Guys, RDM is OP...you guys get to <Chainspell> <Warp II> <party> & afk <leech>es.
That's how Tanaka-san plays his RDM.
Guys, RDM is OP...you guys get to <Chainspell> <Warp II> <party> & afk <leech>es.
That's how Tanaka-san plays his RDM.
Systematically, i dont feel is the right word for it. I feel like theyre drawing names from a hat at the moment, and rdm is stuck on the seam at the bottom. Still i too hope we can get something shiny as well as the fixes we can use. Its just a shame for the devs, damned if they do, damned if they dont. No matter what, unless the fixes are ridiculous, SOMEONE will have their panties in a bunch.
I think rather than an ultimate spell id rather have some super JA for that. Once again double-cast would be nice, 10 minute recast, 5 min durration, 2x nuke/heal potency for 2x mp cost. Sweet.
gogogo Amnesia!!
I'd be fine if they were given Reflect as their endgame spell, as the devs have already been considering implementing the spell.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
Most rdms agree that the jobs usefullness has diminished greatly. I see recommendations all the time of new spells and new abilities yes cool sounding as they may be, such as reflect, but does that change the issues we have. The problem with the job is it lacks a role. With 20 jobs and only 18 spots in a full group a jack of all trade doesn't usually fit since you will have more defined roles in those 18 spots. Whm is the healer, blm the nuker, SCH the fall back but has its uniqness with dots, yet what does rdm have.
ALL our enfeebs minus merits are given to other jobs the only spell we have thats another job can't use is Refresh 2 and really there are jobs that provide similar functions in a aoe manor. SE going to adjust enfeebling but how does that help rdm exactly just means jobs that you would bring anyhow will be able to to help with enfeebs. Unusual that we are the masters of enfeebling and enhancing and yet all our abilities lie single target, where other jobs that are masters of other usefulness are also capable of doing our tasks in AOE fashions. This is the role RDM should of been in from the beginning the group buffer and the groups crowd control, atleast then there would be a reason to bring a rdm to events especially with one such as legion on the way.
The job in concept doesn't and should not have a singular role, but instead have several roles to choose from given the job's versatility. The problem is that we can't openly choose our roles because of shoddy role distribution. You buff support and the melee side gets dumped on, you buff melee and the support side gets dumped on. Sure, my petty side says "well, they (support) had theirs for close to six years, now it's our (melee) turn", but in the spirit of fairness both sides should be getting some sort of improvement.
Considering RDM borrows from other jobs, this is not surprising nor a bad thing.the only spell we have thats another job can't use is Refresh 2
You want to take us back to where we were at lv75 instead of letting our job move forward. I get that it's easier to get invited as support, but we've already had to put up with that since the cap was 75. I don't want RDM to go back to what it was then.This is the role RDM should of been in from the beginning the group buffer and the groups crowd control
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
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