It's funny, that I was talking about this kind of things with a non-FFXI friend just a while before they announced that adjustment for the "new" Nyzul.

Specifically something like if you defeat a certain monster certain amount of times you will eventually get the reward, with higher chances each kill for example. Perhaps the percentage on the randomness would be altered, perhaps you would need to stay in the area for that to happen (change areas and it re-sets), purrrhaps you would get a 'trophy item' from the monster and you could then trade them to some NPC who is... uhm, interested about that kind of stuff.

The last part already is in game, the Trophies in Heroes of Abyssea areas.

Sure, random in the extent it is in FFXI makes people use more time in general, but it is not balanced in fairness because the rates are so low that it just can't be fair in the ways that someone will get something in 1 or 2 tries while the other goes 50-100 without.

Sure, if both did 100, they might have the same amount, but that's too much and will not ever be fair/fun\challenging.

I doubt this will much change, ever, but a trophy-system of a kind for all the outside Abyssea monsters would be great indeed. Been thinking of proposing this myself as I have thought of it for years but never really thought it could be possible...

But hey, random of a ride it has been, enjoy the final stretch can we?


Just some blah~