I'm guessing you're referring to the fact that SE designed it as a hybrid but some players are desperate to cram it into a healer/buffbot slot.
I'll admit if someone had not brought it up we would have never realized it, but we were given a manifesto that was not properly translated.The English version also sounded completely ridiculous compared to how the job actually functions, of course, but at least it had an optimistic glow about it.
Which is still much better than the player-maintained misconception of Refresh, Haste, and Cures being super-duper and job-defining when it came to RDM.The Japanese version implies that they think +25 of a base statistic and Temper are super-duper useful and job-defining
This goes back to a discussion I once had with someone over how debuffs in Final Fantasy are either miniscule or OP by MMO standards. FF has too many debuffs that function as absolutes instead of being how debuffs usually are treated in MMOs. In any other game, Paralyze is OP. In any other game, Break is OP. Hell, even stuff like Silence is kept to a minimum because any longer would be pretty damn OP.and that Slow and Paralyze are as helpful now as they were in 2006
When your debuffs are on that threshold, you're going to keep their use at a minimum. In a way, the approach the devs have taken with mob design shows that the devs are aware of this too. Now whether this means enfeebles get redesigned (ideal) or slight modifications here and there to allow some but not all to be useful (what'll most likely end up happening), we'll have to wait and see.