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  1. #11
    Player Duelle's Avatar
    Join Date
    Mar 2011
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    Windurst
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    658
    Quote Originally Posted by Daniel_Hatcher View Post
    It has little to do with one spell defining RDM more the fact all mages so far have gained unique spells for their line bar RDM.
    I still say the RDM fixes should come in first, then we can worry about an ultimate spell.

    To stay with the topic, this is my contribution:

    Red Trance
    Lv. 99
    Requires Chainspell Effect
    Consumes all MP
    Self-target

    Places you in a trance, temporarily increasing all your skills and proficiencies for the duration of Chainspell or until you run out of MP.

    Red Trance slowly consumes the RDM's MP at X% per tick. +30 to all stats. Magic, sword and dagger proficiencies temporarily raised to A+ and temporarily capped. Grants access to all sword and dagger WS. Spells that are native to RDM cost no MP, and instead speed up the rate at which your MP is consumed by Red Trance. Spells that are gained through subjobs still cost MP and consume their normal amounts of MP AND speed up the rate MP is consumed by Red Trance.
    ...I didn't say anything about it being balanced. I just wanted to contribute. =P
    (2)
    Last edited by Duelle; 03-09-2012 at 10:04 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.