Quote Originally Posted by Sfchakan View Post
I read the thread in it's entirety. You guys want guaranteed rewards for your efforts. I understand the desire. It will, though, kill the game much faster. It will happen if such systems become commonplace in XI.
No, you don't really get it. This is just a protection system for the small number of people who take far beyond the average number of tries at something before getting anything out of it. For most people this system has no effect, as they will get the drop in the average amount of time or sooner.

No drop rate should be so bad that we have people saying they went 0/400 NM kills / event runs. There is a threshold crossed where it's not worth the effort unless you're insane or on some kind of drug.

This system creates a happy medium where you can still get the drop fast if you get lucky, but there is a reasonable calculated limit on how unlucky you can get.
And if something like this isn't provided, then they need to give a serious reexamination to drop rates, because it's just silly how many times I hear about some people doing the same voidwatch run or same dynamis. OOOOh old dynamis, how I love thee. We got one dancer relic legs the day they were added to the game. I didn't get the drop, and 50 beaucadine runs and 1000s of monster kills later, I never saw another one, while at the same time a friends LS was seeing them drop left and right. I never did get them before empyrean armor came out. Apparently ~200 hours of my time wasn't enough for one single item out of thousands in the game.

You can only be opposed to this if you're one of the people that has some super rare drop and you don't want to see anyone else get it, at least not any more easily than you did.