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  1. #1
    Player Apollus's Avatar
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    Apr 2011
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    Cerberus
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    THF Lv 99

    Lets make Merits exchangable to CP/AN/IS

    Hi all,

    I don't know about you but I found that I'm stuck at 30 merits and 9999 exp all the time because I have used up all my merit slots same with my fellow LS members.

    Maybe SE could implement an exchange NPC for Merits and Conquest points/ Allied Notes/ Imperial Standing for lets say 1 merit point for 1000 equivelant points (10% of exp) like you would get for exping in that zone with the proper signet.

    I know I have wasted enough exp that could've leveled several jobs to 99 from VW/Abby etc. So maybe this idea could be a nice addition.
    (24)

  2. #2
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    I agree with this concept.
    (3)

  3. #3
    Player Gropitou's Avatar
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    Mar 2011
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    Bastok/Phoenix
    Posts
    208
    Character
    Gropitou
    World
    Phoenix
    Main Class
    THF Lv 99
    Make this happen.
    (4)
    Down with PS2 Emulation / Give us PS3 Native software

  4. #4
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Converting merits to CP/AN/ISP is a bad idea, because xp is dirt cheap to get in abyssea.
    A better idea would be to increase CP/AN/ISP points when your xp overflows, like it does with limit points. If you get 200 xp in a conquest area, and both xp and limit xp is capped, you gain 20 (normal) + 20 (overflow) CP. Note that this only counts for normal xp, not bonus xp such as GoV pages. (Exp rings multiply normal xp, so those bonuses do count.)
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #5
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Kristal View Post
    Converting merits to CP/AN/ISP is a bad idea, because xp is dirt cheap to get in abyssea.
    A better idea would be to increase CP/AN/ISP points when your xp overflows, like it does with limit points. If you get 200 xp in a conquest area, and both xp and limit xp is capped, you gain 20 (normal) + 20 (overflow) CP. Note that this only counts for normal xp, not bonus xp such as GoV pages. (Exp rings multiply normal xp, so those bonuses do count.)
    You're suggesting is exactly whats being Suggested in the OP in terms of % Value? The only thing you're doing is adding the unnecessary stipulation of having to be exping in the areas you would trade it in at. Sounds lame >_>

    He's asking for 10% of the Exp you earn to be converted to AN/IS/CP, Where as you're suggesting 10% of the Exp you earn be converted to AN/IS/CP, but only if you're capped on Exp.

    Seems like unnecessary walls, so, naturally i think it has a better chance of getting in
    (9)

  6. #6
    Player Apollus's Avatar
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    Apr 2011
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    7
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    Cerberus
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    THF Lv 99
    Quote Originally Posted by Kristal View Post
    Converting merits to CP/AN/ISP is a bad idea, because xp is dirt cheap to get in abyssea.
    A better idea would be to increase CP/AN/ISP points when your xp overflows, like it does with limit points. If you get 200 xp in a conquest area, and both xp and limit xp is capped, you gain 20 (normal) + 20 (overflow) CP. Note that this only counts for normal xp, not bonus xp such as GoV pages. (Exp rings multiply normal xp, so those bonuses do count.)
    I think you're missing the point of what I'm trying to make. They can increase ratio of CP/AN/IS if they want based on your idea and you still won't find me intentionaly farming exp points in the respective areas just for AN/IS/CP.

    Try to emphiasize on the Merits wasted rather than AN/CP/IS.

    The concept here is to be able to continiously use Merit points on something consumable rather than increasing constant Merit groups which for most will cap out again very quick.

    To me AN/CP/IS seems like a logical choice for exchange as that is what you normally earn with exp (well Cruor as well but i don't think that will go well).

    It doesn't seem too much hassle in terms of programming wise (don't take my word for it its just a guess) as the moogle for lvl cap quests does something similar where the moogle takes your merit points in order to give you a new lvl cap.

    If you got other ideas for Merits exchange feel free to post your ideas.
    (3)

  7. #7
    Player Peldin's Avatar
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    Apr 2011
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    36
    Character
    Peldin
    World
    Sylph
    Main Class
    MNK Lv 99
    I would love to find something infinite to do with merits. This suggestion fits that perfectly. Right now, as the OP says, people sit at *cap*
    If we can exchange merits for something that is unlimited (like AN/CP/IS) then we will never have a problem with "wasted" xp.
    (1)

  8. #8
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Karbuncle View Post
    He's asking for 10% of the Exp you earn to be converted to AN/IS/CP, Where as you're suggesting 10% of the Exp you earn be converted to AN/IS/CP, but only if you're capped on Exp.

    Seems like unnecessary walls, so, naturally i think it has a better chance of getting in
    Ofcourse my suggestion has a better chance of getting in, because I thought it through more.

    The OP is suggesting to take 300.000 xp and converting it into 30000 CP/AN/ISP... but of that 300k xp, how much is REAL xp, and how much bonus xp from abyssea chains, chests and NMs?

    An easy prey mob gives 1 xp for 18 people, yet it gives 600 xp in abyssea at cap. Every 5 mobs you open a 1250 xp bonus chest, so you're looking at 850 xp vs 1xp. So that 300k xp is really worth 353 xp, or 35 CP/AN/ISP.

    Feel free to plug in more realistic data figures, but you will still not get anywhere near a sizable fraction of the 30k the OP is suggesting.
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  9. #9
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Kristal View Post
    Ofcourse my suggestion has a better chance of getting in, because I thought it through more.

    The OP is suggesting to take 300.000 xp and converting it into 30000 CP/AN/ISP... but of that 300k xp, how much is REAL xp, and how much bonus xp from abyssea chains, chests and NMs?

    An easy prey mob gives 1 xp for 18 people, yet it gives 600 xp in abyssea at cap. Every 5 mobs you open a 1250 xp bonus chest, so you're looking at 850 xp vs 1xp. So that 300k xp is really worth 353 xp, or 35 CP/AN/ISP.

    Feel free to plug in more realistic data figures, but you will still not get anywhere near a sizable fraction of the 30k the OP is suggesting.
    Nah :P. nothing you said is the reason I think it'd get in more. Its because its needlessly complicated and seems to involve pointless walls and bottlenecking.

    CP, AN, and IS Aren't some magical points that are so broken we need to stop their flow or introduce walls. They're not more Important than Cruor. His idea is to get right of the Excess EXP We have, not to continue to store it for a bonus.

    The only thing CP/AN/IS Offer over Cruor thats actually useful are Jade Cells, and Voiddust. Neither of those are hard to get with a trip to Campaign. With your Suggestion, People would continue to just do Campaign for everything, because Your idea gives a 20% return from Kills, Where campaign gives 50%.

    Your idea would just be a useless addition to the game that'd only benefit people mass-farming mobs in Book Burns, The majority of which have names like xxbnej xxmkeue xmsnjajd cnvnjeu, Which, Don't exactly sit well with me.

    His idea would give people a helpful flow of Voiddust from doing Voidwatch. I think a 5% Trade off would be better, 30 Merits = 15,000 CP/AN/IS. You know why?

    Ig Alima gives 20k Exp with no bonuses. Which means each Fight you'd get 1k IS/AN/CP, Every 4 fights You'd get 2 Voiddust in return from the Exp you gained. Personally, I kinda just think maybe You're making bank off Voiddust, and an update like this might lower the prices.
    (7)
    Last edited by Karbuncle; 03-09-2012 at 07:21 AM.

  10. #10
    Player
    Join Date
    Aug 2011
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    I like this.

    Depending on the NPC(s) involved, it could even be made to make sense from a "story" or "in-world" perspective. You'd tell the NPC about how many grossly-groined goblins and sentient daikon radishes and other-worldly log-monsters you had smote, and the NPC would provide you with a stipend to keep you working for that nation because you're awesome.

    Or, that NPC would just really enjoy your tragecomedic tale of kicking a goblin in it's beastman-made codpiece and later obtaining an Elm Log from a seperate universe's God of Death and give you the points in exchange for the awesome story that made him or her laugh and cry.
    (1)

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