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  1. #11
    Player Phogg's Avatar
    Join Date
    Dec 2011
    Posts
    171
    I do not have any remote hope that they would give us anything fun, so just based off of their current plans I think adding a reset of pet JA timers would make it at least useful. It's a two hour ability, so it would not be overpowered, but would allow for one string of doubled-up Run Wild in a pinch, or when an NM is low HP and tends to go batty, etc.

    As it stands, I can't imagine ever using it. If I think I might need RR, I would already have it on before I even called my pet to begin with. Since is sounds a lot like this will be similar to WS merits, its likely to be restricted to high level also, so twilight RR3 trumps it already anyway. If I'm worried about my HP, the last thing I would do is get rid of my pet. Status ailments can be dealt with using subjobs situationally. So, I just don't see any utility as it stands.
    (1)

  2. #12
    Player Dethard's Avatar
    Join Date
    Mar 2011
    Posts
    22
    Character
    Dethard
    World
    Leviathan
    Main Class
    BST Lv 99
    It may have some use if it reset the call beast at the same time. At least then you could pop the cheapest pet possible and use your 2-hour as a cheap RR before a battle.

    But overall I cant see this being used much.
    (0)

  3. #13
    Player
    Join Date
    Aug 2011
    Posts
    111
    Beastmaster: Sacrifice your pet to recover HP and remove status ailments.
    Grants the effect of Reraise.
    I just used this 2 HR on the test server...
    It does exactly what it says and not much more.
    - Can be used regardless of distance between master and pet
    - Kills pet and absorbs HP.
    - Gain the effect of Reraise III
    (ie you still loose exp if you die with this RR effect, and you will have weakness for 5 mins)
    -The RR effect wears off after if it is used.
    -Call Beast timer does not get reset.
    - This is most likely a glitch but the pet command "Ready" gets reset to 2:00:00. At this point I wouldn't be surprised if it was working as intended.
    - This ability does not work with charmed pets. (Can't have charm becoming useful for anything now)

    Worst job ability ever.
    (4)

  4. #14
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by Mavrick View Post
    I just used this 2 HR on the test server...
    It does exactly what it says and not much more.
    - Can be used regardless of distance between master and pet
    - Kills pet and absorbs HP.
    - Gain the effect of Reraise III
    (ie you still loose exp if you die with this RR effect, and you will have weakness for 5 mins)
    -The RR effect wears off after if it is used.
    -Call Beast timer does not get reset.
    - This is most likely a glitch but the pet command "Ready" gets reset to 2:00:00. At this point I wouldn't be surprised if it was working as intended.
    - This ability does not work with charmed pets. (Can't have charm becoming useful for anything now)

    Worst job ability ever.
    Thanx for testing. I won't be able to for hours.
    I didn't expect call beast timer to be reset from it.
    I did expect this would work w/ charmed pets. Another disappointment.
    Please remember to report the bug to the test server bugs thread also.
    ready command reset to 2-hour would be ridiculous if it were NOT a bug.

    I would only ever use this if I were in a really crappy situation, me and pet are both about to die, hate is on me instead of pet (snarl, helllo!), I can't equip my twilight set (macro'd!), I haven't used familiar, I'm solo... and I'm worried about losing claim on what I'm fighting.
    If I were in that bad of a situation I would just reraise and try again. I will want my 2-hour for something more worthwhile on bst or a different job.
    (6)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  5. #15
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    Thanks for testing the 2-hour Mavrick. Like Xilk said id rarely use it if i ever was to use it. Right from the top with killing off your pet id expect much more in exchange for my pet.

    Its ironic that I started this thread to and got some decent ideas out from us Beastmasters and we get total trash back.

    Though the carpet was pulled out from beneath our feet with the Pet TH whats done is done and heres to hoping they redo this 2-hour.
    (1)
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

  6. #16
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    I am sure its been said, and I know every one here has thought that this pitiful so-called "2 hour" and wild run were drafted as one single JA. When used, the jug gets the hp regen and w/e haste for 5min. then poofs... and this "game changing" 2H ja would grant the said buffs to the Jugmaster. but I'm sure some lazy fuck or asshole said "No,No,No, we can milk this and save a years worth of development costs". I hope this is the case, if not your par is pathetic.
    (0)

  7. #17
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by deces View Post
    I am sure its been said, and I know every one here has thought that this pitiful so-called "2 hour" and wild run were drafted as one single JA. When used, the jug gets the hp regen and w/e haste for 5min. then poofs... and this "game changing" 2H ja would grant the said buffs to the Jugmaster. but I'm sure some lazy fuck or asshole said "No,No,No, we can milk this and save a years worth of development costs". I hope this is the case, if not your par is pathetic.
    There is no haste from Run wild. there might be attack, cuz thats a pain to actually confirm on a pet, but the only thing confirmed from run wild, is regen.
    (2)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  8. #18
    Player Alyx's Avatar
    Join Date
    Aug 2012
    Location
    Blackpool, UK
    Posts
    1
    Character
    Alyx
    World
    Lakshmi
    Main Class
    WAR Lv 99
    Supercharm (needs a better name >.>): Charmed pets get leveled up to the masters level, charmed pets gain ready abilities, previously non-charmable mobs become charmable, 30min duration.

    Yes I'm looking at you Abyssea mobs... Also not thinking Beastmen or NM's but things like Morbols, Goobbues, Cockatrice, Bombs, Rafflesia, etc you know things we should have been able to charm from the start.
    (0)
    Lv99 WAR, BST, DRG, BLU, DNC.
    Perhaps my best years have gone but I wouldn't want them back, not with the fire in me now.

  9. #19
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Alyx View Post
    Supercharm (needs a better name >.>): Charmed pets get leveled up to the masters level, charmed pets gain ready abilities, previously non-charmable mobs become charmable, 30min duration.

    Yes I'm looking at you Abyssea mobs... Also not thinking Beastmen or NM's but things like Morbols, Goobbues, Cockatrice, Bombs, Rafflesia, etc you know things we should have been able to charm from the start.
    Very early in the game's existence (pre NA release) it was possible to charm large monsters such as goobbue and malboros as well as NMs. I'm guessing the latter was an oversight and taking away NM charming was a legitimate fix but I don't know what the point of taking away large monsters was. As for charming bombs, those are arcana, which are generally uncharmable even by monsters... but there is an NPC taru puppetmaster named Eumoa-Tajimoa in Al Zahbi that says that automatons can be charmed by lamia and that he finds this idea "scary-wary". (How this works when automatons have a device to control them, I don't know.) Charming beastmen, though, seems totally legit to me; after all, their NMs (in Dynamis) can charm us, so turnabout is fair play even if it takes a 2 hour ability.

    Other NPC/monster-only charms we should be able to get somehow include chigoe (there's a campaign NPC who does this, a filthy mithra who has fleas) and behemoths (charmed by the gigas during the war).
    (2)
    Last edited by Hashmalum; 08-22-2012 at 07:38 AM. Reason: I found the puppetmaster

  10. #20
    Player Mercer's Avatar
    Join Date
    Jan 2012
    Posts
    34
    Character
    Lilmercer
    World
    Odin
    Main Class
    BST Lv 99
    Would be cool if they made the Bst 2-hour that Kills your "Charmed" Pet to restore your health and also give like a 50% defence enhance and 50% Attack Enhance. Idk I think it sounds cool but it might not to alot of you haha.
    (0)

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