While they're at it, they could go and fix the ever present floating cave entrances you see in quite a few zones when there's a clean line-of-sight to one courtesy of the clipping plane being so short.
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While they're at it, they could go and fix the ever present floating cave entrances you see in quite a few zones when there's a clean line-of-sight to one courtesy of the clipping plane being so short.
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All games have a render limit. Even the most recent ones (granted further than FFXI - but their 'areas' are either infinite, or a lot larger than FFXI). If you can see an entire zone from one position - it takes out the sense of exploration/space.
That's the problem. FFXI's zones are tiny in comparison, seeing the entire zone does nothing for the game experience.
Just my opinion, they could always expand the render, doesn't mean people have to use it. I'd be one that doesn't.
They could incorporate some of the new stuff they programmed for the X360 version. Water, texture filtering and the fake bump-mapping are all much better in the X360 version, not forgetting that in the character select screen you're in widescreen (if you have a widescreen display of course)
And the autumn of life has finally come
with the promise of winter thaw.
I think we should start a fund to get Dazusu glasses, since I'm pretty sure all but the blindest of the blind can see a mother @#$%ing mountain that is more than 200 feet in front of them.
lol @ the reasons he doesn't want this though. People like him are likely the reason we'll never get such improvements in the first place.
~ The OF motto ~
If someone has more gil than me, they bought it.
If someone outclaims me, they're botting.
If someone is more successful than me, they cheat.
Skyrim is what I thought of immediately upon reading the OP. Although the environments aren't as imaginative as the ones in FFXI, I've always loved the scope and sheer vastness of what I'm looking at.
The OP is a great suggestion. I couldn't care less how the images were made.
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