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  1. #1
    Player Osmond's Avatar
    Join Date
    Sep 2011
    Location
    Sandoria
    Posts
    78
    Character
    Osmond
    World
    Lakshmi
    Main Class
    BLU Lv 99

    Things that I think that could help this game.

    Had a alliance talk in a pty and came up w/ good ideas cause I think this easy style of play is kinda making this pretty boring once ppl have everything. Give ppl a lvl restriction battlefield in sky, limbus, HNM spots. Was thinking if the lower your lvl the better chance in drops maybe upgradable items for sky, limbus, etc. gear. Revive PvP, give ppl an attachable item that will give bonus to your gear/weapons but have a chance to give a AoE bonus to ur party. Not many ppl doing those areas nowadays or solo/party it but never a alliance.....not as much but there's no type of balance, no type of heading back to those old areas and fight them again....it's like they just standing there being lonely asking themselves, "where's everybody? why's no one is fighting me?" Idk if this already up but if it is my bad but it just came to mind. What u think?
    (1)

  2. #2
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,083
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    ><)))°ð

    On thing I think is a big shame these days is indeed the vastness of the old content.

    The areas alone are large, and I don't think new players (yeah, there are some) never really have a reason to explore them, unless they're like me. ^^;

    While I still have some things undone at Ru'Aun Gardens and the likes, I am enjoying the fact that there is no competition. I would still like it if they actually used the old areas effectively, instead of what the new direction seems to be...

    As for level restrictions, one thing I always disliked about those the most was that they often take away abilities I have learned on the way (abilities and spells). I am not a fan of battles that require a full party, or alliances, but I like fights that I can tackle with a friend or few, that still pose a challenge. However reducing me back to a low-level character I once was isn't fun at all I think. It works for some, few instances, but I think something else than that should provide the challenge.

    Not even going to mention time-sink and random being the fun and challenge of today.
    That's already getting so old it's as if we're living in the yesternight!


    Just some thoughts~
    (1)
    ...or so the legend says.


  3. #3
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Stopped trying to read that after two sentences. I'm sure the translators will do the same, and not submit this to the developers.
    (0)

  4. #4
    Player Osmond's Avatar
    Join Date
    Sep 2011
    Location
    Sandoria
    Posts
    78
    Character
    Osmond
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Well im sry I annoy u Edyth.

    I see what u saying Dragoy and I know ppl don't want to go back to the lvl restrict route but it just feels like there's not much of a challenge anymore in the old content hence the adjustments. They tried but still none go back there and more into abyssea, dynamis, voidwatch....I could be wrong. I just don't know how they gonna balance this game yet alone continue to listen to the ppl who want this game to get better.
    (0)

  5. #5
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,083
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Yer, it would be difficult to make old places interesting without creating new stuff there.

    I don't think implementing level restrictions would be the way to go, though, especially since they just lifted them off of most of the content having them (barring the 'orb battlefields', or BCNMs).
    Perhaps though, as you suggested, implementing the option to restrict the level for larger boon would work. Assault missions have this option, although I think it makes no difference in regards to them rewards, but the system is partially at least there already.

    Even so, I don't know if I would enjoy it due to the fact that I really dislike being stripped of abilities and spells I learned, and are meant to be used. Perhaps there could be a roundabout past this issue though.
    (0)
    ...or so the legend says.