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  1. #51
    Player Laraul's Avatar
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    Mar 2011
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    140
    Character
    Laraul
    World
    Fenrir
    Main Class
    SAM Lv 97
    Quote Originally Posted by Teraniku View Post
    While I agree about the clipping plane, let's go all out and have them update the DirectX Wrapper that the game runs under. While I would prefer either a DirectX 10 or 11 update just upping it to 9 would solve a lot of issues with newer graphics cards and would allow for shiny water on PC and XBox.
    What issues with newer graphic cards? Who has graphic issues with this game? Why would think that D3D8 prevents the game from having "shiny water" already?
    (1)

  2. #52
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Laraul View Post
    What issues with newer graphic cards? Who has graphic issues with this game? Why would think that D3D8 prevents the game from having "shiny water" already?
    Every now and then newer cards will have issues with the game. The Geforce 660 series did recently. New drivers sometimes don't support outdated games well, and you can't always dial back to older versions. Also, some graphic effects like those involving more realistic water, simply aren't supported under older versions of DirectX.
    (1)

  3. #53
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Laraul View Post
    as you can easily see in the upper right, the cloud textures appear in below the tips of the mountains in the distance.
    I wouldn't call that a problem.
    (1)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  4. #54
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by Laraul View Post


    This is an image I took of me playing with the clipping distance set to "off the scale" and as you can easily see in the upper right, the cloud textures appear in below the tips of the mountains in the distance. This is probably why they have left the clipping distance where it is, so these graphical issues don't crop up.
    Actually, I hope an official increased draw distance would sort that out. It might be much easier to solve that issue when you've got access to the game's source code,than it is to fix it when you reverse engineer it and practically hack (even if it's a pretty benign hack) the game.

    In either case, it is a very slight problem, and it doesn't occur until you increase it past 2x normal draw distance. Another issue though, is that environmental fog effects also are tied to the draw distance, so it would change that as well. That is however also something I hope SE would be able to fix in an official update.
    (3)
    Last edited by Mirage; 01-20-2013 at 09:37 AM.

  5. #55
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Mirage View Post
    Another issue though, is that environmental fog effects also are tied to the draw distance, so it would change that as well. That is however also something I hope SE would be able to fix in an official update.
    Not sure if its the same as what you are referring to, but if you turn down your Clipping Plane inside of Alzadaal Undersea Ruins to the lowest possible, you can barley see where your going at all, everything is so dark in the area its hard to navigate. Thats something that seems fairly problematic, because I only tried doing it since I was having lag problems inside of Nyzul and Salvage, however being unable to see where I am going is not exactly helping in the end.
    (0)

  6. #56
    Player Mirage's Avatar
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    Mar 2011
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    THat's probably the same thing, yeah. It seems like all effects that are fog-like are tied to the drawdistance, and as a result, the fog appears thinner the longer draw distance you have, and thicker the lower draw distance you have. It is a bit unfortunate, really, but I guess that was the most efficient way to program that effect when keeping the PS2 in mind.
    (0)

  7. #57
    Player Yrusama's Avatar
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    Dec 2012
    Posts
    57
    Character
    Yru
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Eri View Post
    My 'Clipping Limit' in RL ain't as bad as FFXI is. Pc and Xbox can handle it so ye i'd like it :P Don't care about Ps2 ...... buy a PC or an Xbox seriously >_>
    My uncle once drove my cousins and I several miles into a desert after taking a wrong turn. We were on a straight road most of the time, driving towards some distant mountains. The mountains were so far that they never seemed to get closer (grow larger in my vision), even after 10-20 minutes. They were much farther than Castle Oztroja (shown in Hercule's pic). If SE tries to claim the "distance of visibility is accurate", they've clearly never been in a flat region bigger than a couple of kilometers.
    (1)

  8. #58
    Player Yrusama's Avatar
    Join Date
    Dec 2012
    Posts
    57
    Character
    Yru
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Kaisha View Post
    While they're at it, they could go and fix the ever present floating cave entrances you see in quite a few zones when there's a clean line-of-sight to one courtesy of the clipping plane being so short.
    You know, it's funny. I never had this problem a long time ago, but lately it's a glaring eyesore when I visit Valkurm. Why do those render and not the mountains?

    XIV 1.0 had a related graphical issue. The Stealth ability gives the player partial transparency (like Invis in XI), but for some PCs the game couldn't handle opacity less than 100% on some features so they just didn't render. This resulted in images where the character's lips would not appear, exposing the gums and teeth and giving people nightmares. Other instances involved characters whose eyes were missing, and in my case a facial scar turned into a gaping crevasse on my face, revealing my head's hollowness (lol). I don't think this will be a problem in ARR, though.
    (0)

  9. #59
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Nightmarefuel Fantasy 14.
    (0)

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