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  1. #51
    Player
    Join Date
    Mar 2011
    Posts
    274
    Don't care about the list. Display "ranged attack" if you are going to continue displaying "attack." No excuse other than being "jobist"--my new word.
    (1)

  2. #52
    Player Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Pet MP and Pet TP would be nice to see without having to type "petmp" and "pettp".
    (2)

  3. #53
    Player
    Join Date
    Dec 2011
    Posts
    53
    At least theses should not require constant information stream, only on trigger :
    ○ Main job
    ○ Mission rank
    ○ Rank points
    ○ Home point
    ○ Home nation
    × Flags for having at least one level 75 job

    This could easily be calculated client-side :
    ○ Experience points until the next level
    (1)

  4. #54
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Kavik View Post
    You can see everything but TP in a party situation if you are paying attention to the other people's bars. If you are speaking about an alliance you need to say alliance, and if you are talking about an alliance killing all of these things are moot points because all you're doing is zerging the thing at that point. Even tp can be checked on with a very simple macro /p <tpp>. Skillchains also follow this: /p Skillchain in 3 hold ws please! if they don't and they mess you up, get rid of them. This also allows the mages to prepare to mb. Back when i was lvl 56 in the tree before we had all this easy mode play, we used to sc with the BLM calling for the melees to ws so he could MB freeze. It's called communication. It's called paying attention and listening, also this thread got off topic.
    Quote Originally Posted by Eric View Post
    I would much rather have this than the alliance tp/mp display, especially since nobody skillchains/runs out of mp nowadays.

    That being said, I still really appreciate the fact that the dev team is working on more UI adjustments.

    This just begs to add something that makes skill chains and burst useful. Take for instance a critical weakness to detonation on a high HP VW mob drops it's HP by 1/2. Tell me again we'd be just zerging if that was a reality? Until skill chains and magic burst are vastly superior to straight up zerging no one cares. This doesn't account for the lack of seeing TP in the alliance/party. Let's put this into perspective, it doesn't hurt the game more then it'll help it.
    (3)
    Last edited by Sarick; 03-18-2012 at 05:18 AM.
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  5. #55
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Everything I've heard windower can do, SE can do. Level the playing field and do it better than windower. Why does this require extra discussion? People will use windower until then.
    (11)

  6. #56
    Player Shadowsong's Avatar
    Join Date
    Aug 2011
    Posts
    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    ^ agree 100%

    If you don't want people using 3rd party software, improve the game so we don't have to. It's the same argument with torrents, online streaming, and a ton of other things. Offer a better service, and people won't try and find backdoors.
    (1)

  7. #57
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Showing Ability recast timers and party/alliance member TP would be fantastic.

    That is, on the screen, w/out having to enter a command.

    As far as how to display it....
    Recast timers for job abilities/spells has a great model in many games. Show either the name w/ a countdown timer somewhere, or an icon w/ a gray clock hand animation revolving around it. I prefer the name w/ timer, but both might be cool also.

    TP should be indicated probably next to party/alliance hp/mp bars. w/ some indicator of where 100% is.
    (1)
    Last edited by Xilk; 03-19-2012 at 08:55 PM.
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  8. #58
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Both are very doable...already being done by one of those third party tools, found a screenshot:



    Note the number next to the hp/mp bars...that's their actual TP values, not a bar, in the party list, and on the target the number is % of HP.
    (5)
    Last edited by RAIST; 03-19-2012 at 11:26 PM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  9. #59
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Your SS in an exemple of badly designed UI. Way to many information useless in there. Seing others TP as WHM is totally useless, you'd need an interactive way to allow/disable it. You'd want party member HP% as WHM, in the SSshot you don't clearly see what the appriate cure is required (III,IV,5,6 ?). The WHM is using q regen macro with /recast after it and has the recast on the screen. 4/6 status icon have timers that you don't care about (signet, bcnm status ...). You'd want them to appear when they are about to wear off. Also the timestamp is eating a way too large portion of the screen for something that is essentially useless.

    So I'm asking SE not to copy this shit that "windower is" (only good for dualboxing) and have competent people design a UI. The UI must be interactively customizable and not be "stuff written on the screen". You can give infomation through blinking (like FFXIV) or pop up windows.
    (0)
    Last edited by MarkovChain; 03-20-2012 at 08:15 AM.

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  10. #60
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    A lot of the extra-information windower plugins basically just make clutter for someone playing on low resolution settings like that. Everything is overlayed and always exists in the top layer (so the recasts would be on top of the magic menu if it was opened. If SE chose to implement it, they could do it a lot better and the integration could be much more smooth.

    Most of the windower problems you outline could be solved by that player, though. Nothing forces them to use outdated xmls, no customization at all, and double up with /recast commands.
    (2)

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