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  1. #21
    Player
    Join Date
    Aug 2011
    Posts
    111
    According to this image:

    from this post: Roadmap 2012

    We are due for some new jugs and a Familiar adjustment sometime this month. I have not seen the Devs post anything regarding this so I'm guessing they probably shelved it or the updates might be hardly noticeable. Personally, I would love to have a pixie jug adjusted for group play but if we do get new jugs it would probably be a chigoe and another dragonfly.. can never have too many flies :/
    (0)

  2. #22
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Did any of the september adjustments get implemented? I haven't seen anything about monk's boost, Whitegate warp NPC or gardening/harvesting adjustments yet.
    (0)

  3. #23
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    Unfortunately Mavrick the team at SE being can't follow that roadmap anymore due to our "Jihad" against the secondary 2-hours. As result of our "Jihad" SE is doing an overhaul in redoing them while trying to keep us entertained with what content they can put out. About a month or two ago Akihiko Matsui confirmed this and the fact he had some changes of his own along with stating they are working on a new roadmap.

    Quote Originally Posted by Okipuit View Post
    Quote Originally Posted by Akihiko_Matsui View Post
    We are currently working on preparing a revised roadmap to be released. We expect this to take a little bit of time, but please hang in there.
    What would be a more viable question is... "Where is the new roadmap SE?". It has been at least a month or two since you it was mentioned that you were creating one. If theres one thing Akihiko Matsui should know about the forum community its that we don't like being left in the dark. Fill us in on the status of the roadmap please Devs. ^^
    (0)
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

  4. #24
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    I guess you could say they are going "off-road".
    (2)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  5. #25
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    They didn't tell us anything about Toloi until the release.
    Though I would appreciate a change to that recipe.
    (2)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  6. #26
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    OMG do want Pixie pet. Or a Butterfly. :3
    (0)

  7. #27
    Player Raborn's Avatar
    Join Date
    Dec 2011
    Posts
    30
    Character
    Raborn
    World
    Asura
    Main Class
    BST Lv 99
    What would be nice is if SE released a BST only type of monster (A monster type we've never experienced before and never will unless you play BST). Or something along the lines of allowing us to Call Beastmen to our side. Always wanted to call forth a quadav white mage! (Maybe that breaks the BST code).

    On a sub note for secondary BST 2 hour - I think I LOVE the discussion going on in the PUP thread for BST-
    Since we're looking for a "Defensive" ability and Beastmasters utilize pets both as an offensive and defensive tool, how about give the pets their respective job's 2 hours? Of course with little boosts here and there to make up for lack of control.

    WAR - Mighty Strikes - increases pet's critical hit rate to 100% and decreases enemy critical rate to 0%.
    PLD - Invincible - makes pet invulnerable to ALL damage types for a short period of time, increases enmity. (Magic AND Physical, does not apply to ranged attacks)
    THF - Perfect Dodge - pet dodges all physical and ranged attacks for a short period of time. (Ranged and Direct)
    MNK - Hundred Fists - same as mnk only it increases the counter rate to 100% for the duration. (only works on direct physical attacks)
    SMN(?) - Astral Flow - Restores group's HP and MP by 55% (including pet). Temporarily grants the effect of regen.

    I think that covers all the pets that a bst would use and can always add more as new job types arrive.
    It would also increase the use of specific pets for specific events and possibly add a potential use for them.
    (0)
    Last edited by Raborn; 10-07-2012 at 04:08 AM.

  8. #28
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    yeah, the proposed pup 2-hour would work much better for bst.
    (0)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  9. #29
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    According to the timeline our jugs are getting adjustments this month, after all the nerfs to jugmaster over the past year I can only think it will be negative.
    http://www.youtube.com/watch?v=DEedu...eature=related
    (0)
    Last edited by deces; 10-08-2012 at 01:09 PM.

  10. #30
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    It looks like they been sitting with a thumb up there asses not doing shit for the past 4 months.
    (0)

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