Quote Originally Posted by Dazusu View Post
The clipping limit is for aesthetic effect. Just like real life, the distance you can see is not meant to be infinite. As there is a lot less in the game to obstruct your view
I could almost agree with this, if the game wasn't as old as it is, some things, like the spine in meriph, are just weird looking and it totally ruins the feel of the game for me. In dynamis, or like Caedarva, I don't mind the current distance since they're obviously intended to be like that. But for vast brightly lite areas I just can't agree.