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  1. #1
    Player Dazusu's Avatar
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    Mar 2011
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    Character
    Dazusu
    World
    Leviathan
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    DRK Lv 99
    In all seriousness, I don't think this is anything to do with graphics card/computer strength.

    The clipping limit is for aesthetic effect. Just like real life, the distance you can see is not meant to be infinite. As there is a lot less in the game to obstruct your view (where there are buildings, forests and other obstacles in real life) there has to be a limit to the view to give the effect of expansion.

    Stand on a hill overlooking valleys, your view is rarely infinite due to dust, clouds, fog, mist, etc.

    Plus,if you absolutely must see the entire zone taking away the feeling of exploration and expansion (inb4 "I've seen every zone and know where it leads"), there are two examples by consumers of third-party programs proving just how easy it is to do on a PC.
    (2)

  2. #2
    Player Eri's Avatar
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    Mar 2011
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    ドイツ
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    784
    Character
    Erila
    World
    Odin
    Main Class
    DNC Lv 99
    Quote Originally Posted by Dazusu View Post
    In all seriousness, I don't think this is anything to do with graphics card/computer strength.

    The clipping limit is for aesthetic effect. Just like real life, the distance you can see is not meant to be infinite. As there is a lot less in the game to obstruct your view (where there are buildings, forests and other obstacles in real life) there has to be a limit to the view to give the effect of expansion.

    Stand on a hill overlooking valleys, your view is rarely infinite due to dust, clouds, fog, mist, etc.

    Plus,if you absolutely must see the entire zone taking away the feeling of exploration and expansion (inb4 "I've seen every zone and know where it leads"), there are two examples by consumers of third-party programs proving just how easy it is to do on a PC.
    My 'Clipping Limit' in RL ain't as bad as FFXI is. Pc and Xbox can handle it so ye i'd like it :P Don't care about Ps2 ...... buy a PC or an Xbox seriously >_>
    (8)
    Odin Server

    lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
    Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!

  3. #3
    Player Yrusama's Avatar
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    Dec 2012
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    57
    Character
    Yru
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Eri View Post
    My 'Clipping Limit' in RL ain't as bad as FFXI is. Pc and Xbox can handle it so ye i'd like it :P Don't care about Ps2 ...... buy a PC or an Xbox seriously >_>
    My uncle once drove my cousins and I several miles into a desert after taking a wrong turn. We were on a straight road most of the time, driving towards some distant mountains. The mountains were so far that they never seemed to get closer (grow larger in my vision), even after 10-20 minutes. They were much farther than Castle Oztroja (shown in Hercule's pic). If SE tries to claim the "distance of visibility is accurate", they've clearly never been in a flat region bigger than a couple of kilometers.
    (1)

  4. #4
    Player wish12oz's Avatar
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    Mar 2011
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    1,254
    Quote Originally Posted by Dazusu View Post
    The clipping limit is for aesthetic effect. Just like real life, the distance you can see is not meant to be infinite. As there is a lot less in the game to obstruct your view
    I could almost agree with this, if the game wasn't as old as it is, some things, like the spine in meriph, are just weird looking and it totally ruins the feel of the game for me. In dynamis, or like Caedarva, I don't mind the current distance since they're obviously intended to be like that. But for vast brightly lite areas I just can't agree.
    (8)

    http://www.twitch.tv/wish12oz
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  5. #5
    Player Dart's Avatar
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    Mar 2011
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    481
    Character
    Limlight
    World
    Carbuncle
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    DRK Lv 99
    Quote Originally Posted by wish12oz View Post
    I could almost agree with this, if the game wasn't as old as it is, some things, like the spine in meriph, are just weird looking and it totally ruins the feel of the game for me. In dynamis, or like Caedarva, I don't mind the current distance since they're obviously intended to be like that. But for vast brightly lite areas I just can't agree.
    quiet you dirty cheater!
    (1)

  6. #6
    Player Divinius's Avatar
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    Sep 2011
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    38
    Character
    Divinius
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    Quote Originally Posted by Dazusu View Post
    The clipping limit is for aesthetic effect. Just like real life, the distance you can see is not meant to be infinite. As there is a lot less in the game to obstruct your view (where there are buildings, forests and other obstacles in real life) there has to be a limit to the view to give the effect of expansion.
    This is a bit of a ridiculous statement. As others have said, unless you are in a smoke-filled room, your view distance is far better in reality than it is in FFXI.

    Besides, a view-distance "fog" and a "clipping plane" are two different things. Personally, I hate both, but at least the former is more realistic-looking than the latter (and the former is usually used to hide the latter). In places like Meriphataud, the clipping plane just makes the landscape look stupid, as in the above pictures.

    And for the people commenting on the 3rd-party tools that may or may not have been used to generate the "improved" images, all this does is act as another prime example of why so many people use said 3rd-party tools to enhance their game experience. Here's something that a 3rd-party tool allows you to do that doesn't affect "fairness" in any way, and should not require a 3rd-party tool to do. Stuff like this is exactly the type of thing that should be high on SE's list of graphics enhancements needed to bring the game closer to the standards of the current decade.
    (16)