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  1. #1
    Player wildsprite's Avatar
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    Mar 2011
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    Heavens Tower, Basement, Windurst
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    520
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    Kitanashia
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    Cerberus
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    SMN Lv 99
    Quote Originally Posted by Alhanelem View Post
    Well actually, this problem still happened in the old version of FFXIV, which did use DX 9.0c...
    if that is the case they implemented it wrong because many games use DX9c and some earlier versions in full screen and don't crash when focus on the game is lost
    (1)
    Try to have fun or it isn't worth playing

  2. #2
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,270
    Character
    Tahngarthor
    World
    Shiva
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    SMN Lv 99
    Quote Originally Posted by wildsprite View Post
    if that is the case they implemented it wrong because many games use DX9c and some earlier versions in full screen and don't crash when focus on the game is lost
    One of the many reasons the game was rebuilt from the ground up lol.

    The new one doesn't do that anymore, thankfully.
    (3)

  3. #3
    Player wildsprite's Avatar
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    Mar 2011
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    Heavens Tower, Basement, Windurst
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    Kitanashia
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    Cerberus
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    SMN Lv 99
    Quote Originally Posted by Alhanelem View Post
    One of the many reasons the game was rebuilt from the ground up lol.

    The new one doesn't do that anymore, thankfully.
    good to hear, I like having a game fullscreen, but my system all too many times tries to steal focus at the most inopportune times
    (2)
    Try to have fun or it isn't worth playing

  4. #4
    Player Laraul's Avatar
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    Mar 2011
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    140
    Character
    Laraul
    World
    Fenrir
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    SAM Lv 97


    This is an image I took of me playing with the clipping distance set to "off the scale" and as you can easily see in the upper right, the cloud textures appear in below the tips of the mountains in the distance. This is probably why they have left the clipping distance where it is, so these graphical issues don't crop up.
    (1)

  5. #5
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
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    Windurst
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    Ziyyigotipyigo
    World
    Sylph
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    PUP Lv 1
    Quote Originally Posted by Laraul View Post
    as you can easily see in the upper right, the cloud textures appear in below the tips of the mountains in the distance.
    I wouldn't call that a problem.
    (1)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  6. #6
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by Laraul View Post


    This is an image I took of me playing with the clipping distance set to "off the scale" and as you can easily see in the upper right, the cloud textures appear in below the tips of the mountains in the distance. This is probably why they have left the clipping distance where it is, so these graphical issues don't crop up.
    Actually, I hope an official increased draw distance would sort that out. It might be much easier to solve that issue when you've got access to the game's source code,than it is to fix it when you reverse engineer it and practically hack (even if it's a pretty benign hack) the game.

    In either case, it is a very slight problem, and it doesn't occur until you increase it past 2x normal draw distance. Another issue though, is that environmental fog effects also are tied to the draw distance, so it would change that as well. That is however also something I hope SE would be able to fix in an official update.
    (3)
    Last edited by Mirage; 01-20-2013 at 09:37 AM.

  7. #7
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Mirage View Post
    Another issue though, is that environmental fog effects also are tied to the draw distance, so it would change that as well. That is however also something I hope SE would be able to fix in an official update.
    Not sure if its the same as what you are referring to, but if you turn down your Clipping Plane inside of Alzadaal Undersea Ruins to the lowest possible, you can barley see where your going at all, everything is so dark in the area its hard to navigate. Thats something that seems fairly problematic, because I only tried doing it since I was having lag problems inside of Nyzul and Salvage, however being unable to see where I am going is not exactly helping in the end.
    (0)

  8. #8
    Player Mirage's Avatar
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    THat's probably the same thing, yeah. It seems like all effects that are fog-like are tied to the drawdistance, and as a result, the fog appears thinner the longer draw distance you have, and thicker the lower draw distance you have. It is a bit unfortunate, really, but I guess that was the most efficient way to program that effect when keeping the PS2 in mind.
    (0)

  9. #9
    Player Mirage's Avatar
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    Mar 2011
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    Nightmarefuel Fantasy 14.
    (0)

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