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  1. #1
    Player Shadowsong's Avatar
    Join Date
    Aug 2011
    Posts
    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    Quote Originally Posted by Rosina View Post
    You know what I find funny, people complaining about skilling up when it inreality is their fault for leeching. And before you say "well beat killing x amout of crabs a mnth to get levels" that point of viewed is flawed as that is every game ever made. And infact SE upped the exp outside of abyssea 100% from what it used to be so you guys could be getting 400-600+ a kill 6 man pt on IT. More with exp rings AND be skilling up. Befor the leech thing, I always had my stuff capped and rarely needed to do a "skill up party" which was the the thing players used to do @ 75/ merited.

    Which is something I think SE did right. The increased exp a kill on mobs was nice and wish it was like that @ launch. easy pray went from 32 exp a kill to 70-100 exp a kill. decent challenge 75 exp a kill to 100-200 a kill. tough was about 100-150 now is 250+ very tough was again 100-200 now is 450+ these are with out exp ring bonuses.
    with them they 50% - 100% more (based on which ring you have.)
    Flawed logic is flawed, it is no longer 2007. We are playing the game as newly designed by SE themselves, and if it was not working as intended they would have changed it. If they allow leeches, they should change how skilling up is obtained, regardless of "how it used to be"

    edit: This is absurd; It is not "our fault" for leeching, that is rediculous. By your logic, the exp up outside of abyssea is bad, EXP rings are bad, COR rolls are bad because they make people level faster and *GASP* not learn their jobs!
    ITT: We should get 30 exp a mob and like it because we need 50,000 mobs in order to learn how to autoengage a mob and count to 3.
    Not a single thing in the game requires more than an hour~ to learn, nothing, not a single thing.
    (7)
    Last edited by Shadowsong; 03-14-2012 at 03:34 PM.

  2. #2
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    There seems to be a common misconception that EP will always aggro if aggressive. This is simply not the case. SE wants robber crabs to aggro us therefore they aggro. Just like how they took away the aggro abilities of GoV mobs in lowbie zones, there's no rule of thumb here they follow. If they were to follow the rules set forth in the game up to the robber crab point, they wouldn't aggro. EP shouldn't really ever aggro period because it's just a stones throw away from being too weak. Would you try to run up to Chuck Norris and kick his ass? Probably not because you know you'd lose, even at his age he'd probably have you down on the ground before you could finish delivering your first blow.

    Now, how is a crab gonna look at a IT+++++++ that they can conveniently still harm at a steady rate and think, "oh shit yeah I got a chance, alright chums let's do this! Robberrrrrrrrrrrrrrrrr Craaaab!" Ya know? Come on. Really? What happened to self preservation?


    To the OP, you know just as well as I you invis/sneak up and you never fight a single thing because it's an annoying roadblock to your end goal to do so, so your favoritism of aggro is pretty null. Am I just wanting to run through areas without bothering with invis sneak? lol you're damn right I do. I've been aggroed enough for 8 years. If I want to kill a robber crab then I'll do it. I don't need aggro to decide for me. Not at level 99. If I had a chance in hell of dying I could see the need for aggro, like on DC or higher mobs. But there isn't a chance in hell of you dying unless you aggro a dozen EP mobs. Intentionally.

    With all of that said, I am pretty confident that the only reason this stuff still aggros is because SE has been lazy to change the governing rules.
    (2)


    Regular "John" Doe
    - Not on the Community Team

  3. #3
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Vold View Post
    To the OP, you know just as well as I you invis/sneak up and you never fight a single thing because it's an annoying roadblock to your end goal to do so, so your favoritism of aggro is pretty null.
    That's totally true, and you're right, when I don't want to deal with it I throw up s/i, but in running through parts of Aht Urhgan, and getting spotted by an imp, while sometimes annoying, adds to the adventure in my opinion
    (0)