I still say the RDM fixes should come in first, then we can worry about an ultimate spell.
To stay with the topic, this is my contribution:
...I didn't say anything about it being balanced. I just wanted to contribute. =PRed Trance
Lv. 99
Requires Chainspell Effect
Consumes all MP
Self-target
Places you in a trance, temporarily increasing all your skills and proficiencies for the duration of Chainspell or until you run out of MP.
Red Trance slowly consumes the RDM's MP at X% per tick. +30 to all stats. Magic, sword and dagger proficiencies temporarily raised to A+ and temporarily capped. Grants access to all sword and dagger WS. Spells that are native to RDM cost no MP, and instead speed up the rate at which your MP is consumed by Red Trance. Spells that are gained through subjobs still cost MP and consume their normal amounts of MP AND speed up the rate MP is consumed by Red Trance.


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