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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,136
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    That's part of the fun.
    sorry, I can't get on board with your argument. Going 0/200+ on an NM it's not fun anymore, even if you do eventually get it-especially if your friends did it in far fewer attempts than you. you should never have to repeat the same thing 200 times to conquer the random number generator.

    Things like relic and empyrean weapons are different, because you're making steady progress toward a set goal. Those types of things are lengthy and tedious, but not based on randomness.

    Keep in mind. This suggestion is aimed at preventing extreme cases of people having to attempt something far more than they should have to from a probability standpoint. If we're talking a 1% drop rate, I'm not suggesting that you be given your free handout after 5 runs like Nyzul Uncharted. It would be something like 25-50 times. It would be set at a point where you have a pretty fair chance to obtain the reward before getting to that point. All this is, is a safety net against having to attempt the same thing an excessively ridiculous number of times.

    I cannot fathom in my wildest dreams how anyone could be opposed to what amounts to little more than nerfing the ridiculousness of the random number generator.

    For me personally, the worst thing was salvage. I and multiple other people I know have done the same salvage run over 100 times and never got the 35 piece we were looking for. By the time alternative gear came around, we were still no closer to finishing that salvage stuff. A line seriously HAS to be drawn somewhere.
    (10)
    Last edited by Alhanelem; 03-09-2012 at 06:34 PM.

  2. #2
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Alhanelem View Post
    Keep in mind. This suggestion is aimed at preventing extreme cases
    Great. Then we don't need a visible token system. Game records how many times you've killed certain mobs. When you've done it 100 times*, they can force the drop to your group guaranteed. Just don't tell us about it - because there are many people it's going to turn off the game even more than Abyssea managed to do.

    Yes, I realise people like the idea - but understand that there are people that don't.

    * Number of times variable based on drop you're after.
    (1)