What I'd really like to see is a new elemental H2H weaponskill for Monks. We can't proc red with H2H and we can't get amber lights which would be nice when farming in abyssea or going after NM's.
Sadida 90 MNK (was 75 pre-abyssea)
Valefor Server
What I'd really like to see is a new elemental H2H weaponskill for Monks. We can't proc red with H2H and we can't get amber lights which would be nice when farming in abyssea or going after NM's.
Sadida 90 MNK (was 75 pre-abyssea)
Valefor Server
Because Cataclysm is hard.
a bunch of the lv 80 WS's that were added are elemental based. To be honest I would have liked to see Tornado Kick wind based.
Granted Corwin is right that Cataclysm is decent to fall back on.
I'd just like to reply to a couple responses:
The only things that are possibly slightly overpowering are some of the example hand wraps and the suggestion to allow more than 2 kick attacks per round under footwork (although footwork will likely begin to fall behind normal H2H, even with the set bonus.) I even made certain that both new stance suggestions included a reduction in attack power (potency of reduction left up to SE) to allow the Monk to fulfill a secondary role.
The adjustments to Chakra and Mantra certainly won't shift Monk from being a DD to support healer. (with a ~5min chakra timer? really?)
A bit of a side note on Iron Shirt stance making us like Paladins, just feeding TP and not doing much damage... The concept is based on a higher-than-normal guard rate where guarded hits can stun the enemy. We become a sort of counter/guard-stun tank (sort of like shock spikes with activation rate tied to guard + kick attack rate), and the only offensive reduction is no kick attacks, essentially. In theory, it would be a much safer stance than Counterstance for non-abyssea tanking (no massive reduction in defense, so TP attacks would not be as devastating.) Of course, Iron Shirt also disables casting, so no shadows (another countermeasure to being overpowered.)
lol, this thread. wow.
Your ideas for the Monk role are EPIC! You certainly have thought about may MANY ways to renew interest in a job i have long forgotten if they were to ever happen. Ahh, when Monk was in its glory in KRT....i miss those old days. I will certainly be keeping my eye on this thread for further development!
95BLM,95MNK,95PLD,95WAR,55SCH,50DNC,49RDM,49SAM,49NIN,49THF,
49WHM,37BLU,41DRK,37SMN,37RNG,37BRD,29COR,20DRG,21PUP,26BST
[Points spent] General Merits: 179
MNK Merits: 74
PLD Merits: 50
BLM Merits: 08
WAR Merits: 74
Total: 385
I think SE do no add more job ability on MNK ... mnk are 1 of the jobs that got most ability.
The chakra bonuses are abit much. I would love to see improvements made to the job ability, but those improvements are too strong. It can never be to the degree of chakra of older ffs, but you are right about its need for improvements.
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
As a mnk I have always been upset when i see a nin endless attack. Why is it that nin can get their delay low enough to constantly attack but mnk can't? Mnk has always been about speed attacks equal big dmg, so we should have the fastest attack rate, I mean cmon our attacks are our hands which we all have and therefore would be more adapt with than a weapon like a sword/dagger/katana/etc. Other wise I love the concept of adding more guard and counter to mnk. To me it adds more to the martial arts master role that mnk is and should be, just like I'm all for adding more counter procs on sam's seigan/third eye, it just makes it feel more authentic with the fantasy of it all. As far as your chakra Idea, I love FFIX and Amarant was almost always in my pt for that reason, chakra ftw and I personally love the idea of makin it aoe, but perhaps we could find a more balancing way to do it, idk just speaking my mind on the thoughts.
didnt make it past the nin part before i said WAT?! ok you must be miss using your monk or not geared correctly , with 26%+ haste hear and merits you should be swinging damn near constantly on any attack round over 3 hits, add a brd or rdm for haste and its over. ive had perma 100fist monk since 75 what are you talking about?
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |