Problem with this is unless they are party targetable it's a waste of a spell slot when these should just be the benefits of enhancing skill on the main spells.
Blink could be 3 shadows (as you can see I upped it to 3 of the bat) upto 300 skill then change like so:
4 @ 350
5 @ 400
6 @ 425
7 @ 450
8 @ 475
9 @ 500 (cap)
I'd also have AoE absorb upto 4 shadows and block the damage.
Stoneskin's cap should be upped to 450 upto 550 with Gear
Aquaveil is an odd one as I don't currently know the limits.
For me as far as RDM goes it should go: Tier I (the strongest) is self-target only, Tier II (the weaker version) should be party-targetable, so as I said Stoneskin II, Temper II etc... Should be party targetable with a semi-long duration but a bit weaker effects. (10~ DA) (350 StoneSkin) and so on.


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