This is an image I took of me playing with the clipping distance set to "off the scale" and as you can easily see in the upper right, the cloud textures appear in below the tips of the mountains in the distance. This is probably why they have left the clipping distance where it is, so these graphical issues don't crop up.
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Actually, I hope an official increased draw distance would sort that out. It might be much easier to solve that issue when you've got access to the game's source code,than it is to fix it when you reverse engineer it and practically hack (even if it's a pretty benign hack) the game.
In either case, it is a very slight problem, and it doesn't occur until you increase it past 2x normal draw distance. Another issue though, is that environmental fog effects also are tied to the draw distance, so it would change that as well. That is however also something I hope SE would be able to fix in an official update.
Last edited by Mirage; 01-20-2013 at 09:37 AM.
Not sure if its the same as what you are referring to, but if you turn down your Clipping Plane inside of Alzadaal Undersea Ruins to the lowest possible, you can barley see where your going at all, everything is so dark in the area its hard to navigate. Thats something that seems fairly problematic, because I only tried doing it since I was having lag problems inside of Nyzul and Salvage, however being unable to see where I am going is not exactly helping in the end.
THat's probably the same thing, yeah. It seems like all effects that are fog-like are tied to the drawdistance, and as a result, the fog appears thinner the longer draw distance you have, and thicker the lower draw distance you have. It is a bit unfortunate, really, but I guess that was the most efficient way to program that effect when keeping the PS2 in mind.
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