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Thread: Monk Ideas

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  1. #1
    Player Sadida's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Darthwindu
    World
    Valefor
    Main Class
    THF Lv 90

    Ws's

    What I'd really like to see is a new elemental H2H weaponskill for Monks. We can't proc red with H2H and we can't get amber lights which would be nice when farming in abyssea or going after NM's.

    Sadida 90 MNK (was 75 pre-abyssea)
    Valefor Server
    (0)

  2. #2
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    I'd just like to reply to a couple responses:

    The only things that are possibly slightly overpowering are some of the example hand wraps and the suggestion to allow more than 2 kick attacks per round under footwork (although footwork will likely begin to fall behind normal H2H, even with the set bonus.) I even made certain that both new stance suggestions included a reduction in attack power (potency of reduction left up to SE) to allow the Monk to fulfill a secondary role.

    The adjustments to Chakra and Mantra certainly won't shift Monk from being a DD to support healer. (with a ~5min chakra timer? really?)

    A bit of a side note on Iron Shirt stance making us like Paladins, just feeding TP and not doing much damage... The concept is based on a higher-than-normal guard rate where guarded hits can stun the enemy. We become a sort of counter/guard-stun tank (sort of like shock spikes with activation rate tied to guard + kick attack rate), and the only offensive reduction is no kick attacks, essentially. In theory, it would be a much safer stance than Counterstance for non-abyssea tanking (no massive reduction in defense, so TP attacks would not be as devastating.) Of course, Iron Shirt also disables casting, so no shadows (another countermeasure to being overpowered.)
    (0)

  3. #3
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Monk needs nothing new. Sure, something to fit into the sub-weapon slot to give small stat bonus would be nice, but Monk doesn't need an ability to tank. Counterstance has always worked fine regardless of the Defense penalties, but back in the day...we just subbed Ninja anyways. Some still do, even in Abyssea, but that's more for Yellow proc.

    The point of the matter is Monk is fine with their current abilities. If you are wanting to enhance it's defensive that much, all you need are the enhancements to Guard rate really.

    So as far as Monk ideas go...Wristwraps and Guarding rate adjustments is all that needs work.
    (0)

  4. #4
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Quote Originally Posted by Raka View Post
    Monk needs nothing new.

    The point of the matter is Monk is fine with their current abilities.
    At present this is true, and I acknowledged this in my opening statement. The situation we face today is not a case of "not needing anything new"; it is inevitable that we WILL be getting new things as we approach level 99 and beyond, as will all the other jobs. (Plus, we saw additions even after reaching the 75 cap and there is no reason to expect anything less of the 99 cap plateau.)

    The only question is, what would Monks want added? I've given my answer above so SE has some idea of what one career monk would like to see, rather than having them flying blind and adding things without our input.
    (0)

  5. #5
    Player Corwin's Avatar
    Join Date
    Mar 2011
    Posts
    54
    Character
    Corwin
    World
    Asura
    Main Class
    WAR Lv 90
    Because Cataclysm is hard.
    (0)

  6. #6
    Player pheare's Avatar
    Join Date
    Mar 2011
    Posts
    22
    Character
    Ayamesan
    World
    Shiva
    Main Class
    MNK Lv 99
    a bunch of the lv 80 WS's that were added are elemental based. To be honest I would have liked to see Tornado Kick wind based.

    Granted Corwin is right that Cataclysm is decent to fall back on.
    (0)

  7. #7
    Player Stormy's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Moridam
    World
    Curbuncle
    Main Class
    BLM Lv 90
    lol, this thread. wow.
    (0)

  8. #8
    Player Justalphoeni_x's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    3
    Character
    Justal
    World
    Phoenix
    Main Class
    WAR Lv 95
    Your ideas for the Monk role are EPIC! You certainly have thought about may MANY ways to renew interest in a job i have long forgotten if they were to ever happen. Ahh, when Monk was in its glory in KRT....i miss those old days. I will certainly be keeping my eye on this thread for further development!
    (0)
    95BLM,95MNK,95PLD,95WAR,55SCH,50DNC,49RDM,49SAM,49NIN,49THF,
    49WHM,37BLU,41DRK,37SMN,37RNG,37BRD,29COR,20DRG,21PUP,26BST
    [Points spent] General Merits: 179
    MNK Merits: 74
    PLD Merits: 50
    BLM Merits: 08
    WAR Merits: 74
    Total: 385

  9. #9
    Player Tekkenooo's Avatar
    Join Date
    Mar 2011
    Location
    WarriorsOfAltana, Exct. XD
    Posts
    10
    Character
    Tekkenooo
    World
    Ragnarok
    Main Class
    MNK Lv 99
    I think SE do no add more job ability on MNK ... mnk are 1 of the jobs that got most ability.
    (0)

  10. #10
    Player KorPoni's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    205
    The chakra bonuses are abit much. I would love to see improvements made to the job ability, but those improvements are too strong. It can never be to the degree of chakra of older ffs, but you are right about its need for improvements.
    (0)
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

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