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  1. #11
    Player
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    Mar 2011
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    52
    I agree with the X times to get a key item for what you want, but it other than for a major event such as nyzul isle, I don't see it being done or even that viable of a way to go.

    Major problem with this sort of system is if you make it a key item per lets say a voidwatch NM, that's more information stored per character from a good ~40 different mobs, it's more npcs, etc. The amount of stored data adds up very quickly when they're already keeping track of hundreds of key items, storage slips, multiple inventories, skills, cruor, CP, etc. etc. etc.
    (0)

  2. #12
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    I think step one would be add a key item to let you get a drop so you do eventually is a great idea... I'd actually be motivated to do VW (where did that cell update go?)
    Secondly they should redo their core RNG system and get rid of one or two of the zeros on it... because no one likes going 0/100 on something (d ring comes to mind) now before you say "its not as rewarding" this is a "premium game" we have to pay to play it... we shouldn't, as customers, have to not get we want in a reasonable amount of time, especially with the amount of outdated content with have to do.

    Thirdly make the ground kings time spawned again and keep the pop item, no one would mind killing a time spawned king if they're bringing their pop item ... and the item for the hq should drop off the nq, as well as having the hq be a timed spawn...
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  3. #13
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Sfchakan View Post
    I don't like tokens because it makes the rewards feel so insignificant. It's awesome to go 1/1 on something and when you go 1/20 on something, it's great to finally get it. With tokens, you do said event 20 times and that's it. Great, you have the top of the line Body piece. Now what?

    Also, RNG gives something for people to keep coming back to. It would suck to have nothing to do with friends in-game once you all have all of the items you want.

    tl;dr
    Everyone will do event X exactly Y times, get what they want, and then complain there's nothing to do in the game.

    Doesn't going 1/1 on something make a reward less significant? You put forth less time and effort than someone who earned 5/10/20 tokens. The 1/1 person basically did nothing but win the lottery, while the token person worked over time for their payday.

    While it is "great" to finally get something after going 1/20/50/100/200 is it really a sense of joy you feel, or a sense of relief? This is crude, but it can "feel good" to um... relieve yourself... but that's not so much a sense of joy as it is a sense of not feeling bad anymore. Sorry for that example, but I think that's how it is for some of us. We don't feel good, we just don't feel bad anymore. Not everyone gets that gambler's rush from winning after losing for so long.

    Some of the friendships I'd built were probably not as strong thanks to the stress the game can bring at times. I think some tend to forget how especially stingy RNG can bring out the dark sides in people when things finally do (or never) drop. It's not all love, rainbows, bunnies, and friendship that's for sure. I think it would actually be better to run out of things to do between updates than have to put up with the torture RNG can potentially bring.
    (3)
    Last edited by Camiie; 03-09-2012 at 06:34 AM.

  4. #14
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    296
    I just think not being hand-fed everything is a signature of XI and part (not all) of what makes it unique. I like the fact that I can throw hundreds or event thousands of hours at the game if I chose to, yet still have more content left to do or items to collect. In recent years, the climb to cap has been eased, but it still takes time to fully gear any job exceptionally. Now anyone can try out BLU at high level, for example, but it'll take some time to get the best weapons, armor, spells, skill levels capped, etc. I like that it takes that time and gives my friends and I something to help each other with.

    I spent 6 months with XIV and I'm pretty much done with it until new content comes out, with most jobs at cap, most of the best weapons earned, a craft at cap, and a gatherer at cap. SIX MONTHS AND DONE?!? I spent 2-3 weeks with WoW and was pretty much done with one class (Rogue). XI has more meat (content) to it, whether people like the way it's implemented or not, than most other MMOs out there. I have been playing XI since late 05 fairly heavily, with about a years worth of sabbaticals, and there's still so much I haven't seen or done. If the rewards and content were so easily gained, I would've been done by 06/07 and missed out on a lot of great/fun memories.

    Camiie, the RNG can indeed bring out poor behavior by some, but people can also be good to each other as well. Passing on items for jobs that their friends adore more, for example. This makes this show of generosity more meaningful.
    (0)

  5. #15
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I agree with the OP.

    As a man who himself is literally 0/440+ On Any form of Voidwatch body (even the "easier" ones like Rubeus/Ogier's/Athos), I'm tired of this. They don't need to hand me the body after only 25 kills. But knowing that If i kill Pil 100 Times, I'll get a "pil Slip" to exchange for an item of my choice, It would keep me, and other like me, from cancelling their account.

    Theres no reason for these horrible drop rates with no sense of progression at all. Every time you do the fight, You have the same chance no matter how many times you've done it before.

    I think Pil is holding my Record of about 0/150 on, Kaggen close second with about 0/100.
    (4)

  6. #16
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Sfchakan, I'm not saying FFXI doesn't have content, but the longevity of that content is often padded quite heavily by low drop rates and hourly, daily, or weekly lockouts. It makes it seem like more than it really is. Other games you mentioned probably do have as much or more content than FFXI, but you don't face the same lockouts and low drop rates. Someone like you, and I don't mean it as an insult, may well just blast through it quickly while the average player of those games may not.

    If you like the way things are with FFXI, fine, but let's be fair. SE uses low drop rates to keep from having to create as much content. Why create 20 dragons with 20 super duper swords when you can make just 1 and have people fight it forever? To you it makes the content they do create seem more special. To me, it makes the game as a whole seem smaller and more cheaply run than it should be. To you there's more value, but to me there's much less.
    (3)

  7. #17
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Alhanelem View Post
    you're not on pins and needles praying for your reward and getting disappointed.
    That's part of the fun. Some of the exclamations I've heard from people on Skype/Vent when they've finally seen an item drop they've been after have been well worth the long road helping them continue to attempt it. If you add guaranteed rewards after X attempts - you take that away, because "I would have been guaranteed to get it in 7 more kills anyway"

    On that basis, you might as well just say:" Make every piece of gear the reward of a Magian Trial." (Please don't do that...)

    Quote Originally Posted by Sfchakan View Post
    I don't like tokens because it makes the rewards feel so insignificant.
    So much this. Let's stop asking for things to be handed to us when luck doesn't go our way.

    Quote Originally Posted by Camiie View Post
    Why create 20 dragons with 20 super duper swords when you can make just 1 and have people fight it forever?
    Because it's not economically viable/smart to create 20 dragons with 20 super duper swords, in let me guess, 20 new areas.



    While the OP's idea might seem great - the problem is once you get all that armor, you have nothing left to do. Then what?
    (1)
    Last edited by Dazusu; 03-09-2012 at 10:30 AM.

  8. #18
    Player Starry's Avatar
    Join Date
    Feb 2012
    Posts
    53
    Quote Originally Posted by Sfchakan View Post
    I don't like tokens because it makes the rewards feel so insignificant. It's awesome to go 1/1 on something and when you go 1/20 on something, it's great to finally get it. With tokens, you do said event 20 times and that's it. Great, you have the top of the line Body piece. Now what?

    Also, RNG gives something for people to keep coming back to. It would suck to have nothing to do with friends in-game once you all have all of the items you want.

    tl;dr
    Everyone will do event X exactly Y times, get what they want, and then complain there's nothing to do in the game.
    Your argument is fairly flawed in that it would be more beneficial to said community to have a 'minimum amount' of times to do something[with a token system] then a RNG where if you go 1/1 your done[as you said].

    The problem is there isn't incentive to do much in this game when you get the 'big item' which is where a token system would also help. Tokens don't have to go for just gear; they can be used for consumables and the such that /could/ encourage people to come back and do that content.

    So much this. Let's stop asking for things to be handed to us when luck doesn't go our way.
    Lol...wtf? The 'challenge/fun' shouldn't be getting lucky with a random number - it /should/ be from playing the content. GTFO with this random drops are good for the game garbage.
    (3)

  9. #19
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Dazusu View Post
    Because it's not economically viable/smart to create 20 dragons with 20 super duper swords, in let me guess, 20 new areas.
    There's plenty of room in existing areas to put some spawns in. It's also not economically viable/smart to provide too little and too unvaried content to your customers. As much as they tout it, BALANCE!! is not SE's strong suit.


    While the OP's idea might seem great - the problem is once you get all that armor, you have nothing left to do. Then what?
    You could help your friends get their stuff done. You could take up a new job or better gear ones you've been lax with. You could be more willing to do such things since you're not burned out on tedium and monotony.

    Or I guess SE can not make any changes and you can spam the same mob over and over and over and over and over and over and over and over and over and over and over again until you can do the fight with your back to the screen and still get nothing for it.
    (3)

  10. #20
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by Sfchakan View Post
    I don't like tokens because it makes the rewards feel so insignificant. It's awesome to go 1/1 on something and when you go 1/20 on something, it's great to finally get it. With tokens, you do said event 20 times and that's it. Great, you have the top of the line Body piece. Now what?

    Also, RNG gives something for people to keep coming back to. It would suck to have nothing to do with friends in-game once you all have all of the items you want.

    tl;dr
    Everyone will do event X exactly Y times, get what they want, and then complain there's nothing to do in the game.
    If anyone ever runs out of things to do in this game, I give them props lol. People have playing this game 5-6 hours a day for how many years now and still dont have all the things lol.
    (0)

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