"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
WHM's get the same enhancing as /SCH and actually have spells they can give others that benefit from it.Yes two spells doesn't make us specialized as support, but our highest rated magic skills of enfeebling and enahcning, which we happen to have the highest of both for any job, does say we should be specialized support.
RDM has ~one~ spell that scales with enhancing magic and can be cast on other players, Phalanx II.
Maintaining your self buffs is pretty easy with Composure + Emp+2 feet and cape. The only part that sucks is when they go, they tend to all go at the same time. Murphy's law being what is it, it will always be the absolute worst time for them to fall.
I would absolutely love giving others my super buffs. I would absolutely loath spending all my time staring at recast numbers counting seconds till I can spam the next buff on generic melee DD #4. Cycles suck the fun right out of the game.
I dont mind the cycle if its a variety of spells to improve the group the problem with the cycle casting that I have is we are constantly waiting ont he recast of the same spell so we can cast it on the next person, even though duration has improved its still cast on each individual player till they have it so you eat up a few minutes or recasting 1-3 spells (fitting spells in between the recast of another). Having AOE buffs of some sort, aura, self cast applies to surrounding, or target another member and apply to their surroundings) is the best way to solve this issue and looking at the format set for the other starting mages it also makes sense for the rdm to do this.
One of the most frustrating things about the job years ago for me was when buffs started going down and because you cured someone or raised or ssomething and your cycle was off a few seconds someone would have to remind ya that it just went down, even worst when your back to the cycle and haven't made it to that person and your waiting on the recast of the spell and they are complaining about not having it. Or your fighting a mob that has dispel haven't finished your cycle onto all dd of haste then then someone you already casted says they were dispellled and need it again and they dont get your still casting on others.
Alot of rdms get mad that sch was added, I think it was a much needed job, more of a pure mage closer to whm or blm than rdm which would allow rdm to melee more and be closer to what a blu is but instead of DMG focused fighter be more of a support focused fighter, the problem though is now sch can AOE are self cast buffs with proper sub we still can't do it naturally due to lack of 'gas of those spells.
Cycles do suck but it sucks when its a cycle of the same spell just to get it onto every member.
The thing that is most missed with RDM is we are truly the only job that is defined by our sub which is a horrible concept. WHM can go w/o a sub or w/ a dd sub and its still able to heal and do its job. DD can have any sub including a mage sub and its still a dd may not be as effecient but its still doing its main role. RDM now more than ever is so dependent on sub that if you come /whm you have already told the group your a healer you come /blm your there to help nukes or stun, /sch to be a bit more flexible but still most /sch ask what role they are needed as to set light/dark arts any /dd and you came to melee, but yet non of that has anything to do with our top skills of enhancing and or enfeebling. Every other job subs help enhance their group role or add more utility, this includes other hybrid jobs.
Problem is really that the more important buffs go down together. Enspell, Haste, Temper, Phalanx and Spikes all have the same duration. The reason I like renew so much is because it would solve that problem with ease, as it is a self buff that resets the duration of buffs on you. I would obviously tweak it (have it not affect Blink, Stoneskin, Protect, Shell, Reraise for one), but it would certainly make the prep period we need to buff up less of a hinderance in terms of upkeep.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
posted in the wrong thread so i'm moving this to the enhancing magic thread.
Last edited by tyrantsyn; 03-16-2012 at 12:03 AM.
I think rdm died when convert and refresh became subbable and of course abyssea didn't help cause whm became awesome with unlimited MP. RDM needs just one unique MAJOR party contribution. Not some little % increase, but like an AOE devotion every 3 mins or something.
Protect, Shell and Reraise (long-duration buffs) aren't affected by Composure, so Renew wouldn't work on them either. Blink, Aquaveil and Stoneskin aren't a problem, because it would only affect duration, not remaining charge.
Bit off-topic:
Maybe RDM could get unique tier II enhancing spells like we did with Phalanx II:
Blink II : absorbs more attacks, aoe only consumes one shadow
Aquaveil II : absorbs more hits, regenerates over time (+1/tick, unless hit for >0 damage in last 3 seconds)
Stoneskin II : absorbs more damage, regenerates over time (+25/tick, unless affected by slip damage)
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
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