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  1. #11
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by ShadowViper View Post
    An ultimate spell, so yay our usefullness if will turn into one spell show. Like it was said above rather see the job fixed and giving a real role in a group enviroment.
    It has little to do with one spell defining RDM more the fact all mages so far have gained unique spells for their line bar RDM.

    Quote Originally Posted by Kristal View Post
    If that spell is an ultimate enfeebling spell, it would be fitting.
    So.. how about Ultima as our ultimate spell? (Aoe) non-elemental damage that dispels all buffs, lowers all stats by 50% and inflicts all enfeebling effects. Enfeebling effects would resist as normal, although following the NEW resist system, not the immune-to-all resist system. (Combine it with /BLM Elemental Seal for added magic accuracy.)
    True enough, but it'd more likely be Paralyze III to help on all the non-TP style melee attacks all 3 of them.
    (0)

  2. #12
    Player Arcalimo's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    22
    Character
    Arcalimo
    World
    Ragnarok
    Main Class
    BLU Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    a Jack of all Trades can spell get an ultimate spell/ability.
    Kaustrava meteoarise:
    -Level 99 under spontaneity or chainspell effect.
    -Deals massive non-elemental damage to everyone between range.
    -A phoenix appears from the ashes of the explosion and raises nearby party members, full hp with a temporary invincible effect, withouth weakened status and with a powerfull reraise, regen, regain and haste effect.
    -In the case that you cast it consecutively with Chainspell active, the animation will vary and the range will be extended, multiple meteors will drop on the entire Vanadiel hitting everyone outside their mog house.

    Known bugs:
    -It is posible to exploit the chainspell effect on this spell and obtain drops of any monster by casting it from outside your mog house. We politely ask you to not exploit this bug or else you will be banned when we fix it in the next 2 years.

    Thank you for understanding.

    PS.- I'm bored <.<
    (2)

  3. #13
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Throw it in as ultima and have it do tier III to IV nuke damage and have it cause a - stat reduction to att, def, acc, mdef, and evasion. And yes make it actual work on things we would want it for "End game content"
    (0)

  4. #14
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by ManaKing View Post
    BLM has Meteor under Elemental Seal. SCH has BOTH Embrava and Kaustra under their 2 Hour. WHM apparently has Arise coming.

    *Crickets*
    RDM has Refresh II... sorry, but I wouldn't get my hopes up if I was RDM main.

    (3)

  5. #15
    Player Ladyofdragons's Avatar
    Join Date
    Mar 2011
    Location
    Windurst (Odin)
    Posts
    37
    Character
    Ladyofdragons
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Duelle View Post
    I'd worry more about the list of things that need to be fixed for RDM before asking for an ultimate spell.
    Very true I'd rather see rdm fixed a bit before we get an ultimate spell
    (4)

  6. #16
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Ladyofdragons View Post
    Very true I'd rather see rdm fixed a bit before we get an ultimate spell
    That's kinda the point... RDM isn't in good enough shape to get an Ultimate Spell? Oh sorry the job doesn't really function so we can't even consider it like other jobs? It's too retarded to be treated equally...

    I understand you are trying to be realistic, but honestly the stance is self-defeating. SE doesn't need to give anyone anything else until they actually fix all of their jobs OR at least getting them in shape where it can receive an ultimate spell.
    (6)
    I'm a RequieSCAT-MAN!

  7. #17
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Babekeke View Post
    RDM has Refresh II... sorry, but I wouldn't get my hopes up if I was RDM main.

    I think most know that now, to be honest I think people post here out of principle now not because they think SE even read this section, or will ever listen.
    (0)

  8. #18
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Guys, RDM is OP...you guys get to <Chainspell> <Warp II> <party> & afk <leech>es.
    That's how Tanaka-san plays his RDM.
    (2)

  9. #19
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Daniel_Hatcher View Post
    It has little to do with one spell defining RDM more the fact all mages so far have gained unique spells for their line bar RDM.
    I still say the RDM fixes should come in first, then we can worry about an ultimate spell.

    To stay with the topic, this is my contribution:

    Red Trance
    Lv. 99
    Requires Chainspell Effect
    Consumes all MP
    Self-target

    Places you in a trance, temporarily increasing all your skills and proficiencies for the duration of Chainspell or until you run out of MP.

    Red Trance slowly consumes the RDM's MP at X% per tick. +30 to all stats. Magic, sword and dagger proficiencies temporarily raised to A+ and temporarily capped. Grants access to all sword and dagger WS. Spells that are native to RDM cost no MP, and instead speed up the rate at which your MP is consumed by Red Trance. Spells that are gained through subjobs still cost MP and consume their normal amounts of MP AND speed up the rate MP is consumed by Red Trance.
    ...I didn't say anything about it being balanced. I just wanted to contribute. =P
    (2)
    Last edited by Duelle; 03-09-2012 at 10:04 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  10. #20
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by ManaKing View Post
    That's kinda the point... RDM isn't in good enough shape to get an Ultimate Spell? Oh sorry the job doesn't really function so we can't even consider it like other jobs? It's too retarded to be treated equally...

    I understand you are trying to be realistic, but honestly the stance is self-defeating. SE doesn't need to give anyone anything else until they actually fix all of their jobs OR at least getting them in shape where it can receive an ultimate spell.
    My only thought is that they do have something planned but simply haven't got to it yet. They've been systematically moving through the jobs and tweaking stuff over the past few months.

    I know .. it's optimistic, but what the hell it's spring.
    (0)

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