That's kinda the point... RDM isn't in good enough shape to get an Ultimate Spell? Oh sorry the job doesn't really function so we can't even consider it like other jobs? It's too retarded to be treated equally...
I understand you are trying to be realistic, but honestly the stance is self-defeating. SE doesn't need to give anyone anything else until they actually fix all of their jobs OR at least getting them in shape where it can receive an ultimate spell.
I'm a RequieSCAT-MAN!
An ultimate spell, so yay our usefullness if will turn into one spell show. Like it was said above rather see the job fixed and giving a real role in a group enviroment.
It has little to do with one spell defining RDM more the fact all mages so far have gained unique spells for their line bar RDM.
True enough, but it'd more likely be Paralyze III to help on all the non-TP style melee attacks all 3 of them.![]()
I still say the RDM fixes should come in first, then we can worry about an ultimate spell.
To stay with the topic, this is my contribution:
...I didn't say anything about it being balanced. I just wanted to contribute. =PRed Trance
Lv. 99
Requires Chainspell Effect
Consumes all MP
Self-target
Places you in a trance, temporarily increasing all your skills and proficiencies for the duration of Chainspell or until you run out of MP.
Red Trance slowly consumes the RDM's MP at X% per tick. +30 to all stats. Magic, sword and dagger proficiencies temporarily raised to A+ and temporarily capped. Grants access to all sword and dagger WS. Spells that are native to RDM cost no MP, and instead speed up the rate at which your MP is consumed by Red Trance. Spells that are gained through subjobs still cost MP and consume their normal amounts of MP AND speed up the rate MP is consumed by Red Trance.
Last edited by Duelle; 03-09-2012 at 10:04 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Throw it in as ultima and have it do tier III to IV nuke damage and have it cause a - stat reduction to att, def, acc, mdef, and evasion. And yes make it actual work on things we would want it for "End game content"
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