So ...
High base damage easy 5 Hit= weak Weapon Skill numbers
And...
Low Base Damage hard 6 hit= High Weapon Skill numbers

So the logic is that if you can spam Weapon Skill a lot or at least have the potential to your Weapon Skill should suck?

Funny how Samurai bypasses those two things and still gets a Strong Weapon Skill...

Its getting really hard to say that Devs don't favor one job over the others when you think about it.....