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  1. #1
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Duelle View Post
    The issue I have with this line of thinking is that the moment we get it it becomes our responsibility. Since these are buffs and could possibly work with Accession, we then become handcuffed to /SCH, which means bye bye melee gear and melee sub. I'd rather both options become useful before we start getting spells like that.
    "I don't want spells that give players motivation to invite me because I want to melee."
    (2)

  2. #2
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    These would be RDM only so they wouldn't work with Accession, SE already said we wont get AoE, but we have spells like Haste and Phalanx II so the argument they don't want us to self-target buff goes out the window as much as I hate Cycles.
    Which means we're stuck on cycles again. We should move forwards, not backwards.
    Quote Originally Posted by Asymptotic View Post
    "I don't want spells that give players motivation to invite me because I want to melee."
    More like "I'm sick of RDM only being about casting stuff on others all the time with little else to bring to the table, especially when taking into account that the job is a hybrid and not a one-trick buffbot". If RDM had the option to tail one other DPS, use haste (or refresh, if you're into that sort of thing) on them while I melee, WS, toss some off-heals, remove status ailments off both of us (/DNC) and had some way to weave nukes in there, and said gameplay was open for more than just duo/campaign/abyssea parties, then I might be a little happier with where we stand. It isn't because of "lolmeleeRDM" and due to not being "efficient" (DPS, proc systems being RDM-unfriendly). You fix melee RDM to mean more than just solo toy and abyssea show off and then I can start giving suggestions on what to do in terms of support. Up until then, give me self-buffs, a way to easily maintain said self-buffs and fix our job (gear, skill proficiencies, WS access, etc).

    With the way things are now, I'll be happier the day we get self-cast Enflare (as suggested on the JP forums for our "ultimate spell", by the way) than the day we get <insert crutch buff to force parties to invite a RDM for events>, if only because it gives us more of the same crap instead of actually fixing anything.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  3. #3
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Duelle View Post
    Which means we're stuck on cycles again. We should move forwards, not backwards.
    SE already stated RDM would never get AoE, so this is the only way we'll get any enhancing magic that's not self-target.
    (0)

  4. #4
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Daniel_Hatcher View Post
    SE already stated RDM would never get AoE, so this is the only way we'll get any enhancing magic that's not self-target.
    And SE already stated they want us to buff ourselves and support the party by enfeebling.
    (1)

  5. #5
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by saevel View Post
    And SE already stated they want us to buff ourselves and support the party by enfeebling.
    Disproved by Phalanx II and Refresh II.
    (3)

  6. #6
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Crimson_Slasher View Post
    Maybe on your server Tyrantsyn, but if i had a dollar for every time ive seen a good rdm or whm doing their job, be it meleeing, or curing, or buffing, get blamed for something outside their control (Like getting doomed and not being able to remove it on chloris or bukhis, or muted and dieing cause they couldnt last it out) Then id never have to pay my subscription fee ever again. And im barely exagerating. Jobs like whm, and rdm, and sch take a lot of flack, and not much praise to offset it, just cause some 'hot Shot' job steals the spotlight and "OH MAN WE WOULDNT HAVE WON IF YOU WERENT WSING FOR 3K!" when it should be "OH MAN WE WOULDNT HAVE WON IF OUR WHM WASNT HEALING YOU FOR 2K EACH HIT BEFORE YOU GOT MAULED!"
    Well, seem's pretty ridiculous any one would think that way. Anyway this is kind of off topic. So I'm going to drop it.


    Quote Originally Posted by Duelle View Post

    With the way things are now, I'll be happier the day we get self-cast Enflare (as suggested on the JP forums for our "ultimate spell", by the way)
    than the day we get <insert crutch buff to force parties to invite a RDM for events>, if only because it gives us more of the same crap instead of actually fixing anything.
    They actual suggested that? Wow I wonder how they figured that would work?
    (1)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Asymptotic View Post
    "I don't want spells that give players motivation to invite me because I want to melee."

    ------------------------------------------------------





    More on topic: since SE seems set on "self cast buffs ONRY", how about this?

    Buff Spell
    Boosts everything by X%
    and I do mean EVERYTHING.
    (3)