Page 11 of 12 FirstFirst ... 9 10 11 12 LastLast
Results 101 to 110 of 117
  1. #101
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Yep, and as for enemys in abyssea and post-abyssea who are overly reliant on TP moves, some (such as Ironclads) only USE TP moves, which would completly lock the enemy, then again thats what blue procing did was cause Amnesia. But now that you mention it I do agree it would be way to effective against certain enemys seeing as it would lock their ability to even act at all.
    (1)

  2. #102
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Yep, and as for enemys in abyssea and post-abyssea who are overly reliant on TP moves, some (such as Ironclads) only USE TP moves, which would completly lock the enemy, then again thats what blue procing did was cause Amnesia. But now that you mention it I do agree it would be way to effective against certain enemys seeing as it would lock their ability to even act at all.
    Ironclad regular attacks are 0TP moves, which are not affected by Amnesia. So it WOULD block those awesome rocket attacks, but not the 'regular' sweep attacks.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #103
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Except Blue Stagger prevents TP moves, and an Ironclad will cease moving during Blue stagger.
    (1)

  4. #104
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Except Blue Stagger prevents TP moves, and an Ironclad will cease moving during Blue stagger.
    That probably has more to do with the Ironclad's response to stagger then Amnesia in general. Automatons used to have similar problems with Amnesia preventing ranged attacks, until SE fixed it. So a few monster types would require the same fix if RDM gets Amnesia, although it probably would end up as a blanket immunity for 99.99% of the mobs anyway.

    Some kind of enemy TP gain reduction would sound more promising though, might even bring back skillchaining if it's actually good enough.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #105
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Shinryu has the exact same issue. It isn't limited to Ironclads. Monsters with TP move attacks cannot attack if amnesia'd.
    (1)

  6. #106
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Would love a debuff that lowers magic defense or magic evasion. ._.
    (3)

  7. #107
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I would still go with limiting the damage from a TP attack rather than lowering TP gain of the mob or something of that extent, simply for the reason we have that kind of spell on NIN already, and if it would be an ultimate spell for RDM it should be of RDMs own, not a copy & paste effect, kinda like I see Migawari for NIN, Meteor for BLM, Arise for WHM, Embrava/Kaustra for SCH, no other job gets these effects like they do, and none should, if RDM gets a spell with similar or the same effects as another jobs, what do we really have to show even?

    When you need a zerg you call in the SCH for Embrava, not because they can use regen & haste(given they are /RDM or WHM) but for Embrava, that spell with its massive 5TP 25-30ish%Haste & about 60Regen when used by someone with capped skill, thats why you call them in, just like SMN with Alex, RDM as it stands is losing its use, if you look at endgame(VW/Abyssea) we cant proc as well as other jobs, we cant proc with only our specific spells because most wont land, and we have no job ability that only we can use to proc the mob.

    We are left with no real reason to invite, one reason, we arnt a "DD" thus we cant fight, we cant heal like a WHM or a SCH can, and we cant nuke like a BLM or SCH can, we have shorter spell lists in both fields, we even go so far as to have Divine & Dark magic skill of which we can not use other than Dark on Bio & Divine WAS for Dia at a time. When we have things we cant use in most cases, and we have nothing to us that is truly unique we lose any reason to be used for anything relevant. We need a spell that really gives RDM a reason to exist in the game now, because as it is now, we have no place, we can solo, we can duo/trio, and we can do things outside of anything endgame, but when it comes to endgame we are left out, which is wrong. Jack-of-all-trades or not.

    We should have a reason to play RDM still, a well thought out, working spell, that is unique to RDM yet not overpowered seems nearly impossible to me. We can effect everything on the mobs already(if it sticks that is) and yet, what good does it do us when other jobs get that power. We cant use Enhancing or DoT as our super powerful thing that people bring us for, Embrava & Kaustra fill those wonderfully.

    RDM has been left behind I think, and honestly I'm out of ideas on what we can add to bring us back, we are now for soloing, and doing some things in partys we can do them in, for the most part our job/role is dying/dead, and especially with the new VW, which has no need for merit spells/JAs for procs? We just lost the one thing RDM had, its special enfeebling, without that I'm sure RDM will be turned away at every request to join a party outside of friends & ls mates who know them to take them with, otherwise us RDMs are doomed I'm afraid.
    (3)
    Last edited by Demon6324236; 04-06-2012 at 07:39 PM.

  8. #108
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Holy wall of text Batman.
    (2)

  9. #109
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    lol I was tired, when Im tired, I type alot @_@;
    (0)

  10. #110
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Demon6324236 View Post
    When you need a zerg you call in the SCH for Embrava, not because they can use regen & haste(given they are /RDM or WHM) but for Embrava, that spell with its massive 5TP 25-30ish%Haste & about 60Regen when used by someone with capped skill, thats why you call them in, just like SMN with Alex
    What you don't seem to realize is that this is VERY bad design. It's like the stupidity with Refresh and Bards, Corsairs and RDMs but on a bigger scale.
    We are left with no real reason to invite, one reason, we arnt a "DD" thus we cant fight, we cant heal like a WHM or a SCH can, and we cant nuke like a BLM or SCH can, we have shorter spell lists in both fields, we even go so far as to have Divine & Dark magic skill of which we can not use other than Dark on Bio & Divine WAS for Dia at a time. When we have things we cant use in most cases, and we have nothing to us that is truly unique we lose any reason to be used for anything relevant. We need a spell that really gives RDM a reason to exist in the game now, because as it is now, we have no place, we can solo, we can duo/trio, and we can do things outside of anything endgame, but when it comes to endgame we are left out, which is wrong. Jack-of-all-trades or not.
    What you're pointing to is not the need of a spell, but more to the fact that at the core RDM is borked. Which only reinforces my desire to see that and the myriad of problems the job has fixed, NOT to have a spell to hide the problems under.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

Page 11 of 12 FirstFirst ... 9 10 11 12 LastLast