Quote Originally Posted by Crimson_Slasher View Post
Sounds fine by me, beats being blamed for a party's failings because rdm is easy to scapegoat, beats spending hours upon hours clicking two buttons endlessly, and sure as hell beats the attitude i get from players. "I dont want invites to be a buffbot in a horridly inefficient way, because i want to melee!"

As far as im concerned, It beats the alternative. Not to mention i could play other jobs if i just want to do ONE THING. So i do some nuking, meleeing, and healing as the situation calls for it. Even in einherjar recently with 6 people on chamber 3(wing1), i ended up meleeing and matching(/outdamaging) the thf, mnk and pup (and whatever the last dd was...) and ended up healing and tanking during the boss fight. While keeping the whm refreshed. And if i can keep doing that in old events, then thats just fine by me!
Outside of the "brick wall with infinite hp" scenario's RDM actually does really well. Can't say enough about how hard we are to kill and how many ways we have to screw with our target. Our one weakness is the "Super Mega Final Boss" fights where we tend to be better off focusing on support of the buffed hard hitters. SE's idea is for us to do that by making the target boss monster weaker, I like that idea, now they need to actually execute it and not fail doing so. It doesn't help that everything from 80+ has been nothing but the aforementioned boss fights. Meleeing on City Tier 1 ~ 3 isn't hard, Tier IV's (@90) were a different story. Same with Jeuno / Zilart, Tier 1 ~ 2 is easy but on Tier III it's a bit crazy (@95). And we see the same thing now with Jeuno II, early tiers are easy but the Tier 6's you shouldn't be meleeing on.

I want to see a remade Limbus type event where you must kill fodder / go through the raid killing minor boss's until at the end you have a "Mega Boss". SE seems too focused on turning out crap "pop boss, fight boss, don't get loot" x 100 time sinks.