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  1. #11
    Player Atomic_Skull's Avatar
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    Mar 2011
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    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by wish12oz View Post


    *Disclaimer, I found these SS's randomly online and it gave me this idea, I did not take these or have anything to do with the construction of the images.
    Tried numerous image searches and didn't find those anywhere except the ones you uploaded to photobucket.
    (5)

  2. #12
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    1,254
    I was gonna say something to keep the drama going to get people to keep posting in my thread so it stays on top and gathers more attention, but meh....
    (4)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  3. #13
    Player Dazusu's Avatar
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    Mar 2011
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    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Dragonlord View Post
    Also, "innocent until proven guilty". There's no name on the picture and therefore no proof.
    Clearly you've never been on the receiving end of the Square-Enix courtroom. They are judge, jury and executioner. You don't get a say in it :-)
    (6)

  4. #14
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Geez people, shut up about the screenshots and get back on topic, because this is a great suggestion. Yes SE should see what they can do to massively increase the draw distance and make whatever tweaks they can to make it work well without bogging down our way-too-nice-and-new-to-not-run-this-game-flawlessly-at-max-settings-PCs.
    (17)

  5. #15
    Player
    Join Date
    Jul 2011
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    201
    Find another screenshots
    This is the exact same place, without then with improvement

    Without:

    With:


    Please SE we need this ingame option!!!

    And people complaining about graphics mods, its so 2003 we are in 2012, games like Skyrim beat every selling chart mainly cause of mods
    (9)
    Last edited by Hercule; 03-06-2012 at 11:38 PM.

  6. #16
    Player Dazusu's Avatar
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    Mar 2011
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    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    In all seriousness, I don't think this is anything to do with graphics card/computer strength.

    The clipping limit is for aesthetic effect. Just like real life, the distance you can see is not meant to be infinite. As there is a lot less in the game to obstruct your view (where there are buildings, forests and other obstacles in real life) there has to be a limit to the view to give the effect of expansion.

    Stand on a hill overlooking valleys, your view is rarely infinite due to dust, clouds, fog, mist, etc.

    Plus,if you absolutely must see the entire zone taking away the feeling of exploration and expansion (inb4 "I've seen every zone and know where it leads"), there are two examples by consumers of third-party programs proving just how easy it is to do on a PC.
    (2)

  7. #17
    Player Eri's Avatar
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    Mar 2011
    Location
    ドイツ
    Posts
    784
    Character
    Erila
    World
    Odin
    Main Class
    DNC Lv 99
    Quote Originally Posted by Dazusu View Post
    In all seriousness, I don't think this is anything to do with graphics card/computer strength.

    The clipping limit is for aesthetic effect. Just like real life, the distance you can see is not meant to be infinite. As there is a lot less in the game to obstruct your view (where there are buildings, forests and other obstacles in real life) there has to be a limit to the view to give the effect of expansion.

    Stand on a hill overlooking valleys, your view is rarely infinite due to dust, clouds, fog, mist, etc.

    Plus,if you absolutely must see the entire zone taking away the feeling of exploration and expansion (inb4 "I've seen every zone and know where it leads"), there are two examples by consumers of third-party programs proving just how easy it is to do on a PC.
    My 'Clipping Limit' in RL ain't as bad as FFXI is. Pc and Xbox can handle it so ye i'd like it :P Don't care about Ps2 ...... buy a PC or an Xbox seriously >_>
    (8)
    Odin Server

    lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
    Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!

  8. #18
    Player Dazusu's Avatar
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    Mar 2011
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    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    I don't care about PS2 in the slightest - or Xbox. I play on PC.
    (2)

  9. #19
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    Quote Originally Posted by Dazusu View Post
    The clipping limit is for aesthetic effect. Just like real life, the distance you can see is not meant to be infinite. As there is a lot less in the game to obstruct your view
    I could almost agree with this, if the game wasn't as old as it is, some things, like the spine in meriph, are just weird looking and it totally ruins the feel of the game for me. In dynamis, or like Caedarva, I don't mind the current distance since they're obviously intended to be like that. But for vast brightly lite areas I just can't agree.
    (8)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  10. #20
    Player Divinius's Avatar
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    Sep 2011
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    38
    Character
    Divinius
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    Quote Originally Posted by Dazusu View Post
    The clipping limit is for aesthetic effect. Just like real life, the distance you can see is not meant to be infinite. As there is a lot less in the game to obstruct your view (where there are buildings, forests and other obstacles in real life) there has to be a limit to the view to give the effect of expansion.
    This is a bit of a ridiculous statement. As others have said, unless you are in a smoke-filled room, your view distance is far better in reality than it is in FFXI.

    Besides, a view-distance "fog" and a "clipping plane" are two different things. Personally, I hate both, but at least the former is more realistic-looking than the latter (and the former is usually used to hide the latter). In places like Meriphataud, the clipping plane just makes the landscape look stupid, as in the above pictures.

    And for the people commenting on the 3rd-party tools that may or may not have been used to generate the "improved" images, all this does is act as another prime example of why so many people use said 3rd-party tools to enhance their game experience. Here's something that a 3rd-party tool allows you to do that doesn't affect "fairness" in any way, and should not require a 3rd-party tool to do. Stuff like this is exactly the type of thing that should be high on SE's list of graphics enhancements needed to bring the game closer to the standards of the current decade.
    (16)

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