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  1. #1
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Thanks for so much information!

    Quote Originally Posted by Camate View Post
    ○ Ability recast time
    Out of all the things mentioned as possible in that post, this is the one I'd most like to see displayed more prominently and more constantly.

    Yeah, I know "more constantly" sounds weird. I can't think of any other way to express the thought. I'd like to see that information all the time without any need to bring up a menu or hit a recast macro.

    To avoid clutter, the recast for abilities that are ready to be used could vanish.
    (18)

  2. #2
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    A thousand times yes to ability recasts on the HUD.

    I really believe that if you picked any ten Windower users at random and asked them which plugin they would pick if they could only choose one to use, at least seven of them would say Recast. The other three have not tried playing without Windower anytime recently.
    (12)
    Last edited by scaevola; 03-17-2012 at 09:06 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  3. #3
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by SpankWustler View Post
    Thanks for so much information!



    Out of all the things mentioned as possible in that post, this is the one I'd most like to see displayed more prominently and more constantly.

    Yeah, I know "more constantly" sounds weird. I can't think of any other way to express the thought. I'd like to see that information all the time without any need to bring up a menu or hit a recast macro.

    To avoid clutter, the recast for abilities that are ready to be used could vanish.
    I would much rather have this than the alliance tp/mp display, especially since nobody skillchains/runs out of mp nowadays.

    That being said, I still really appreciate the fact that the dev team is working on more UI adjustments.
    (2)