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  1. #1
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Kristal View Post
    Protect, Shell and Reraise (long-duration buffs) aren't affected by Composure, so Renew wouldn't work on them either. Blink, Aquaveil and Stoneskin aren't a problem, because it would only affect duration, not remaining charge.

    Bit off-topic:
    Maybe RDM could get unique tier II enhancing spells like we did with Phalanx II:

    Blink II : absorbs more attacks, aoe only consumes one shadow
    Aquaveil II : absorbs more hits, regenerates over time (+1/tick, unless hit for >0 damage in last 3 seconds)
    Stoneskin II : absorbs more damage, regenerates over time (+25/tick, unless affected by slip damage)
    Problem with this is unless they are party targetable it's a waste of a spell slot when these should just be the benefits of enhancing skill on the main spells.

    Blink could be 3 shadows (as you can see I upped it to 3 of the bat) upto 300 skill then change like so:

    4 @ 350
    5 @ 400
    6 @ 425
    7 @ 450
    8 @ 475
    9 @ 500 (cap)

    I'd also have AoE absorb upto 4 shadows and block the damage.

    Stoneskin's cap should be upped to 450 upto 550 with Gear

    Aquaveil is an odd one as I don't currently know the limits.

    For me as far as RDM goes it should go: Tier I (the strongest) is self-target only, Tier II (the weaker version) should be party-targetable, so as I said Stoneskin II, Temper II etc... Should be party targetable with a semi-long duration but a bit weaker effects. (10~ DA) (350 StoneSkin) and so on.
    (3)
    Last edited by Daniel_Hatcher; 03-16-2012 at 08:47 PM.

  2. #2
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Daniel_Hatcher View Post
    For me as far as RDM goes it should go: Tier I (the strongest) is self-target only, Tier II (the weaker version) should be party-targetable, so as I said Stoneskin II, Temper II etc... Should be party targetable with a semi-long duration but a bit weaker effects. (10~ DA) (350 StoneSkin) and so on.
    The issue I have with this line of thinking is that the moment we get it it becomes our responsibility. Since these are buffs and could possibly work with Accession, we then become handcuffed to /SCH, which means bye bye melee gear and melee sub. I'd rather both options become useful before we start getting spells like that.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  3. #3
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by Duelle View Post
    The issue I have with this line of thinking is that the moment we get it it becomes our responsibility. Since these are buffs and could possibly work with Accession, we then become handcuffed to /SCH, which means bye bye melee gear and melee sub. I'd rather both options become useful before we start getting spells like that.
    And offensive buff that is other target-able but not aoe is going to shackle RDM back into cycles. SE won't be giving RDM any such buffs.

    I'd hope any "ultimate spell" would be some bad a$$ nearly broke enfeebling magic. Impact was actually a good idea, -20 to all stats. Attaching it to a piece of gear for "every mage" and making it ridiculously expensive while leaving it underpowered is what kills it. They could create a single spell that needs to be case under Sab and inflicts -40~50 to all stats.
    (2)

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Duelle View Post
    The issue I have with this line of thinking is that the moment we get it it becomes our responsibility. Since these are buffs and could possibly work with Accession, we then become handcuffed to /SCH, which means bye bye melee gear and melee sub. I'd rather both options become useful before we start getting spells like that.
    These would be RDM only so they wouldn't work with Accession, SE already said we wont get AoE, but we have spells like Haste and Phalanx II so the argument they don't want us to self-target buff goes out the window as much as I hate Cycles.
    (1)

  5. #5
    Player Asymptotic's Avatar
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    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Duelle View Post
    The issue I have with this line of thinking is that the moment we get it it becomes our responsibility. Since these are buffs and could possibly work with Accession, we then become handcuffed to /SCH, which means bye bye melee gear and melee sub. I'd rather both options become useful before we start getting spells like that.
    "I don't want spells that give players motivation to invite me because I want to melee."
    (2)

  6. #6
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
    Posts
    658
    These would be RDM only so they wouldn't work with Accession, SE already said we wont get AoE, but we have spells like Haste and Phalanx II so the argument they don't want us to self-target buff goes out the window as much as I hate Cycles.
    Which means we're stuck on cycles again. We should move forwards, not backwards.
    Quote Originally Posted by Asymptotic View Post
    "I don't want spells that give players motivation to invite me because I want to melee."
    More like "I'm sick of RDM only being about casting stuff on others all the time with little else to bring to the table, especially when taking into account that the job is a hybrid and not a one-trick buffbot". If RDM had the option to tail one other DPS, use haste (or refresh, if you're into that sort of thing) on them while I melee, WS, toss some off-heals, remove status ailments off both of us (/DNC) and had some way to weave nukes in there, and said gameplay was open for more than just duo/campaign/abyssea parties, then I might be a little happier with where we stand. It isn't because of "lolmeleeRDM" and due to not being "efficient" (DPS, proc systems being RDM-unfriendly). You fix melee RDM to mean more than just solo toy and abyssea show off and then I can start giving suggestions on what to do in terms of support. Up until then, give me self-buffs, a way to easily maintain said self-buffs and fix our job (gear, skill proficiencies, WS access, etc).

    With the way things are now, I'll be happier the day we get self-cast Enflare (as suggested on the JP forums for our "ultimate spell", by the way) than the day we get <insert crutch buff to force parties to invite a RDM for events>, if only because it gives us more of the same crap instead of actually fixing anything.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  7. #7
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Duelle View Post
    Which means we're stuck on cycles again. We should move forwards, not backwards.
    SE already stated RDM would never get AoE, so this is the only way we'll get any enhancing magic that's not self-target.
    (0)

  8. #8
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by Daniel_Hatcher View Post
    SE already stated RDM would never get AoE, so this is the only way we'll get any enhancing magic that's not self-target.
    And SE already stated they want us to buff ourselves and support the party by enfeebling.
    (1)

  9. #9
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by saevel View Post
    And SE already stated they want us to buff ourselves and support the party by enfeebling.
    Disproved by Phalanx II and Refresh II.
    (3)

  10. #10
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Crimson_Slasher View Post
    Maybe on your server Tyrantsyn, but if i had a dollar for every time ive seen a good rdm or whm doing their job, be it meleeing, or curing, or buffing, get blamed for something outside their control (Like getting doomed and not being able to remove it on chloris or bukhis, or muted and dieing cause they couldnt last it out) Then id never have to pay my subscription fee ever again. And im barely exagerating. Jobs like whm, and rdm, and sch take a lot of flack, and not much praise to offset it, just cause some 'hot Shot' job steals the spotlight and "OH MAN WE WOULDNT HAVE WON IF YOU WERENT WSING FOR 3K!" when it should be "OH MAN WE WOULDNT HAVE WON IF OUR WHM WASNT HEALING YOU FOR 2K EACH HIT BEFORE YOU GOT MAULED!"
    Well, seem's pretty ridiculous any one would think that way. Anyway this is kind of off topic. So I'm going to drop it.


    Quote Originally Posted by Duelle View Post

    With the way things are now, I'll be happier the day we get self-cast Enflare (as suggested on the JP forums for our "ultimate spell", by the way)
    than the day we get <insert crutch buff to force parties to invite a RDM for events>, if only because it gives us more of the same crap instead of actually fixing anything.
    They actual suggested that? Wow I wonder how they figured that would work?
    (1)

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