Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 85
  1. #21
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by Karbuncle View Post
    I agree with the OP.

    As a man who himself is literally 0/440+ On Any form of Voidwatch body (even the "easier" ones like Rubeus/Ogier's/Athos), I'm tired of this. They don't need to hand me the body after only 25 kills. But knowing that If i kill Pil 100 Times, I'll get a "pil Slip" to exchange for an item of my choice, It would keep me, and other like me, from cancelling their account.

    Theres no reason for these horrible drop rates with no sense of progression at all. Every time you do the fight, You have the same chance no matter how many times you've done it before.

    I think Pil is holding my Record of about 0/150 on, Kaggen close second with about 0/100.
    Ya and these claim slips are going to suck if we can't upgrade like say 5 lux pugio slips for 1 coruscanti lol. I've literally gone 0/200+ on coruscanti before I have basically gone "Guess I could use the metals" lol. I don't even see VW as a place to obtain gear anymore. I see it as a place to get gil mainly and opportunity to upgrade my masamune to 99 lol. Not to mention stone restock is lame as can be lol. The body armor is just plane out stupid to obtain. Feels like nyzle isle will offer me better results in less time now lol.
    (2)

  2. #22
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by Dazusu View Post
    That's part of the fun. Some of the exclamations I've heard from people on Skype/Vent when they've finally seen an item drop they've been after have been well worth the long road helping them continue to attempt it. If you add guaranteed rewards after X attempts - you take that away, because "I would have been guaranteed to get it in 7 more kills anyway"

    On that basis, you might as well just say:" Make every piece of gear the reward of a Magian Trial." (Please don't do that...)



    So much this. Let's stop asking for things to be handed to us when luck doesn't go our way.



    Because it's not economically viable/smart to create 20 dragons with 20 super duper swords, in let me guess, 20 new areas.



    While the OP's idea might seem great - the problem is once you get all that armor, you have nothing left to do. Then what?
    Go build the weapons lol? Level a new job? Missions, quests, VW, dynamis, abyssea? There are how many empy/relic/mythic? You should not run out of things to do
    (4)

  3. #23
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Alhanelem View Post
    You guys finally got it right. There's only one problem. This only affects Nyzul Isle Uncharted Region.

    In the name of 0/100 NM campers/event repeaters everywhere, add this to EVERY EVENT in the game!!! While you're at it, add it to NMs and HNMs too.

    Sincerely,
    Everyone who's ever gotten their butt kicked by the Random Number Generator
    Yay! Implement this, then we can all bin our THF gear since there will be absolutely not use for TH ever, instead of just for 50% of stuff.
    (1)

  4. #24
    Player
    Join Date
    Mar 2011
    Posts
    214
    Quote Originally Posted by Babekeke View Post
    Yay! Implement this, then we can all bin our THF gear since there will be absolutely not use for TH ever, instead of just for 50% of stuff.
    I think there is a misconception, the idea behind this system is, After X number of runs if the R.N.G. or Lot system (a cousin of the R.N.G.) are not favorable to a player, they will still be rewarded. That doesn't mean the item couldn't drop sooner. This is or those cases that an item recorded at 50% drop decides to not show up for 10 kills or random ls member has luck -100 on the lot system during ls runs, things along that line. TH will still be useful since people don't want to wait 25 runs for a drop that's normally 1/5 unless that have to. In all cases the number of kills/runs before auto-reward should be much higher then the drop rate, x2-5 depending, I think would be about right. (excluding VW I don't even know what to think about that. [x0.5?])
    (1)
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  5. #25
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    296
    XIV has a token system in place for the two primal battles and I quickly got everything I needed. What was left to do after that? Helped the few other friends needing their items.. and then nothing. It killed the content prematurely because they listened to their playerbase too much. Ifrit battle and Moogle should have had much longer lifespans.
    (0)

  6. #26
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    As a general rule, I try not to take people seriously who use Kamas Earring on monk.
    (0)

  7. #27
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Sfchakan View Post
    I just think not being hand-fed everything is a signature of XI and part (not all) of what makes it unique.
    Everquest says hi. RNG-dependent rare mobs with loot is not exactly unique nor exclusive to FFXI.
    Quote Originally Posted by Babekeke View Post
    Yay! Implement this, then the developers have a reason to turn THF into something other than TH-whore!
    Fixed.

    I fully support the OP, though I'd go for a generalized points system instead of slips per boss. Otherwise we're gonna have the problem we had with empyrean armor papers, where we sometimes ended up with the wrong paper because we needed X paper and got Y instead.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  8. #28
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,102
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    That's part of the fun.
    sorry, I can't get on board with your argument. Going 0/200+ on an NM it's not fun anymore, even if you do eventually get it-especially if your friends did it in far fewer attempts than you. you should never have to repeat the same thing 200 times to conquer the random number generator.

    Things like relic and empyrean weapons are different, because you're making steady progress toward a set goal. Those types of things are lengthy and tedious, but not based on randomness.

    Keep in mind. This suggestion is aimed at preventing extreme cases of people having to attempt something far more than they should have to from a probability standpoint. If we're talking a 1% drop rate, I'm not suggesting that you be given your free handout after 5 runs like Nyzul Uncharted. It would be something like 25-50 times. It would be set at a point where you have a pretty fair chance to obtain the reward before getting to that point. All this is, is a safety net against having to attempt the same thing an excessively ridiculous number of times.

    I cannot fathom in my wildest dreams how anyone could be opposed to what amounts to little more than nerfing the ridiculousness of the random number generator.

    For me personally, the worst thing was salvage. I and multiple other people I know have done the same salvage run over 100 times and never got the 35 piece we were looking for. By the time alternative gear came around, we were still no closer to finishing that salvage stuff. A line seriously HAS to be drawn somewhere.
    (10)
    Last edited by Alhanelem; 03-09-2012 at 06:34 PM.

  9. #29
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Alhanelem View Post
    Keep in mind. This suggestion is aimed at preventing extreme cases
    Great. Then we don't need a visible token system. Game records how many times you've killed certain mobs. When you've done it 100 times*, they can force the drop to your group guaranteed. Just don't tell us about it - because there are many people it's going to turn off the game even more than Abyssea managed to do.

    Yes, I realise people like the idea - but understand that there are people that don't.

    * Number of times variable based on drop you're after.
    (1)

  10. #30
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    If I have to go 1/200 on Heka's then so be it. I do not want to go 0/200. That's not cool.
    (0)

Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast