Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 46
  1. #21
    Player larrymc's Avatar
    Join Date
    Mar 2011
    Posts
    157
    Character
    Larrymc
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by saevel View Post
    A.spikes / Q.Cont / Q.Strike are usually better the H.Strike unless your inside Abyssea with RR set. And you shouldn't be having acc issues inside Abysesa anyway.
    I think its just a difference in playstyle. Inside Abby, VW, all the G1 merits are virtually meaningless because of atmas, temps, atmacites. If you use blu alot outside of these events as I do, then you want to focus on spells that do the most damage for minimal MP, and that is Heavy Strike by a huge margin, better than A.spikes, Q.Cont, and Q.Strike. MP conservation seems to be a lost art. I use A.spikes for skillchain with CDC primarily.
    (1)
    Last edited by larrymc; 03-08-2012 at 11:50 PM.

  2. #22
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Not sure what you're getting at. You should be focusing on melee damage with CDC anyway, unless you're talking about Baudelaire.
    (0)

  3. #23
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by larrymc View Post
    I think its just a difference in playstyle. Inside Abby, VW, all the G1 merits are virtually meaningless because of atmas, temps, atmacites. If you use blu alot outside of these events as I do, then you want to focus on spells that do the most damage for minimal MP, and that is Heavy Strike by a huge margin, better than A.spikes, Q.Cont, and Q.Strike. MP conservation seems to be a lost art. I use A.spikes for skillchain with CDC primarily.
    Right now, stuff outside of Abyssea and Voidwatch generally means level 75 content. You have gained roughly 130 accuracy from skill since that content was made.
    (2)

  4. #24
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Can think of two monsters where the 10 accuracy from Physical Potency merits will ever be in play: Ig-Alima and Botulus Rex. Magical Accuracy will be useful on far, far, far more monsters than those.
    (0)

  5. #25
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Larry,

    Most of us have CDC which out damages all those. Thus we only cast physical spells under two situations, first being for SC (CDC -> CA Efflux A.Spikes is darkness) and second being for when your just CDC'd and need to deal 1~3K real quick to finish the monster off.

    HS simply has too much of an acc penalty to effectively stack STR, you'll get more mileage out of Q.Cont (need for DwIII) and A.Spikes (for self darkness).
    (0)

  6. #26
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    It's so good to see a debate like this

    Quote Originally Posted by Neisan_Quetz View Post
    Not sure what you're getting at.
    Quote Originally Posted by saevel View Post
    A.spikes / Q.Cont / Q.Strike are usually better the H.Strike unless your inside Abyssea with RR set. And you shouldn't be having acc issues inside Abysesa anyway.



    In Larry's defense I'd like to discuss MP: Damage ratio's and also Damage Over Time efficiency.

    MP: Damage Ratio

    Where spells are evaluated based on the damage they provide for the MP they cost. Spells Benthic Typhoon, Delta Thrust and Heavy Strike have higher MP: Damage ratio's than spells such as Amorphic Spike's.

    This isn't straightforward to evaluate as damage is never a constant result, and different situations adjust independant variable's greatly. However as a brief example:

    Let's assume Heavy Strike deals ~1500 damage constantly, and Amorphic Spikes does ~3000. MP cost for each spells are 32 and 79 respectively. Under this assumption, for every 1 MP
    • Heavy Strike -1 MP:46 Damage (46.875 3 d.p. floored.)
    • Amorphic Spikes - 1 MP: 37 Damage (37.975 3 d.p. floored)

    With Heavy Strike, you are getting more bang for your buck!

    Standalone you can roughly assume that the Little 3 spells have the better MPamage ratio's but spells such as Amorphic Spikes have great skillchain's where you're effectively doubling the damage you put out.

    Damage Over Time Ratio's

    This is where you try to maximise your effieciency by dealing the most substainable damage wihtin a set amount of time. Once again, this greatly changes from situation to situation and monster to monster

    There's so much to consider here it would take a really long time to go through everything individually but there are a few thing's can be used as a rule of thumb.

    In situation's where Physical Spells (PS), Weaponskills (WS) and Melee Damage (MD) all work effectively:
    • A Blue Mage deal's the most damage over time by using PS, WS and MD with each over.
    • Blue Mage has enough native MP recovery options to sustain repeated casts of the Little 3 PS spells over a long period of time.
    • Blue Mage has enough native MP recovery option to be able to skillchain every 1:40 mins as well as "spamming" the Little 3.
    • With an Almace, BLU has enough tool's to maintain Aftermath LV1 constantly whilst doing the previous 2 points.


    When put altogether BLU has extremely high DoT results. The majority of this comes from PS and not actually WS/MD.
    Quote Originally Posted by saevel View Post
    Most of us have CDC which out damages all those. Thus we only cast physical spells under two situations, first being for SC (CDC -> CA Efflux A.Spikes is darkness) and second being for when your just CDC'd and need to deal 1~3K real quick to finish the monster off.
    Quote Originally Posted by Neisan_Quetz View Post
    Not sure what you're getting at. You should be focusing on melee damage with CDC anyway, unless you're talking about Baudelaire.
    Please do not focus' solely on spamming Chant Du Cygne or Skillchaining. Do all three!

    Once again though, a change of situation will affect this (e.g. Blue Mage in Voidwatch).

    ----

    SE really needs to implement spoiler tags, my post's are way too long.
    (1)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  7. #27
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    I wrote a response, then realized I cast spells more often than that post implies. I still don't spam them however. Depends on sub and target.
    (0)
    Last edited by Neisan_Quetz; 03-09-2012 at 02:29 PM.

  8. #28
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Yeah tbh I never actually felt all you did was spam CDC or SC only.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  9. #29
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Depends, what exactly are you doing? If your goal is for maximum damage, then spamming CDC is what you want to do. Casting damage spells delay's your attack rounds and reduces your TP gain rate.

    And lol at HS doing 1500 average, unless your not counting the 0's from it missing. A.Spikes is a SC spell, it's DMG:MP ratio is bad, but all of the big number spells are bad MP ratio's. What your looking for isn't DMG:MP since that's a bunch of BS, your looking for DMG:Time ratios. How much damage are you doing for the period of time you spend casting. Even at low MP you can still TP / WS and CDC will beat all our spells that don't have CA + Efflux on them. This is why a damage orientated BLU should be /WAR with DWIII + TA set and not /RDM with Mag. Acc swords.
    (0)

  10. #30
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    I know it's long, but can you please re-read my previous post. I feel as though you are not paying attention to the detail and have not understood it.

    Edit: I don't mean to offend you, sorry if it sounds that way.
    (1)
    Last edited by Tashan; 03-14-2012 at 02:34 AM.


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast