Quote Originally Posted by Sfchakan View Post
I don't like tokens because it makes the rewards feel so insignificant. It's awesome to go 1/1 on something and when you go 1/20 on something, it's great to finally get it. With tokens, you do said event 20 times and that's it. Great, you have the top of the line Body piece. Now what?

Also, RNG gives something for people to keep coming back to. It would suck to have nothing to do with friends in-game once you all have all of the items you want.

tl;dr
Everyone will do event X exactly Y times, get what they want, and then complain there's nothing to do in the game.
Your argument is fairly flawed in that it would be more beneficial to said community to have a 'minimum amount' of times to do something[with a token system] then a RNG where if you go 1/1 your done[as you said].

The problem is there isn't incentive to do much in this game when you get the 'big item' which is where a token system would also help. Tokens don't have to go for just gear; they can be used for consumables and the such that /could/ encourage people to come back and do that content.

So much this. Let's stop asking for things to be handed to us when luck doesn't go our way.
Lol...wtf? The 'challenge/fun' shouldn't be getting lucky with a random number - it /should/ be from playing the content. GTFO with this random drops are good for the game garbage.