Results -9 to 0 of 117

Threaded View

  1. #11
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Duelle View Post
    I like this idea. I'd preffer JAs and modes instead of actual spells, but I wouldn't mind getting something that gave us more MAB or Cure Potency and such.
    We need this in the "actual" spells Faith and Bravery (only one can be up), I definitely don't want JA's as there is no real need, and spells can gain the benefit of being improved on by more enhancing which is more suited to RDM.

    Could be:

    Faith
    Increases Magical damage and accuracy.
    Lv. 99 RDM

    Magic Accuracy: 10~25
    Magic Attack Bonus: 5~15

    Bravery
    Increases melee accuracy and attack.
    Lv. 99 RDM

    Accuracy: 5~15
    Attack: 5~15%

    While I think RDM should get more buffs for party members these two would fall in line with Temper and Enspells in that they can only augment the RDM's strength.

    These can be later increased via gear change on cast, same with temper which I'd personally give a 5% Chance of Triple Attack on under the guise of Augments "Temper".

    Personally I'd go along the line of RDM gaining semi-strong spells to fall in line with: Making themselves demi-gods while potentially adding a tier II weaker version in line with Phalanx II for party targetable Such as Temper II: 5~10% DA.

    As for not much space left for new spells that's down to SE to remove said limitation, not work around it.
    (3)
    Last edited by Daniel_Hatcher; 03-14-2012 at 07:28 PM.