Quote Originally Posted by Atomic_Skull View Post
B.F. Skinner disagrees with you. A randomized reward will actually keep you coming back longer than a scheduled reward.
Ah but in skinners experements rewards are given frequently at first to enccourage the behavure and then reduced to sporatic rewards, this encouraged the behavure to stick more so than scheduled rewards such as every X number of times. Voidwatch lacks the inital reward phase to encourage the behavure in the first place, otherwise the logic is sound. Quilin is a good example of the skinner method, it has several good common drops and a carrot on a stick to keep you coming back.