Not to mention with hybrids you can no longer afford to shove a singular role down the player's throat and expect them to like it. Hybrids are and have always been about choices.
Thank you for bringing that up.

Which I have personally started playing RDM like a Hybrid job as of lately. I am very lucky to have a linkshell that allows me to make my own choices during events as long as it does not hinder the group (better yet, as long as it contributes positively). The majority of the time I am RDM during events is Voidwatch.

I am usually in charge of keeping the "ranged" party alive (BLMs, RNG, NIN, BLUs) while trying to proc weaknesses with magic. Counting on the enemy and the skill of the other players, I will melee on RDM (with a melee set). Though, my first priority is curing and magic procing. Melee is something I get to do because the linkshell I am in is open to the idea.

The group does benefit from me with my weapon drawn. Usually in the form of Sword and Dagger procs. I do not have a top-tier Melee set, but basic enough (full gear haste, enough accuracy and attack to make some difference, WS gear, etc) to make a minor impact.

I understand that most people are not open to the idea of a person who wants to play a RDM as a hybrid more than a PNK or someone's mule just to have RDM merit spell procs. I have ran into that problem my whole FFXI career. It is just finding the right people who will allow you to play RDM as a RDM.

And for the topic of an ultimate spell for RDM: I wouldn't mind an enfeeble (like something that weakens TP moves or punishes a mob for using a TP move). I just do not want it to be tied to any job abilities.