character
    Uhnono
    World
    Bismarck
    Main Class
    RDM Lv 1
    I agree, "weather runes" would be a welcome addition and hopefully add some life back to what I think is a good system. I loved MMM even tho it was buggy and at busy times I'd get "hands of darkness" for upwards of 15 mins, it was a welcome break from bird parties,campaign, and other less desirable meriting activities. I still use it as a distraction when bored. Nothing like dusting off the old charm/Tame sets , loading up the place with 99+ hecteyes, scorpions, or one of my other favorite wild pets and going to town.
    (2)
    Last edited by llello; 03-02-2012 at 02:30 AM. Reason: punctuation

  7. #7
    Player Agerknux's Avatar
    Join Date
    Mar 2011
    Location
    Blue Mage
    Posts
    21
    Character
    Agerknux
    World
    Ragnarok
    Main Class
    BLU Lv 99
    MMM had pretty much 2 things going for it exp and gear. However MMM also had a lack of good rewards. After abyssea, the new gear were quickly replaced before people even got the chance to obtain them. Right as the level 80 cap came out, it was a great spot to level until people figured out abyssea parties.

    I think the weather runes would be great for magian trials, but it would make MMM just good for that.
    (2)

  8. #8
    Player macross's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    111
    Character
    Macross
    World
    Bismarck
    Main Class
    WAR Lv 99
    Cause it would make all trials trivial and everyone would be done and have nothing to do thus quitting and no money for SE.
    (0)

  9. #9
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Weather for MMM would breathe new life into the event and help to solve one of the more frustrating issues with magian trials. I doubt it could be considered overpowered seeing as how you can only do MMM once per RL day (unless you have dualboxed chars or friends willing to buy a copy of your maze and boot it up for you), and there is a finite amount of grinding you can do while in the maze. Some of the later trials would require several mazes to finish.

    Side note: they might have to accompany the addition of weather runes with more monsters added as possible targets (I think some magian trial targets still can't be spawned in mazes, but I'm not 100% sure on that).
    (4)

  10. #10
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    They need to revise this and add tons of new gears and content. It is one of the best ideas they have so far but not widely known due to lack of explanation. It is rather sad to be honest. It's one of those "great ideas - crappy implementation - abandoned quickly and never to revisit". Look, instead of busy coming up with new contents, why not revisit old contents and ADD tweaked revised gears with comparable stats, and a few new accessories. Sometimes an idea is amazing but poorly implemented and communicated to the players, and god knows, there are tons of them in FFXI. Please learn one thing, risk = reward, make it balanced, and FUN ENJOYABLE FEASIBLE ATTAINABLE.
    (4)

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