We need this in the "actual" spells Faith and Bravery (only one can be up), I definitely don't want JA's as there is no real need, and spells can gain the benefit of being improved on by more enhancing which is more suited to RDM.
Could be:
Faith
Increases Magical damage and accuracy.
Lv. 99 RDM
Magic Accuracy: 10~25
Magic Attack Bonus: 5~15
Bravery
Increases melee accuracy and attack.
Lv. 99 RDM
Accuracy: 5~15
Attack: 5~15%
While I think RDM should get more buffs for party members these two would fall in line with Temper and Enspells in that they can only augment the RDM's strength.
These can be later increased via gear change on cast, same with temper which I'd personally give a 5% Chance of Triple Attack on under the guise of Augments "Temper".
Personally I'd go along the line of RDM gaining semi-strong spells to fall in line with: Making themselves demi-gods while potentially adding a tier II weaker version in line with Phalanx II for party targetable Such as Temper II: 5~10% DA.
As for not much space left for new spells that's down to SE to remove said limitation, not work around it.


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